[cod] Could this be a bug?
Jase
shoefly at sover.net
Tue Oct 5 09:58:36 EDT 2004
Joe Hunkeler wrote:
> I'm not too sure if this is considered an engine issue, or a server
> issue, but this is what I experienced... A few days ago one of my
> server administrators revamped the file structure and rewrote the
> config files for our UO servers. Even though he said he didn't change
> anything, he did, and what we found was interesting.
>
> seta sv_fps "25" (or any number other than 20) causes severe
> vehicle/sound/movement slowdown for the clients. So I set it back to
> 20 (which was the original number we had) and everything worked
> normally. So is this an engine issue, or a server bug? I wasn't
> aware that a variable that seemed so harmless could empty our servers
> in a matter of minutes due to frustration and slowdown. The vehicles
> literally moved at 5-10mph and the mounted machine guns fired 5 times
> slower than they should have.
>
> It was really wierd. I guess I'm just warning anyone that wants to
> mess with the sv_fps cvar as you WILL get very odd results.
>
sv_fps isnt harmless. its in fact one of the most important server
variables. I wont explain it here. try googling for it theres plenty of
info on it out there. anything higher than 20 would probably make
servers lag out even more.
--Jase
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