[cod] Could this be a bug?

Jase shoefly at sover.net
Tue Oct 5 09:58:36 EDT 2004


Joe Hunkeler wrote:

> I'm not too sure if this is considered an engine issue, or a server 
> issue, but this is what I experienced...  A few days ago one of my 
> server administrators revamped the file structure and rewrote the 
> config files for our UO servers.  Even though he said he didn't change 
> anything, he did, and what we found was interesting.
>
> seta    sv_fps   "25" (or any number other than 20) causes severe 
> vehicle/sound/movement slowdown for the clients.  So I set it back to 
> 20 (which was the original number we had) and everything worked 
> normally.  So is this an engine issue, or a server bug?  I wasn't 
> aware that a variable that seemed so harmless could empty our servers 
> in a matter of minutes due to frustration and slowdown.  The vehicles 
> literally moved at 5-10mph and the mounted machine guns fired 5 times 
> slower than they should have.
>
> It was really wierd.  I guess I'm just warning anyone that wants to 
> mess with the sv_fps cvar as you WILL get very odd results.
>
sv_fps isnt harmless. its in fact one of the most important server 
variables. I wont explain it here. try googling for it theres plenty of 
info on it out there. anything higher than 20 would probably make 
servers lag out even more.
--Jase



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