[cod] Traffic data question

Paul Stewart paul at paulstewart.org
Thu Nov 25 08:55:32 EST 2004


Excellent point.. Thanks for that reminder.  
This server was just for testing but we have 15000 sv_rate setup..

Thanks,

Paul


-----Original Message-----
From: Mike [mailto:mike at impact-hosting.com] 
Sent: Thursday, November 25, 2004 2:21 AM
To: cod at icculus.org
Subject: Re: [cod] Traffic data question


don't forget it all depens on the sv_maxrate

Greetz Mike

----- Original Message ----- 
From: "Paul Stewart" <paul at paulstewart.org>
To: <cod at icculus.org>
Sent: Wednesday, November 24, 2004 9:40 PM
Subject: RE: [cod] Traffic data question


> I just setup my first Linux COD:UO server and with 16-18 players we 
> were seeing 1 Mb/s +/- of bandwidth.  I did note that at one point we 
> had 24 players online and it didn't break 1.2 Mb/s but it wasn't for 
> very long so I may have missed actual peaks on my RRD graphs (5 minute

> average traffic).
> 
> Paul
> 
> 
> -----Original Message-----
> From: Richard Harrison [mailto:richardnharrison at btinternet.com]
> Sent: Wednesday, November 24, 2004 3:31 PM
> To: cod at icculus.org
> Subject: RE: [cod] Traffic data question
> 
> 
> So your saying that a 16 slot cod server would be using just under a 
> 1MB a second?
> 
> Regards,
> Richard.
> 
> -----Original Message-----
> From: Benjr [mailto:benjr at elo.com.br]
> Sent: 24 November 2004 19:54
> To: cod at icculus.org
> Subject: RE: [cod] Traffic data question
> 
> 
> Delta,
> 
> I am afraid I diasgree. The correct formula for the peak traffic is: s

> * (s - 1) * 4 Where "s" is the number of slots and 4Kbps is the max 
> bandwidth used for each slot. This formula says that each slot 
> "listens" for the traffic of the others. I used the MRTG to generate a

> graphic for the servers we have and, for me, the formula is correct. 
> In this particular case, 16 slots will consume, at most, 960Kbps.
> 
> Best regards,
> Ben
> 
> --------- Mensagem Original --------
> De: cod at icculus.org
> Para: cod at icculus.org <cod at icculus.org>
> Assunto: RE: [cod] Traffic data question
> Data: 23/11/04 07:52
> 
> >
> > It depends on many things.
> > In general you can only roughly assume what a server could need at 
> > max
> 
> > usage.
> >
> > I usually use this calculation:
> > -1 Player needs about 4kb/s
> > -16 Slots
> > -24 hours Full
> >
> > 4 kb/s * 16 * (24 * 60 * 60)
> > = 5,2 GB per Day
> >
> > So if a Server is only a half day full, it would take approx 2,5GB
> > traffic.
> >
> > Regards,
> > delta
> >
> > &gt; -----Original Message-----
> > &gt; From: T.Pagel [mailto:t.p.mail at gmx.net]
> > &gt; Sent: Dienstag, 23. November 2004 11:34
> > &gt; To: cod at icculus.org
> > &gt; Subject: Re: [cod] Traffic data question
> > &gt;
> > &gt; Richard Harrison schrieb:
> > &gt;
> > &gt; &gt;Can any tell me how much data is transfered per client. 
> > Just
> > &gt; wanting to roughly size up how much data a server with say 16 
> > &gt; clients would be expected to transfer. &gt; &gt;
> > &gt; &gt;Thanks.
> > &gt; &gt;
> > &gt; &gt;
> > &gt; &gt;
> > &gt; &gt;
> > &gt; well , i have a cod ded server with 20 clients and it differs
> > &gt; from 400 to 720 megs / day...
> > &gt;
> > &gt;
> >
> 
> 
> 




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