[cod] Iron Sights Bug: fixed.

cod at kaleplek.net cod at kaleplek.net
Tue Mar 30 08:30:18 EST 2004


Hey applied him on my server no problems yet. Thanks Ryan.

Regards
Quint

> Hey no problem! Like I said, I'm glad you got your server fixed. I'm
> here to serve the community in any way possible.
>
>
> genesis
> CODBoards Admin
> http://www.codboards.com/
> A part of Central Gamers Network
> http://www.centralgamers.net/
> ..
>
>
>
> -----Original Message-----
> From: Willem [mailto:willem at snt.utwente.nl]
> Sent: Monday, March 29, 2004 2:39 PM
> To: cod at icculus.org
> Subject: Re: [cod] Iron Sights Bug: fixed.
>
> Nooo, i've got my own account, not some lazy hotmail account.
> And im just bitching you around a bit, sorry for that.. im in a way to
> happy
> mood today :)
>
>
> ----- Original Message -----
> From: "CODBoards Admin" <admin at codboards.com>
> To: <cod at icculus.org>
> Sent: Monday, March 29, 2004 10:08 PM
> Subject: RE: [cod] Iron Sights Bug: fixed.
>
>
>> You mean you're on the forums but you didn't get the email because of
>> spam filter? If you're using hotmail and the "To:" address is not
> yours,
>> it goes to spam box by default. That's what happened here probably.
> Glad
>> you got the patch though.
>>
>>
>> genesis
>> CODBoards Admin
>> http://www.codboards.com/
>> A part of Central Gamers Network
>> http://www.centralgamers.net/
>> .
>>
>>
>>
>> -----Original Message-----
>> From: Willem [mailto:willem at snt.utwente.nl]
>> Sent: Monday, March 29, 2004 2:06 PM
>> To: cod at icculus.org
>> Subject: Re: [cod] Iron Sights Bug: fixed.
>>
>> *humpfs genesis his leg*
>> You naughty spammer :)
>> My anti-spam scanner cought your mail and thought it was spam.
>>
>> Anyways, i got the patch already :)
>>
>> Greetz,
>>
>> Puntje
>>
>> ----- Original Message -----
>> From: "CODBoards Admin" <admin at codboards.com>
>> To: <cod at icculus.org>
>> Sent: Monday, March 29, 2004 8:10 PM
>> Subject: RE: [cod] Iron Sights Bug: fixed.
>>
>>
>> > I've also emailed about 1500 server admins on my forums about the
>> patch.
>> > It seems they are already downloading it in bulks :) Anything for
> the
>> > better of community.
>> >
>> >
>> > genesis
>> > CODBoards Admin
>> > http://www.codboards.com/
>> > A part of Central Gamers Network
>> > http://www.centralgamers.net/
>> > .
>> >
>> >
>> >
>> > -----Original Message-----
>> > From: Jim Mayes [mailto:eoeleven at motion.net]
>> > Sent: Monday, March 29, 2004 11:21 AM
>> > To: cod at icculus.org
>> > Subject: RE: [cod] Iron Sights Bug: fixed.
>> >
>> > Yes!! Great work Ryan, I just applied the fix to my server as well.
> It
>> > would be really great if admins on the other community boards would
>> post
>> > up the fix to and make a bit of a deal about this being fixed in
> such
>> a
>> > timely manner. #1 it would get the word out to the player community
>> that
>> > linux servers are just as good as their windows counterparts and #2
> it
>> > would let some of the server admins know that you guys do care about
>> the
>> > linux server, maybe people will be a little more patient with Ryan
>> from
>> > here out?
>> >
>> > Thanks again!
>> >
>> > -----Original Message-----
>> > From: CODBoards Admin [mailto:admin at codboards.com]
>> > Sent: Monday, March 29, 2004 11:06 AM
>> > To: cod at icculus.org
>> > Subject: RE: [cod] Iron Sights Bug: fixed.
>> >
>> > I've posted the file on my server so admins can easily download the
>> files. Folks on this list can take a look at
>> > http://www.codboards.com/index.php?showtopic=3277 aswell.
>> >
>> >
>> > genesis
>> > CODBoards Admin
>> > http://www.codboards.com/
>> > A part of Central Gamers Network
>> > http://www.centralgamers.net/
>> > .
>> >
>> >
>> >
>> > -----Original Message-----
>> > From: Steven Hartland [mailto:killing at multiplay.co.uk]
>> > Sent: Monday, March 29, 2004 10:54 AM
>> > To: cod at icculus.org
>> > Subject: Re: [cod] Iron Sights Bug: fixed.
>> >
>> > Cheers ryan timely as ever. Got a cod player to test this end says
> all
>> > is
>> > good. Upgraded all our servers :)
>> >
>> > To the linux doubters: Now try getting a win32 fix that quick :P
>> >
>> >     Steve / K
>> > ----- Original Message -----
>> > From: "Ryan C. Gordon" <icculus at clutteredmind.org>
>> > To: <cod at icculus.org>
>> > Sent: Monday, March 29, 2004 4:39 PM
>> > Subject: [cod] Iron Sights Bug: fixed.
>> >
>> >
>> > > Okay guys, please try these binaries and see if it helps:
>> > >
>> > >
> http://icculus.org/~icculus/tmp/COD-lnxded-1.3-ironsights.tar.bz2
>> > >
>> > > There was an integer overflow in the random number generator code
>> (apparently RAND_MAX is higher in glibc than Microsoft's C
>> runtime?),
>> > > which caused the gun to fire strangely.
>> > >
>> > > The .pk3 fix going around wasn't really fixing the problem so much
>> as
>> > > masking it. You should remove it before using this build, or your
>> guns
>> > > may be strange in the opposite direction (plus you don't need your
>> clients to install the .pk3 anymore).
>> > >
>> > > This SHOULD fix it, but since there were a few unrelated places
>> using
>> > > the same code to get random numbers, please don't blast it out to
>> all
>> > > your production servers without a little testing, in case some new
>> bug
>> > > shows up. This one hasn't gone through any QA at all.
>> > >
>> > > Comments welcome.
>> >
>> >
>> >
>> > ================================================
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>> >
>> >
>> >
>> >
>> >
>> >







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