[cod] Iron Sights Bug: fixed.

Willem willem at snt.utwente.nl
Mon Mar 29 15:38:41 EST 2004


Nooo, i've got my own account, not some lazy hotmail account.
And im just bitching you around a bit, sorry for that.. im in a way to happy
mood today :)


----- Original Message -----
From: "CODBoards Admin" <admin at codboards.com>
To: <cod at icculus.org>
Sent: Monday, March 29, 2004 10:08 PM
Subject: RE: [cod] Iron Sights Bug: fixed.


> You mean you're on the forums but you didn't get the email because of
> spam filter? If you're using hotmail and the "To:" address is not yours,
> it goes to spam box by default. That's what happened here probably. Glad
> you got the patch though.
>
>
> genesis
> CODBoards Admin
> http://www.codboards.com/
> A part of Central Gamers Network
> http://www.centralgamers.net/
> .
>
>
>
> -----Original Message-----
> From: Willem [mailto:willem at snt.utwente.nl]
> Sent: Monday, March 29, 2004 2:06 PM
> To: cod at icculus.org
> Subject: Re: [cod] Iron Sights Bug: fixed.
>
> *humpfs genesis his leg*
> You naughty spammer :)
> My anti-spam scanner cought your mail and thought it was spam.
>
> Anyways, i got the patch already :)
>
> Greetz,
>
> Puntje
>
> ----- Original Message -----
> From: "CODBoards Admin" <admin at codboards.com>
> To: <cod at icculus.org>
> Sent: Monday, March 29, 2004 8:10 PM
> Subject: RE: [cod] Iron Sights Bug: fixed.
>
>
> > I've also emailed about 1500 server admins on my forums about the
> patch.
> > It seems they are already downloading it in bulks :) Anything for the
> > better of community.
> >
> >
> > genesis
> > CODBoards Admin
> > http://www.codboards.com/
> > A part of Central Gamers Network
> > http://www.centralgamers.net/
> > .
> >
> >
> >
> > -----Original Message-----
> > From: Jim Mayes [mailto:eoeleven at motion.net]
> > Sent: Monday, March 29, 2004 11:21 AM
> > To: cod at icculus.org
> > Subject: RE: [cod] Iron Sights Bug: fixed.
> >
> > Yes!! Great work Ryan, I just applied the fix to my server as well. It
> > would be really great if admins on the other community boards would
> post
> > up the fix to and make a bit of a deal about this being fixed in such
> a
> > timely manner. #1 it would get the word out to the player community
> that
> > linux servers are just as good as their windows counterparts and #2 it
> > would let some of the server admins know that you guys do care about
> the
> > linux server, maybe people will be a little more patient with Ryan
> from
> > here out?
> >
> > Thanks again!
> >
> > -----Original Message-----
> > From: CODBoards Admin [mailto:admin at codboards.com]
> > Sent: Monday, March 29, 2004 11:06 AM
> > To: cod at icculus.org
> > Subject: RE: [cod] Iron Sights Bug: fixed.
> >
> > I've posted the file on my server so admins can easily download the
> > files. Folks on this list can take a look at
> > http://www.codboards.com/index.php?showtopic=3277 aswell.
> >
> >
> > genesis
> > CODBoards Admin
> > http://www.codboards.com/
> > A part of Central Gamers Network
> > http://www.centralgamers.net/
> > .
> >
> >
> >
> > -----Original Message-----
> > From: Steven Hartland [mailto:killing at multiplay.co.uk]
> > Sent: Monday, March 29, 2004 10:54 AM
> > To: cod at icculus.org
> > Subject: Re: [cod] Iron Sights Bug: fixed.
> >
> > Cheers ryan timely as ever. Got a cod player to test this end says all
> > is
> > good. Upgraded all our servers :)
> >
> > To the linux doubters: Now try getting a win32 fix that quick :P
> >
> >     Steve / K
> > ----- Original Message -----
> > From: "Ryan C. Gordon" <icculus at clutteredmind.org>
> > To: <cod at icculus.org>
> > Sent: Monday, March 29, 2004 4:39 PM
> > Subject: [cod] Iron Sights Bug: fixed.
> >
> >
> > > Okay guys, please try these binaries and see if it helps:
> > >
> > >   http://icculus.org/~icculus/tmp/COD-lnxded-1.3-ironsights.tar.bz2
> > >
> > > There was an integer overflow in the random number generator code
> > > (apparently RAND_MAX is higher in glibc than Microsoft's C
> runtime?),
> > > which caused the gun to fire strangely.
> > >
> > > The .pk3 fix going around wasn't really fixing the problem so much
> as
> > > masking it. You should remove it before using this build, or your
> guns
> > > may be strange in the opposite direction (plus you don't need your
> > > clients to install the .pk3 anymore).
> > >
> > > This SHOULD fix it, but since there were a few unrelated places
> using
> > > the same code to get random numbers, please don't blast it out to
> all
> > > your production servers without a little testing, in case some new
> bug
> > > shows up. This one hasn't gone through any QA at all.
> > >
> > > Comments welcome.
> >
> >
> >
> > ================================================
> > This e.mail is private and confidential between Multiplay (UK) Ltd.
> and
> > the person or entity to whom it is addressed. In the event of
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> > or otherwise disseminating it or any information contained in it.
> >
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> > please telephone (023) 8024 3137
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> >
> >
> >
> >
> >
> >
> >
> >
>
>
>
>
>
>





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