[cod] Iron Sights Bug: fixed.

CODBoards Admin admin at codboards.com
Mon Mar 29 15:31:37 EST 2004


Lol at least that has caused this file to be downloaded about 24 times.
I'm assuming this will help several servers get up to the speed. Always
a good thing.

 
genesis
CODBoards Admin
http://www.codboards.com/
A part of Central Gamers Network
http://www.centralgamers.net/
.
 
 

-----Original Message-----
From: luke at techfreak.org [mailto:luke at techfreak.org] 
Sent: Monday, March 29, 2004 2:01 PM
To: cod at icculus.org
Subject: Re: [cod] Iron Sights Bug: fixed.

LOL

> *humpfs genesis his leg*
> You naughty spammer :)
> My anti-spam scanner cought your mail and thought it was spam.
>
> Anyways, i got the patch already :)
>
> Greetz,
>
> Puntje
>
> ----- Original Message -----
> From: "CODBoards Admin" <admin at codboards.com>
> To: <cod at icculus.org>
> Sent: Monday, March 29, 2004 8:10 PM
> Subject: RE: [cod] Iron Sights Bug: fixed.
>
>
>> I've also emailed about 1500 server admins on my forums about the
>> patch.
>> It seems they are already downloading it in bulks :) Anything for
>> the
>> better of community.
>>
>>
>> genesis
>> CODBoards Admin
>> http://www.codboards.com/
>> A part of Central Gamers Network
>> http://www.centralgamers.net/
>> .
>>
>>
>>
>> -----Original Message-----
>> From: Jim Mayes [mailto:eoeleven at motion.net]
>> Sent: Monday, March 29, 2004 11:21 AM
>> To: cod at icculus.org
>> Subject: RE: [cod] Iron Sights Bug: fixed.
>>
>> Yes!! Great work Ryan, I just applied the fix to my server as
>> well. It
>> would be really great if admins on the other community boards
>> would post
>> up the fix to and make a bit of a deal about this being fixed in
>> such a
>> timely manner. #1 it would get the word out to the player
>> community that
>> linux servers are just as good as their windows counterparts and
>> #2 it
>> would let some of the server admins know that you guys do care
>> about the
>> linux server, maybe people will be a little more patient with Ryan
>> from
>> here out?
>>
>> Thanks again!
>>
>> -----Original Message-----
>> From: CODBoards Admin [mailto:admin at codboards.com]
>> Sent: Monday, March 29, 2004 11:06 AM
>> To: cod at icculus.org
>> Subject: RE: [cod] Iron Sights Bug: fixed.
>>
>> I've posted the file on my server so admins can easily download
>> the
>> files. Folks on this list can take a look at
>> http://www.codboards.com/index.php?showtopic=3277 aswell.
>>
>>
>> genesis
>> CODBoards Admin
>> http://www.codboards.com/
>> A part of Central Gamers Network
>> http://www.centralgamers.net/
>> .
>>
>>
>>
>> -----Original Message-----
>> From: Steven Hartland [mailto:killing at multiplay.co.uk]
>> Sent: Monday, March 29, 2004 10:54 AM
>> To: cod at icculus.org
>> Subject: Re: [cod] Iron Sights Bug: fixed.
>>
>> Cheers ryan timely as ever. Got a cod player to test this end says
>> all
>> is
>> good. Upgraded all our servers :)
>>
>> To the linux doubters: Now try getting a win32 fix that quick :P
>>
>>     Steve / K
>> ----- Original Message -----
>> From: "Ryan C. Gordon" <icculus at clutteredmind.org>
>> To: <cod at icculus.org>
>> Sent: Monday, March 29, 2004 4:39 PM
>> Subject: [cod] Iron Sights Bug: fixed.
>>
>>
>> > Okay guys, please try these binaries and see if it helps:
>> >
>> >   http://icculus.org/~icculus/tmp/COD-lnxded-1.3-ironsights.tar.bz2
>> >
>> > There was an integer overflow in the random number generator
>> code
>> > (apparently RAND_MAX is higher in glibc than Microsoft's C
>> runtime?),
>> > which caused the gun to fire strangely.
>> >
>> > The .pk3 fix going around wasn't really fixing the problem so
>> much as
>> > masking it. You should remove it before using this build, or
>> your guns
>> > may be strange in the opposite direction (plus you don't need
>> your
>> > clients to install the .pk3 anymore).
>> >
>> > This SHOULD fix it, but since there were a few unrelated places
>> using
>> > the same code to get random numbers, please don't blast it out
>> to all
>> > your production servers without a little testing, in case some
>> new bug
>> > shows up. This one hasn't gone through any QA at all.
>> >
>> > Comments welcome.
>>
>>
>>
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