[cod] Iron Sights Bug: fixed.

CODBoards Admin admin at codboards.com
Mon Mar 29 15:08:53 EST 2004


You mean you're on the forums but you didn't get the email because of
spam filter? If you're using hotmail and the "To:" address is not yours,
it goes to spam box by default. That's what happened here probably. Glad
you got the patch though.

 
genesis
CODBoards Admin
http://www.codboards.com/
A part of Central Gamers Network
http://www.centralgamers.net/
.
 
 

-----Original Message-----
From: Willem [mailto:willem at snt.utwente.nl] 
Sent: Monday, March 29, 2004 2:06 PM
To: cod at icculus.org
Subject: Re: [cod] Iron Sights Bug: fixed.

*humpfs genesis his leg*
You naughty spammer :)
My anti-spam scanner cought your mail and thought it was spam.

Anyways, i got the patch already :)

Greetz,

Puntje

----- Original Message ----- 
From: "CODBoards Admin" <admin at codboards.com>
To: <cod at icculus.org>
Sent: Monday, March 29, 2004 8:10 PM
Subject: RE: [cod] Iron Sights Bug: fixed.


> I've also emailed about 1500 server admins on my forums about the
patch.
> It seems they are already downloading it in bulks :) Anything for the
> better of community.
> 
>  
> genesis
> CODBoards Admin
> http://www.codboards.com/
> A part of Central Gamers Network
> http://www.centralgamers.net/
> .
>  
>  
> 
> -----Original Message-----
> From: Jim Mayes [mailto:eoeleven at motion.net] 
> Sent: Monday, March 29, 2004 11:21 AM
> To: cod at icculus.org
> Subject: RE: [cod] Iron Sights Bug: fixed.
> 
> Yes!! Great work Ryan, I just applied the fix to my server as well. It
> would be really great if admins on the other community boards would
post
> up the fix to and make a bit of a deal about this being fixed in such
a
> timely manner. #1 it would get the word out to the player community
that
> linux servers are just as good as their windows counterparts and #2 it
> would let some of the server admins know that you guys do care about
the
> linux server, maybe people will be a little more patient with Ryan
from
> here out?
> 
> Thanks again!
> 
> -----Original Message-----
> From: CODBoards Admin [mailto:admin at codboards.com] 
> Sent: Monday, March 29, 2004 11:06 AM
> To: cod at icculus.org
> Subject: RE: [cod] Iron Sights Bug: fixed.
> 
> I've posted the file on my server so admins can easily download the
> files. Folks on this list can take a look at
> http://www.codboards.com/index.php?showtopic=3277 aswell.
> 
>  
> genesis
> CODBoards Admin
> http://www.codboards.com/
> A part of Central Gamers Network
> http://www.centralgamers.net/
> .
>  
>  
> 
> -----Original Message-----
> From: Steven Hartland [mailto:killing at multiplay.co.uk] 
> Sent: Monday, March 29, 2004 10:54 AM
> To: cod at icculus.org
> Subject: Re: [cod] Iron Sights Bug: fixed.
> 
> Cheers ryan timely as ever. Got a cod player to test this end says all
> is
> good. Upgraded all our servers :)
> 
> To the linux doubters: Now try getting a win32 fix that quick :P
> 
>     Steve / K
> ----- Original Message ----- 
> From: "Ryan C. Gordon" <icculus at clutteredmind.org>
> To: <cod at icculus.org>
> Sent: Monday, March 29, 2004 4:39 PM
> Subject: [cod] Iron Sights Bug: fixed.
> 
> 
> > Okay guys, please try these binaries and see if it helps:
> > 
> >   http://icculus.org/~icculus/tmp/COD-lnxded-1.3-ironsights.tar.bz2
> > 
> > There was an integer overflow in the random number generator code
> > (apparently RAND_MAX is higher in glibc than Microsoft's C
runtime?),
> > which caused the gun to fire strangely.
> > 
> > The .pk3 fix going around wasn't really fixing the problem so much
as
> > masking it. You should remove it before using this build, or your
guns
> > may be strange in the opposite direction (plus you don't need your
> > clients to install the .pk3 anymore).
> > 
> > This SHOULD fix it, but since there were a few unrelated places
using
> > the same code to get random numbers, please don't blast it out to
all
> > your production servers without a little testing, in case some new
bug
> > shows up. This one hasn't gone through any QA at all.
> > 
> > Comments welcome.
> 
> 
> 
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