[cod] CoD and my struggle with NAT

Eduardo E. Silva esilva at silvex.com
Wed Mar 24 00:48:37 EST 2004


This problem HAS ben fixed with patch V1.3 on Linux -- dunno about Windoze.

THANK YOU IW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1

Bryan Kuhn said:
> It doesn't really seem broken. It may or may not be fixed up in a future
> patch. But with no hard test case of what's wrong that's harder to do.
>
> -----Original Message-----
> From: Boy_One (COD System Admin) [mailto:cod at kaleplek.net]
> Sent: Wednesday, January 14, 2004 9:33 AM
> To: cod at icculus.org
> Subject: Re: [cod] CoD and my struggle with NAT
>
> Sorry all, but i lost track. Somewhere in the line there was a discussion
> about this will be fixed in a new release??? Or am i wrong... Can anybody
> answer this???
>
> Regards
> Quint
>
>
> ----- Original Message -----
> From: "Bryan Kuhn" <bryan at infinityward.com>
> To: <cod at icculus.org>
> Sent: Saturday, January 10, 2004 20:41
> Subject: Re: [cod] CoD and my struggle with NAT
>
>
>> I don't think there is a limit. Don't mess with net_lanauthorize. You
>> can try running developer 1 to see if it is trying to auth your cdkeys
>> with the master server.
>>
>> Saturday, January 10, 2004, 9:34:02 AM, you wrote:
>> > i'm having trouble with th CD Key autho, too... here's a [probably
>> noob]
>> > question for ya: my friends and I are using a slackware box to host a
>> > dedicated server; we all run off the same CD-Key, and from my
> understanding,
>> > this is supposedly okay for LAN servers, but when one person joins, no
> one
>> > else can.  it gives them the Error: CD Key in use.  Please reconnect
> later
>> > or something like that... am I missing something?  I'm using +set
> dedicated
>> > 1, but i've never heard of this set net_lanauthorize argument.  Is
>> that
> the
>> > solution?
>>
>> > thx!
>> > -Tim
>>
>> > -----Original Message-----
>> > From: Boy_One (COD System Admin) [mailto:cod at kaleplek.net]
>> > Sent: Saturday, January 10, 2004 12:09 PM
>> > To: cod at icculus.org
>> > Subject: Re: [cod] CoD and my struggle with NAT
>>
>>
>> > He guys, a little update. After a while i can connect again, but when
>> i
> try
>> > to connect after that no luck. So i tried how long it will take and
>> it's
>> > abot 2 minutes. So i'm happy so far but this is still a little bug,
>> can
> this
>> > be solved????
>>
>> > Regards
>> > Quint
>>
>> > ----- Original Message -----
>> > From: "Boy_One (COD System Admin)" <cod at kaleplek.net>
>> > To: <cod at icculus.org>
>> > Sent: Saturday, January 10, 2004 15:20
>> > Subject: Re: [cod] CoD and my struggle with NAT
>>
>>
>> >> Almost there...
>> >>
>> >> I did what you say and restarted the server. I got in once and after
> that
>> > no
>> >> luck. So i restarted again and yes i got in once and after that no
> luck...
>> > I
>> >> get the cd-kay autho again.
>> >>
>> >> Can anybody tell me if the set net_lanauthorize 0 is set back on 1???
>> >>
>> >> Regards
>> >> Quint
>> >>
>> >>
>> >> ----- Original Message -----
>> >> From: "Bryan Kuhn" <bryan at infinityward.com>
>> >> To: <cod at icculus.org>
>> >> Sent: Friday, January 09, 2004 20:01
>> >> Subject: Re: [cod] CoD and my struggle with NAT
>> >>
>> >>
>> >> > Don't use developer. I bet it will work once you turn that off,
>> there
>> >> > might be a slight delay when you first connect though.
>> >> >
>> >> > Friday, January 9, 2004, 10:53:34 AM, you wrote:
>> >> > > Here are all my settings i run on my server.
>> >> >
>> >> > > Startup line : /games/cod/cod_lnxded +set logfile 2 +set
>> developer
> 2
>> >> +set
>> >> > > dedicated 2 +set netp_ip 62.216.16.89 +ip 62.216.16.89 +set
>> ttycon
> 0
>> >> +exec
>> >> > > quint.cfg
>> >> >
>> >> > > quint.cfg (i know i like to use my own name... LoL)
>> >> >
>> >> > > // GENERAL SETTINGS
>> >> > > // seta sv_mapRotation "gametype tdm map mp_omaha gametype tdm
>> map
>> >> evreux
>> >> > > gametype tdm map farm2 gametype tdm map fivepoints gametype tdm
>> map
>> >> mp_mink
>> >> > > gametype tdm map mp_v2 gametype tdm map Neverland gametype tdm
>> map
>> >> > > Portvillage gametype tdm map street gametype dm map DM_Fort
> gametype
>> > tdm
>> >> map
>> >> > > mp_riveredge gametype tdm map mp_berlin gametype tdm map
> mp_pegasusday
>> >> > > gametype tdm map mp_tanktown gametype tdm map mp_panzerbunker
> gametype
>> >> tdm
>> >> > > map farm gametype tdm map mp_brecourt gametype tdm
>> mp_pegasusnight
>> >> gametype
>> >> > > tdm map mp_carentan gametype tdm map mp_chateau gametype tdm map
>> >> > > mp_dawnville gametype tdm map mp_depot gametype tdm map mp_harbor
>> >> gametype
>> >> > > tdm map mp_hurtgen gametype tdm map mp_pavlov gametype tdm map
>> >> mp_powcamp
>> >> > > gametype tdm map mp_railyard gametype tdm map mp_rocket gametype
> tdm
>> > map
>> >> > > mp_ship "
>> >> > > seta sv_mapRotation "gametype tdm map mp_brecourt gametype
>> gametype
>> > tdm
>> >> map
>> >> > > mp_carentan gametype tdm map mp_chateau gametype tdm map
> mp_dawnville
>> >> > > gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm
> map
>> >> > > mp_hurtgen gametype tdm map mp_pavlov gametype tdm map mp_powcamp
>> >> gametype
>> >> > > tdm map mp_railyard gametype tdm map mp_rocket gametype tdm map
>> > mp_ship
>> >> "
>> >> > > set sv_hostname "---> Little Fun Dutch Linux Server <---"
>> >> > > set scr_motd "Welcome to the dutch Hell Hole!"
>> >> > > set rconPassword "xxxxxxxxxx"
>> >> > > set g_privatepassword "xxxxxxx"
>> >> > > set scr_friendlyfire "0"
>> >> > > set sv_cheats "0"
>> >> > > seta sv_maxclients "12"
>> >> > > set sv_maxping "200"
>> >> > > set sv_gamespy 1
>> >> > > seta sv_gamespy 1
>> >> > > seta dedicated 2
>> >> > > set dedicated 2
>> >> > > set g_allowvote "0"
>> >> > > set scr_allow_vote "0"
>> >> > > seta sv_privateclients "2"
>> >> > > set sv_allowDownload "0"
>> >> >
>> >> > > // WEAPONS SETTINGS
>> >> > > seta scr_allow_bar "1"
>> >> > > seta scr_allow_mp40 "1"
>> >> > > seta scr_allow_mp44 "1"
>> >> > > seta scr_allow_ppsh "1"
>> >> > > seta scr_allow_sten "1"
>> >> > > seta scr_allow_thompson "1"
>> >> > > seta scr_allow_bren "1"
>> >> > > seta scr_allow_m1garand "1"
>> >> > > seta scr_allow_nagant "1"
>> >> > > seta scr_allow_enfield "1"
>> >> > > seta scr_allow_kar98k "1"
>> >> > > seta scr_allow_m1carbine "1"
>> >> > > seta scr_allow_kar98ksniper "1"
>> >> > > seta scr_allow_springfield "1"
>> >> > > seta scr_allow_fg42 "0"
>> >> > > seta scr_allow_panzerfaust "1"
>> >> >
>> >> > > //pk3 settings and messages en wat prive dingen
>> >> >
>> >> > > //Kill cam-spectate mod + how-to
>> >> >
>> >> > > set g_ioteamspec 1                               // 1 = Teamonly
>> >> spectate 0
>> >> > > = spectate all
>> >> > > set g_ioteamspec "1"                              // 1 = Teamonly
>> >> spectate 0
>> >> > > = spectate all
>> >> > > set g_iokillcam 1                                // 1 = killcam
>> on
> 0 =
>> >> > > killcam off
>> >> > > set g_iokillcam "1"                                // 1 = killcam
> on 0
>> > =
>> >> > > killcam off
>> >> >
>> >> > > seta sv_linerd1 "Welcome to ---> Little Fun Dutch Linux Server
> <---"
>> >> > > seta sv_linerd2 "Server Admin Boy_One and Padjepuf"
>> >> > > seta sv_linerd3 "Home of -> SE Easy CLAN <-"
>> >> > > seta sv_linerd4 "For any questions please contact us at: Server
> Admin
>> >> email:
>> >> > > cod at kaleplek.net"
>> >> > > seta sv_rddelay "10"
>> >> >
>> >> > > seta sv_master1 "codmaster.activision.com"
>> >> > > seta sv_master2 "master0.gamespy.com"
>> >> > > seta sv_master3 "master1.gamespy.com"
>> >> > > seta sv_master4 "clanservers.net
>> >> > > // set net_lanauthorize 0
>> >> >
>> >> > > // ADVANCED SETTINGS
>> >> > > seta net_port "28960"
>> >> > > seta scr_forcerespawn "0"
>> >> > > seta sv_floodprotect "1"
>> >> > > seta developer "2"
>> >> > > seta pure "1"
>> >> > > seta g_log "qconsole.log"
>> >> > > seta scr_drawfriend "0"
>> >> > > seta sv_fps "20"
>> >> > > set sv_maxrate "2100"
>> >> >
>> >> > > // GAMETYPE - SPECIFIC SETTINGS
>> >> > > seta scr_dm_scorelimit "50"
>> >> > > seta scr_dm_timelimit "30"
>> >> > > seta scr_tdm_scorelimit "250"
>> >> > > seta scr_tdm_timelimit "20"
>> >> > > seta scr_sd_scorelimit "10"
>> >> > > seta scr_sd_timelimit "0"
>> >> > > seta scr_sd_graceperiod "15"
>> >> > > seta scr_sd_roundlength "4"
>> >> > > seta scr_sd_roundlimit "0"
>> >> > > seta scr_bel_alivepointtime "10"
>> >> > > seta scr_bel_timelimit "30"
>> >> > > seta scr_bel_scorelimit "50"
>> >> > > seta scr_re_showcarrier "0"
>> >> > > seta scr_re_scorelimit "0"
>> >> > > seta scr_re_timelimit "0"
>> >> > > seta scr_re_graceperiod "15"
>> >> > > seta scr_re_roundlength "4"
>> >> > > seta scr_re_roundlimit "0"
>> >> >
>> >> > > // CUSTOM ENTRY
>> >> >
>> >> > > seta scr_motd "Welcome to the dutch Hell Hole!"
>> >> > > // Please leave the above line in or somehow acknowledge you have
> used
>> >> this
>> >> > > program, thanks.
>> >> >
>> >> > > // START MAP CYCLE
>> >> > > map_rotate
>> >> >
>> >> >
>> >> > > Regards
>> >> > > Quint
>> >> >
>> >> > > ----- Original Message -----
>> >> > > From: "Bryan Kuhn" <bryan at infinityward.com>
>> >> > > To: <cod at icculus.org>
>> >> > > Sent: Friday, January 09, 2004 19:09
>> >> > > Subject: Re: [cod] CoD and my struggle with NAT
>> >> >
>> >> >
>> >> > >> Are you running developer 1? I have a hard time getting it to
> happen
>> >> > >> with developer off.
>> >> > >>
>> >> > >> Friday, January 9, 2004, 4:08:57 AM, you wrote:
>> >> > >> > Yeah..... That's exactly my problem a multihomed network for
> public
>> >> use,
>> >> > >> > and no connection from private network... Thanks for looking
>> at
>> >> this...
>> >> > >> > I hope it's going to be fixed. If you need a
> testserver/testclient
>> > or
>> >> > > what
>> >> > >> > else... Here i am......
>> >> > >>
>> >> > >> >> Its only multihomed servers with public and private
>> interfaces.
> It
>> >> even
>> >> > >> >> works correctly over a vpn with 2 different private networks.
> This
>> >> > > isn't
>> >> > >> >> that common except for people running small private servers
>> >> > >> >> which could just be run as dedicated 1.
>> >> > >> >>
>> >> > >> >> Friday, January 9, 2004, 12:59:14 AM, you wrote:
>> >> > >> >>> Bryan,
>> >> > >> >>
>> >> > >> >>> we have been posting this issue for a long time. It would be
>> > really
>> >> > >> >>> great if it got addressed. I am really surprised that this
>> was
>> >> never
>> >> > >> >>> tested. Very few companies used public IP address for
>> internal
>> >> LANs.
>> >> > >> >>> All of them use non-public addresses (i.e. 192.168.0.0).
>> >> > >> >>
>> >> > >> >>> I also think this applies to the Windows version.
>> >> > >> >>
>> >> > >> >>
>> >> > >> >>> Bryan Kuhn said:
>> >> > >> >>>> I think I finally reproed this. No promises it gets fixed
>> or
>> >> anything
>> >> > >> >>>> though.
>> >> > >> >>>>
>> >> > >> >>>> -----Original Message-----
>> >> > >> >>>> From: Eduardo E. Silva [mailto:esilva at silvex.com]
>> >> > >> >>>> Sent: Thursday, January 08, 2004 12:01 PM
>> >> > >> >>>> To: cod at icculus.org
>> >> > >> >>>> Subject: RE: Re[2]: [cod] CoD and my struggle with NAT
>> >> > >> >>>>
>> >> > >> >>>> Bryan, I have mine set to 0 (zero) and I still cannot log
>> to
> my
>> >> linux
>> >> > >> >>>> server. MOH:AA never had this problem. My setup is similar
>> to
>> >> > >> >>>> everybody. Try if are able to see my server with the
>> in-game
>> >> browser
>> >> > >> >>>> "|NQ|silvex Linux Host" set for search and destroy.
>> >> > >> >>>>
>> >> > >> >>>>   COD NATed
>> >> > >> >>>>    Client            eth1          Server         eth0
>> >> > >> >>>> 172.16.200.19<-->172.16.200.1<-- COD/Linux -->24.16.199.160
>> >> > >> >>>>
>> >> > >> >>>>
>> >> > >> >>>>
>> >> > >> >>>> I am able to connect to ANYBODY but my server. Will you
>> guys
>> >> address
>> >> > >> >>>> this issue in the 'upcoming' patch. That will be
>> phenomenal!
>> > This
>> >> > >> >>>> game OWNS MOH:AA
>> >> > >> >>>>
>> >> > >> >>>> Bryan Kuhn said:
>> >> > >> >>>>> It's a cvar, and it makes the server always authorize.
>> >> > >> >>>>>
>> >> > >> >>>>> -----Original Message-----
>> >> > >> >>>>> From: Eduardo E. Silva [mailto:esilva at silvex.com]
>> >> > >> >>>>> Sent: Wednesday, January 07, 2004 12:23 PM
>> >> > >> >>>>> To: cod at icculus.org
>> >> > >> >>>>> Subject: Re: Re[2]: [cod] CoD and my struggle with NAT
>> >> > >> >>>>>
>> >> > >> >>>>> What does net_lanauthorize do and where is it set ?
>> >> > >> >>>>>
>> >> > >> >>>>> Bryan Kuhn said:
>> >> > >> >>>>>> Your saying on the same subnet it is still authorizing
>> you?
>> > You
>> >> > >> >>>>>> don't have  set to 1 do you? Are you only binding it to
>> the
>> >> > >> >>>>>> external ip address?
>> >> > >> >>>>>>
>> >> > >> >>>>>> Wednesday, January 7, 2004, 8:51:02 AM, you wrote:
>> >> > >> >>>>>>> Yep i did but thats my problem, i use my server and
> firewall
>> >> > >> >>>>>>> tougether.
>> >> > >> >>>>>>> See
>> >> > >> >>>>>>> attached picture of my network. The thing is that my nat
>> > thinks
>> >> > >> >>>>>>> its outside
>> >> > >> >>>>>>> an rotates me directly trough nat.
>> >> > >> >>>>>>
>> >> > >> >>>>>>
>> >> > >> >>>>>>> Regards
>> >> > >> >>>>>>> Quint
>> >> > >> >>>>>>
>> >> > >> >>>>>>
>> >> > >> >>>>>>> ----- Original Message -----
>> >> > >> >>>>>>> From: "Steven Hartland" <steven at multiplay.co.uk>
>> >> > >> >>>>>>> To: <cod at icculus.org>
>> >> > >> >>>>>>> Sent: Wednesday, January 07, 2004 11:40
>> >> > >> >>>>>>> Subject: Re: [cod] CoD and my struggle with NAT
>> >> > >> >>>>>>
>> >> > >> >>>>>>
>> >> > >> >>>>>>>> Did you try this:
>> >> > >> >>>>>>>> <quote>
>> >> > >> >>>>>>>> Had a flash of inspiration this morning I think the
>> > following
>> >> > >> >>>>>>>> might just
>> >> > >> >>>>>>>> work.
>> >> > >> >>>>>>>>
>> >> > >> >>>>>>>> If we have this picture:
>> >> > >> >>>>>>>> NAT box: internal 10.10.10.1, external 1.1.1.1
>> >> > >> >>>>>>>> Server: internal 10.10.10.2
>> >> > >> >>>>>>>> Client: internal 10.10.10.3
>> >> > >> >>>>>>>>
>> >> > >> >>>>>>>> If we change this to:
>> >> > >> >>>>>>>> NAT box: internal 10.10.10.1, external 1.1.1.1
>> >> > >> >>>>>>>> Server: internal 10.10.10.2, fake 1.1.1.2 (alias)
>> >> > >> >>>>>>>> Client: internal 10.10.10.3, fake 1.1.1.1 (alias)
>> >> > >> >>>>>>>>
>> >> > >> >>>>>>>> And then force the client to connect to the server on
>> > 1.1.1.2
>> >> the
>> >> > >> >>>>>>>> ip
>> >> > >> >>>>>>> reported
>> >> > >> >>>>>>>> in the packet sent to the master will be the ip of the
> NAT
>> >> > >> >>>>>>>> (1.1.1.1) and
>> >> > >> >>>>>>> hence
>> >> > >> >>>>>>>> if port forwarding is setup correctly the auth packet
> will
>> > be
>> >> > >> >>>>>>>> forwarded
>> >> > >> >>>>>>>> to the client on 10.10.10.3 and it will all just work.
>> >> > >> >>>>>>>>
>> >> > >> >>>>>>>> Adding the 1.1.1.X aliases to the internal machines
>> wont
>> >> affect
>> >> > >> >>>>>>> connectivity
>> >> > >> >>>>>>>> as they have no routes to the outside world so all
> external
>> >> > >> >>>>>>>> connectivity
>> >> > >> >>>>>>>> will be done via the NAT'ed addresses.
>> >> > >> >>>>>>>>
>> >> > >> >>>>>>>> I cant test this here as I don't have NAT but Im pretty
>> >> confident
>> >> > >> >>>>>>>> it will
>> >> > >> >>>>>>> work.
>> >> > >> >>>>>>>> </quote>
>> >> > >> >>>>>>>>
>> >> > >> >>>>>>>>     Steve / K
>> >> > >> >>>>>>>> ----- Original Message -----
>> >> > >> >>>>>>>> From: <cod at kaleplek.net>
>> >> > >> >>>>>>>> To: <cod at icculus.org>
>> >> > >> >>>>>>>> Sent: Wednesday, January 07, 2004 12:30 PM
>> >> > >> >>>>>>>> Subject: [cod] CoD and my struggle with NAT
>> >> > >> >>>>>>>>
>> >> > >> >>>>>>>>
>> >> > >> >>>>>>>> > Hi all here am back again with more news.... Yes I'm
> still
>> >> not
>> >> > >> >>>>>>>> stopped
>> >> > >> >>>>>>>> > debugging... ;-)
>> >> > >> >>>>>>>> >
>> >> > >> >>>>>>>> > A little update after asking Actvision for some help
> and
>> > all
>> >> > >> >>>>>>>> the
>> >> > >> >>>>>>>> good
>> >> > >> >>>>>>>> > ideas here (thanks for that) I went to a couple of
> friends
>> >> of
>> >> > >> >>>>>>>> mine
>> >> > >> >>>>>>>> who
>> >> > >> >>>>>>> are
>> >> > >> >>>>>>>> > a lot more Linux/Network goeroes then I am and the
>> have
>> >> looked
>> >> > >> >>>>>>>> at
>> >> > >> >>>>>>>> it
>> >> > >> >>>>>>>> and
>> >> > >> >>>>>>>> > came with an answer that was a little bit shocking
>> for
> me.
>> >> The
>> >> > >> >>>>>>>> answer
>> >> > >> >>>>>>> was
>> >> > >> >>>>>>>> > : IT IS NOT POSSIBLE WITHOUT A LITTLE PROGRAMMING
>> HELP
>> > FROM
>> >> > >> >>>>>>>> ACTIVISION.
>> >> > >> >>>>>>> So
>> >> > >> >>>>>>>> > now I no for sure I am screwed. ;-)
>> >> > >> >>>>>>>> >
>> >> > >> >>>>>>>> > The gave a little push in the following direction.
>> >> Activision
>> >> > >> >>>>>>>> made
>> >> > >> >>>>>>>> a
>> >> > >> >>>>>>>> > mistake to not make the server NAT/Firewall/Multihome
>> > aware
>> >> > >> >>>>>>>> this is
>> >> > >> >>>>>>>> an
>> >> > >> >>>>>>>> > issue that was already on the internet in games like
>> > Diablo
>> >> > >> >>>>>>>> etc.
>> >> > >> >>>>>>>> where
>> >> > >> >>>>>>>> > they fixed it (I really don't know how).
>> >> > >> >>>>>>>> >
>> >> > >> >>>>>>>> > My friends said this method that activision used is a
> lot
>> >> > >> >>>>>>>> better
>> >> > >> >>>>>>>> then
>> >> > >> >>>>>>> the
>> >> > >> >>>>>>>> > Method of EA because in the actvision method the
>> server
>> >> owner
>> >> > >> >>>>>>>> doesn't
>> >> > >> >>>>>>> get
>> >> > >> >>>>>>>> > the cd-keys in and can't steal them (See a post of me
>> a
>> >> while
>> >> > >> >>>>>>>> back).
>> >> > >> >>>>>>>> But
>> >> > >> >>>>>>>> > this method also brings some problem (DUHHHHH). A fix
>> > would
>> >> be
>> >> > >> >>>>>>>> that
>> >> > >> >>>>>>>> it
>> >> > >> >>>>>>> is
>> >> > >> >>>>>>>> > possible on the server to config it and say if you
>> use
> a
>> >> > >> >>>>>>>> NAT/Firewall
>> >> > >> >>>>>>> with
>> >> > >> >>>>>>>> > a private address like 10.5.x.x/192.168.x.x etc. etc.
> to
>> >> give
>> >> > >> >>>>>>>> you
>> >> > >> >>>>>>>> an
>> >> > >> >>>>>>>> > opportunity to give an other address in a config file
>> >> (public
>> >> > >> >>>>>>>> address)
>> >> > >> >>>>>>> the
>> >> > >> >>>>>>>> > will use to auth by activision. This method is like a
>> > proxy
>> >> so
>> >> > >> >>>>>>> activision
>> >> > >> >>>>>>>> > should create a little proxy in there server for nat
> etc.
>> >> > >> >>>>>>>> >
>> >> > >> >>>>>>>> > We all came to the conclusion when the hype is gone
>> the
>> > came
>> >> > >> >>>>>>>> will
>> >> > >> >>>>>>>> die
>> >> > >> >>>>>>>> > because the private range users who want to play it
> will
>> > not
>> >> be
>> >> > >> >>>>>>>> able
>> >> > >> >>>>>>>> to
>> >> > >> >>>>>>> do
>> >> > >> >>>>>>>> > so.
>> >> > >> >>>>>>>> >
>> >> > >> >>>>>>>> > So is there a way I can connect to activision or talk
> to
>> >> > >> >>>>>>>> somebody
>> >> > >> >>>>>>>> who
>> >> > >> >>>>>>>> > build the linux binary version who can help me with
> this
>> >> > >> >>>>>>>> problem.
>> >> > >> >>>>>>>> Please
>> >> > >> >>>>>>>> > Please help my server is going up in the list and is
> full
>> >> every
>> >> > >> >>>>>>>> day
>> >> > >> >>>>>>>> now,
>> >> > >> >>>>>>>> > and in this way also I have to stop it because I like
> to
>> >> host
>> >> > >> >>>>>>>> if I
>> >> > >> >>>>>>>> can
>> >> > >> >>>>>>> be
>> >> > >> >>>>>>>> > a part of it. ;-)
>> >> > >> >>>>>>>> >
>> >> > >> >>>>>>>> > So please who can get me in contact with one of those
> guys
>> >> or
>> >> > >> >>>>>>>> are
>> >> > >> >>>>>>>> they
>> >> > >> >>>>>>> in
>> >> > >> >>>>>>>> > this mailing group?????
>> >> > >> >>>>>>>> >
>> >> > >> >>>>>>>> > Regards
>> >> > >> >>>>>>>> > Quint
>> >> > >> >>>>>>>> > Boy_One
>> >> > >> >>>>>>>> >
>> >> > >> >>>>>>>> >
>> >> > >> >>>>>>>>
>> >> > >> >>>>>>>> ================================================
>> >> > >> >>>>>>>> This e.mail is private and confidential between
>> Multiplay
>> > (UK)
>> >> > >> >>>>>>>> Ltd. and
>> >> > >> >>>>>>> the person or entity to whom it is addressed. In the
>> event
> of
>> >> > >> >>>>>>> misdirection,
>> >> > >> >>>>>>> the recipient is prohibited from using, copying,
>> printing
> or
>> >> > >> >>>>>>> otherwise disseminating it or any information contained
>> in
>> > it.
>> >> > >> >>>>>>>>
>> >> > >> >>>>>>>> In the event of misdirection, illegible or incomplete
>> >> > >> >>>>>>>> transmission please
>> >> > >> >>>>>>> telephone (023) 8024 3137
>> >> > >> >>>>>>>> or return the E.mail to postmaster at multiplay.co.uk.
>> >> > >> >>>>>>>>
>> >> > >> >>>>>>>>
>> >> > >> >>>>>>>>
>> >> > >> >>>>>>
>> >> > >> >>>>>
>> >> > >> >>>>>
>> >> > >> >>>>> --
>> >> > >> >>>>> Thanks,
>> >> > >> >>>>>
>> >> > >> >>>>> Ed Silva
>> >> > >> >>>>> Silvex Consulting Inc.
>> >> > >> >>>>> esilva at silvex.com
>> >> > >> >>>>> (714) 504-6870 Cell
>> >> > >> >>>>> (714) 897-3800 Fax
>> >> > >> >>>>>
>> >> > >> >>>>>
>> >> > >> >>>>
>> >> > >> >>>>
>> >> > >> >>>> --
>> >> > >> >>>> Thanks,
>> >> > >> >>>>
>> >> > >> >>>> Ed Silva
>> >> > >> >>>> Silvex Consulting Inc.
>> >> > >> >>>> esilva at silvex.com
>> >> > >> >>>> (714) 504-6870 Cell
>> >> > >> >>>> (714) 897-3800 Fax
>> >> > >>
>> >> > >>
>> >> > >>
>> >> > >>
>> >> > >>
>> >> > >>
>> >> >
>> >> >
>> >> >
>> >> >
>> >>
>> >>
>> >>
>>
>>
>>
>>
>
>
>
>


-- 
Thanks,

Ed Silva
Silvex Consulting Inc.
esilva at silvex.com
(714) 504-6870 Cell
(714) 897-3800 Fax




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