[cod] Status command

Jim Mayes eoeleven at motion.net
Wed Mar 17 13:29:05 EST 2004


Yeah... there seems to be some debate over whose "fault" the problem is
(if it is somebody's fault). But it is reported that IW has solved the
problem in the upcoming CoD patch, so it IS something that can be
addressed by changes to the code. 

Too bad there is no hope for a MoH patch at this point.

Codadmin and iwnation both have posts detailing the subject and
solutions that work for some people.

http://www.codadmin.com/nuke/modules.php?name=Forums&file=viewtopic&t=14
23 

http://www.iwnation.com/Forums/index.php?showtopic=4332 

incase you hadn't seen them



-----Original Message-----
From: Bill Wood [mailto:wawoodtx at comcast.net] 
Sent: Wednesday, March 17, 2004 12:04 PM
To: cod at icculus.org
Subject: RE: [cod] Status command

So, only MoH and CoD have the problem? Aren't those both IW products and
probably based on the same modified Q3 engine?

-----Original Message-----
From: Jim Mayes [mailto:eoeleven at motion.net] 
Sent: Saturday, March 13, 2004 2:10 PM
To: cod at icculus.org
Subject: RE: [cod] Status command


MoH has the problem

~Jim

-----Original Message-----
From: Bill Wood [mailto:wawoodtx at comcast.net] 
Sent: Saturday, March 13, 2004 7:24 AM
To: cod at icculus.org
Subject: RE: [cod] Status command

Does anyone knowif this Status problem exisits for any other Q3 based
games
such as RTCW, ET, etc.?






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