[cod] Max number of players

Eduardo E. Silva esilva at silvex.com
Wed Mar 3 20:38:15 EST 2004


DUH!!

Bryan Kuhn said:
> You can set it to whatever you want, but it won't actually go above 64
> :)
>
> Wednesday, March 3, 2004, 4:39:09 PM, you wrote:
>> I just set the max clietns in my server to 128 and the server started!!
>> Damn! Then again I don't have the bandwidth...but will see.
>
>> Try connecting to 24.199.16.170 BUT download the map pack from
>> www.thefiberpipe.com first
>
>> Bryan Kuhn said:
>>> The engine supports 64, but maps were designed with 32 in mind. One of
>>> the new maps in 1.3 is larger than hurtgen and should support 64
>>> players better. The issues that cropped up when you had 64 players have
>>> been fixed in either 1.2 or 1.3 so even smaller maps should be better,
>>> or at least you won't get stuck in each other spawning.
>>>
>>> Wednesday, March 3, 2004, 4:11:31 PM, you wrote:
>>>> I think the max CoD advertises is 32.  There are some 64 slot servers,
>>>> but the spawning becomes a nightmare.  People spawning inside of
>>>> things.
>>>> People spawning inside each other...it's a mess.
>>>
>>>> ----------------------------------
>>>> Waiting on the pier 'till Charon comes....
>>>
>>>> -----Original Message-----
>>>> From: Eduardo E. Silva [mailto:esilva at silvex.com]
>>>> Sent: Wednesday, March 03, 2004 7:04 PM
>>>> To: cod at icculus.org
>>>> Subject: [cod] Max number of players
>>>
>>>
>>>> What is the max number of players that the server can handle? 64 ? 128
>>>> ?
>>>> 32 ? A gaziilion ? << JK. Is it because of design or simply a hard
>>>> number drawn out of a hat ? Reason is that ThePhiperPipe server hosts
>>>> 64
>>>> players and it just hums -- rarely laggs. Recently there are some
>>>> great
>>>> maps such as viewv1 than can hold 150+ players or more. Can you
>>>> imagine
>>>> a 200 players server!!!. Damn!!
>>>
>>>
>>>
>>>
>
>
>
>


-- 
Thanks,

Ed Silva
Silvex Consulting Inc.
esilva at silvex.com
(714) 504-6870 Cell
(714) 897-3800 Fax




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