[cod] Max number of players

Bryan Kuhn bryan at infinityward.com
Wed Mar 3 19:41:48 EST 2004


You can set it to whatever you want, but it won't actually go above 64
:)

Wednesday, March 3, 2004, 4:39:09 PM, you wrote:
> I just set the max clietns in my server to 128 and the server started!!
> Damn! Then again I don't have the bandwidth...but will see.

> Try connecting to 24.199.16.170 BUT download the map pack from
> www.thefiberpipe.com first

> Bryan Kuhn said:
>> The engine supports 64, but maps were designed with 32 in mind. One of
>> the new maps in 1.3 is larger than hurtgen and should support 64
>> players better. The issues that cropped up when you had 64 players have
>> been fixed in either 1.2 or 1.3 so even smaller maps should be better,
>> or at least you won't get stuck in each other spawning.
>>
>> Wednesday, March 3, 2004, 4:11:31 PM, you wrote:
>>> I think the max CoD advertises is 32.  There are some 64 slot servers,
>>> but the spawning becomes a nightmare.  People spawning inside of things.
>>> People spawning inside each other...it's a mess.
>>
>>> ----------------------------------
>>> Waiting on the pier 'till Charon comes....
>>
>>> -----Original Message-----
>>> From: Eduardo E. Silva [mailto:esilva at silvex.com]
>>> Sent: Wednesday, March 03, 2004 7:04 PM
>>> To: cod at icculus.org
>>> Subject: [cod] Max number of players
>>
>>
>>> What is the max number of players that the server can handle? 64 ? 128 ?
>>> 32 ? A gaziilion ? << JK. Is it because of design or simply a hard
>>> number drawn out of a hat ? Reason is that ThePhiperPipe server hosts 64
>>> players and it just hums -- rarely laggs. Recently there are some great
>>> maps such as viewv1 than can hold 150+ players or more. Can you imagine
>>> a 200 players server!!!. Damn!!
>>
>>
>>
>>






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