[cod] Max number of players

Eduardo E. Silva esilva at silvex.com
Wed Mar 3 19:39:09 EST 2004


I just set the max clietns in my server to 128 and the server started!!
Damn! Then again I don't have the bandwidth...but will see.

Try connecting to 24.199.16.170 BUT download the map pack from
www.thefiberpipe.com first

Bryan Kuhn said:
> The engine supports 64, but maps were designed with 32 in mind. One of
> the new maps in 1.3 is larger than hurtgen and should support 64
> players better. The issues that cropped up when you had 64 players have
> been fixed in either 1.2 or 1.3 so even smaller maps should be better,
> or at least you won't get stuck in each other spawning.
>
> Wednesday, March 3, 2004, 4:11:31 PM, you wrote:
>> I think the max CoD advertises is 32.  There are some 64 slot servers,
>> but the spawning becomes a nightmare.  People spawning inside of things.
>> People spawning inside each other...it's a mess.
>
>> ----------------------------------
>> Waiting on the pier 'till Charon comes....
>
>> -----Original Message-----
>> From: Eduardo E. Silva [mailto:esilva at silvex.com]
>> Sent: Wednesday, March 03, 2004 7:04 PM
>> To: cod at icculus.org
>> Subject: [cod] Max number of players
>
>
>> What is the max number of players that the server can handle? 64 ? 128 ?
>> 32 ? A gaziilion ? << JK. Is it because of design or simply a hard
>> number drawn out of a hat ? Reason is that ThePhiperPipe server hosts 64
>> players and it just hums -- rarely laggs. Recently there are some great
>> maps such as viewv1 than can hold 150+ players or more. Can you imagine
>> a 200 players server!!!. Damn!!
>
>
>
>


-- 
Thanks,

Ed Silva
Silvex Consulting Inc.
esilva at silvex.com
(714) 504-6870 Cell
(714) 897-3800 Fax




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