AW: [cod] Traffic question

-=[P$X]=-Scorpie scorpie at psx-player.de
Sat Jun 19 15:21:41 EDT 2004


Thanks for information. And it sounds better to me than 2.5-3mb/sec. ;)

-----Ursprüngliche Nachricht-----
Von: Rickard Åberg [mailto:rickard at refused.net] 
Gesendet: Samstag, 19. Juni 2004 18:54
An: cod at icculus.org
Betreff: Re: [cod] Traffic question


A full 16 player cod server doesn't generate so much traffic. You can 
always cap the maxrate to 15000 if you feel like it's taking a lot of 
b/w. A 16 player server generates roughly about 60-80Kb of traffic.

/ Rickard

Richard Harrison wrote:
> I seem to remember that there is some sort of "rule of thumb" equation 
> for working out the type of connection you will need.
> 
> Does anyone have it?
> 
> Cheers,
> Hazzie.
> 
> -----Original Message-----
> From: Kendokan [mailto:kendokan at amateur-hour.net]
> Sent: 19 June 2004 15:43
> To: cod at icculus.org
> Subject: Re: [cod] Traffic question
> 
> 
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
> 
> With full servers and default maxrate average 2.5-3mb/sec, or about 
> two T1 circuits.
> 
>      -d
> 
> 
> 
>>Hi,
>>
>>our clan wants to set up it's own servers. Now we are not sure how 
>>much traffic a server produces. Actually we run these servers rent at 
>>a
>>serverfarm:
>>
>>1x CoD SD 16 Slot public
>>1x CoD HoB 16 Slot public
>>
>>Both servers are full around 5 hours a day. Does anyone have 
>>experience how much traffic is produced under these conditions? Thanks 
>>in advance.
>>
>>Regards
>>
>>Scorpie
>>
> 
> 
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