[cod] Server metrics

Christopher Choo chrischoo at fragnetics.com
Thu Jun 10 12:26:42 EDT 2004


We use UglyPunk's UglyGS, which is a combination of QStat and MTRG. It's
pretty good stuff, except that I can't seem to access his website right now.
I think the creator himself (Kingsley Foreman) might be on this mailing
list.

An example would be http://www.fragnetics.com/gaming

Regards,
Christopher Choo
Fragnetics

----- Original Message ----- 
From: "DLinkOZ" <dlinkoz at oesm.org>
To: <cod at icculus.org>
Sent: Thursday, June 10, 2004 7:55 PM
Subject: Re: [cod] Server metrics


> Exactly.  Here's my newly live CoD server complete with graphs for player
> counts
>
> http://209.120.248.220/servers/servers/Q3S209.120.248.221:28960.php
>
>
> ----- Original Message ----- 
> From: "Steven Hartland" <killing at multiplay.co.uk>
> To: <cod at icculus.org>
> Sent: Thursday, June 10, 2004 5:00 AM
> Subject: Re: [cod] Server metrics
>
>
> > Of course you can just use something like qstat to check the number of
> players
> > on the server.
> >
> >     Steve / K
> > ----- Original Message ----- 
> > From: "VG Ops" <info at valuegaming.com>
> > To: <cod at icculus.org>
> > Sent: 10 June 2004 02:30
> > Subject: Re: [cod] Server metrics
> >
> >
> > > Yes, that gives good server useage graphs, but you can't tie that to
the
> > > number of people on the servers :/
> > >
> > > DLinkOZ wrote:
> > >
> > > >MRTG is probably the best way to graph such data over time.  I
> currently
> > > >graph cpu, memory, drive space, latency into an upstream's network,
> etc.
> >
> >
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