[cod] Server metrics

DLinkOZ dlinkoz at oesm.org
Thu Jun 10 07:55:16 EDT 2004


Exactly.  Here's my newly live CoD server complete with graphs for player
counts

http://209.120.248.220/servers/servers/Q3S209.120.248.221:28960.php


----- Original Message ----- 
From: "Steven Hartland" <killing at multiplay.co.uk>
To: <cod at icculus.org>
Sent: Thursday, June 10, 2004 5:00 AM
Subject: Re: [cod] Server metrics


> Of course you can just use something like qstat to check the number of
players
> on the server.
>
>     Steve / K
> ----- Original Message ----- 
> From: "VG Ops" <info at valuegaming.com>
> To: <cod at icculus.org>
> Sent: 10 June 2004 02:30
> Subject: Re: [cod] Server metrics
>
>
> > Yes, that gives good server useage graphs, but you can't tie that to the
> > number of people on the servers :/
> >
> > DLinkOZ wrote:
> >
> > >MRTG is probably the best way to graph such data over time.  I
currently
> > >graph cpu, memory, drive space, latency into an upstream's network,
etc.
>
>
> ================================================
> This e.mail is private and confidential between Multiplay (UK) Ltd. and
the person or entity to whom it is addressed. In the event of misdirection,
the recipient is prohibited from using, copying, printing or otherwise
disseminating it or any information contained in it.
>
> In the event of misdirection, illegible or incomplete transmission please
telephone (023) 8024 3137
> or return the E.mail to postmaster at multiplay.co.uk.
>
>
>





More information about the Cod mailing list