[cod] Server metrics

VG Ops info at valuegaming.com
Wed Jun 9 21:30:35 EDT 2004


Yes, that gives good server useage graphs, but you can't tie that to the 
number of people on the servers :/

DLinkOZ wrote:

>MRTG is probably the best way to graph such data over time.  I currently
>graph cpu, memory, drive space, latency into an upstream's network, etc.
>
>
>----- Original Message ----- 
>From: "VG Ops" <info at valuegaming.com>
>To: <cod at icculus.org>
>Sent: Wednesday, June 09, 2004 8:54 AM
>Subject: [cod] Server metrics
>
>
>  
>
>>Does anyone know of a great way to produce server metrics.... eg to
>>measure how much cpu/bandwidth is used per server/player.
>>
>>I'm not interested in what other peoples results are; I've got a pretty
>>good idea what we have here. I'm just interested in how people measured
>>it and how rough or accurate they are. Any tools or scripts?
>>
>>I'd *like* to get good statistics of the usage. Average requirements,
>>variance, error margin.
>>
>>John
>>
>>
>>    
>>
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>  
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