[cod] Tiresome Problem

VG Ops info at valuegaming.com
Wed Jun 9 09:46:40 EDT 2004


yes. Don't do a "+set map_rotate" on the cmdline, but a "+map_rotate" 
instead.
Not sure about the pb_sv_enable on the cmdline, we have that in the cfg 
file instead.

don't know if that will solve your problem

John

John Kennington wrote:

> Take out the set sv_mapRotationCurrentmap "mp_brecourt" and instead 
> use map_rotate.  It will solve your problem.
>
>  
>
> John Kennington
> Assistant Director - Operations
> BuzzCard Center
> Georgia Institute of Technology
> 350 Ferst Dr. NW
> Houston Bookstore Mall
> Atlanta, GA  30332
> 404-385-2961
> 678-283-3385 Cell
> 404-894-2049 FAX
> http://www.buzzcard.gatech.edu/
> BuzzCard FAQs:  http://www.buzzcard.gatech.edu/faqs/index.htm
>
> ------------------------------------------------------------------------
>
> *From:* Richard Harrison [mailto:richardnharrison at btinternet.com]
> *Sent:* Wednesday, June 09, 2004 9:23 AM
> *To:* cod at icculus.org
> *Subject:* Re: [cod] Tiresome Problem
>
>  
>
> is your 639.cfg your server config?
>
> */patrick at fragzzhost.com/* wrote:
>
> Hi
>
>  
>
> We are havening a problem with our Linux cod servers, the problem is 
> folowing :
>
>  
>
> Server stops repsonding after a while if no activity is on it.
>
>  
>
> Server stops responding during game play aswell sometimes
>
>  
>
> When this happen the procces still runs but the server is not.
>
>  
>
> This problem happens on all our hardware for some reason. no errors
>
>  
>
> Heres a sample of our config of the servers
>
>  
>
> Command Line :
>
> +set fs_game pam +set dedicated 2 +set fs_basepath /games/cod +set 
> fs_homepath $HOME/cod +set fs_userpath $HOME/cod +net_ip xx.xxx.xx.xxx 
> +net_port xxxxx +set sv_maxclients 12 +exec mapcycle.cfg +exec 639.cfg 
> +set map_rotate +set sv_punkbuster 1 +pb_sv_enable"
>
>  
>
>  
>
> Server Config:
>
>
> seta protocol "1"
> seta sv_pure "1" 
> seta g_logsync "0"
> seta sv_gamespy "1"
> seta sv_floodprotect "1"
> seta g_forceteamspectate "1"
> seta sv_invulnerabletime "3"
> seta g_teamkillwarn "3"
> seta g_teamkillkick "5" 
> seta g_teamswitchdelay "10"
> seta sv_maxping "250"
> seta sv_maxrate "20000"
>
>  
>
> seta scr_motd "message of the day here"
> seta g_allowvote "0"
>
>  
>
>
> //General Game Default Deion
> seta scr_allow_bar "1" //0 - disable weapon 1 - enable weapon
> seta scr_allow_bren "1"
> seta scr_allow_enfield "1"
> seta scr_allow_fg42 "1"
> seta scr_allow_kar98k "1"
> seta scr_allow_kar98ksniper "1"
> seta scr_allow_m1carbine "1"
> seta scr_allow_m1garand "1"
> seta scr_allow_mp40 "1"
> seta scr_allow_mp44 "1"
> seta scr_allow_nagant "1"
> seta scr_allow_nagantsniper "1"
> seta scr_allow_panzerfaust "1"
> seta scr_allow_ppsh "1"
> seta scr_allow_springfield "1"
> seta scr_allow_sten "1"
> seta scr_allow_thompson "1"
> seta scr_allow_vote "0" //Allow call voting
> seta scr_drawfriend "1" //Draws a team icon over teammates
> seta scr_forcerespawn "0" //Force respawning - DM & TDM
> seta scr_friendlyfire "2" //0 - off 1 - on 2 - reflect damage
>
>  
>
>
> //Behind Enemy Lines Default Deion
> seta scr_bel_alivepointtime "10" //Number of seconds to get a point 
> for staying alive as allied
> seta scr_bel_scorelimit "50" //Map score limit
> seta scr_bel_timelimit "20" //Map time limit, in minutes - 0 to 1440
>
>  
>
> //Deathmatch Default Deion
> seta scr_dm_scorelimit "250" //Map score limit
> seta scr_dm_timelimit "20" //Map time limit - 0 to 1440, in minutes
>
>  
>
> //Retrieval Default Deion
> seta scr_re_graceperiod "15" //Time at round start where spawning and 
> weapon choosing is still allowed, 0 - 60 in seconds
> seta scr_re_roundlength "10" //Map round length in minutes
> seta scr_re_roundlimit "5" //Max Number of round wins per map
> seta scr_re_scorelimit "0" //Map score limit
> seta scr_re_showcarrier "0" //Show the objective carrier on compass
> seta scr_re_timelimit "15" //Map time limit, in minutes - 0 to 1440
>
>  
>
> //Search and Destroy Default Deion
> seta scr_sd_graceperiod "15" //Time at round start where spawning and 
> weapon choosing is still allowed, 0 - 60 seconds
> seta scr_sd_roundlength "10" //round length
> seta scr_sd_roundlimit "5" //Max Number of round wins per map
> seta scr_sd_scorelimit "0" //Map team score limit per map
> seta scr_sd_timelimit "15" //Map time limit, in minutes - 0 to 1440
>
>  
>
> //Team Deathmatch Default Deion
> seta scr_tdm_scorelimit "300" //Map score limit
> seta scr_tdm_timelimit "25" // time limit for your game in minutes
>
>  
>
>
> seta sv_showstats "0"
> seta sv_showshots "0"
> seta developer "0"
> seta scr_allow_panzerfaust "0"
> seta scr_sd_roundlimit "10"
> seta scr_sd_roundlength "4"
> seta scr_sd_graceperiod "15"
> seta scr_sd_timelimit "0"
> seta scr_friendlyfire "1"
> seta scr_allow_vote "0"
> seta scr_drawfriend "1"
> seta scr_killcam "0"
> seta scr_freelook "0"
> seta scr_spectateenemy "0"
> seta scr_teambalance "0"
> seta sv_minPing "0"
> seta sv_cheats "0"
> seta g_allowVote "0"
> seta logfile "1"
>
>  
>
> // PAM CB Mode Settings
> seta pam_mode "cb_ladder"
> seta g_matchwarmuptime "10"
> seta g_roundwarmuptime "0"
> seta g_matchintermission "0"
> seta sv_noDropSniper "0"
> seta sv_alliedSniperLimit "99"
> seta sv_alliedSMGLimit "99"
> seta sv_alliedMGLimit "99"
> seta sv_axisSniperLimit "99"
> seta sv_axisSMGLimit "99"
> seta sv_axisMGLimit "99"
> seta g_teamswitch "none"
> set sv_hostname "xx"
> set sv_maxclients 12
> set g_needpass "1"
> set g_password "xxx"
> set g_gametype "sd"
> set mp_gametype "sd"
> set rconpassword
> g_motd "xx"
> timelimit "20"
> set mp_timelimit "20"
> g_teamForceBalance "0"
> g_allowVote "0"
> g_friendlyfire "1"
> g_warmup "15"
> g_doWarmup "1"
> map mp_dawnville
>
>  
>
> Mapcycle;
>
>  
>
> // put two forward-slashes into the gametypes which you aren't using!
>
>  
>
> //Uncomment for Search and Destroy
> set sv_mapRotation "gametype sd map mp_brecourt gametype sd map 
> mp_carentan gametype sd map mp_dawnville gametype sd map mp_depot 
> gametype sd map mp_harbor gametype sd map mp_hurtgen gametype sd map 
> mp_pavlov gametype sd map mp_powcamp gametype sd map mp_railyard 
> gametype sd map mp_rocket"
>
>  
>
> //Uncomment for TDM
> //set sv_mapRotation "gametype tdm map mp_brecourt gametype tdm map 
> mp_carentan gametype tdm map mp_chateau gametype tdm map mp_dawnville 
> gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm map 
> mp_hurtgen gametype tdm map mp_pavlov gametype tdm map mp_powcamp 
> gametype tdm map mp_railyard gametype tdm map mp_rocket gametype tdm 
> map mp_ship"
>
>  
>
> //Uncomment for Behind Enemy Lines
> //set sv_mapRotation "gametype bel map mp_brecourt gametype bel map 
> mp_carentan gametype bel map mp_chateau gametype bel map mp_dawnville 
> gametype bel map mp_depot gametype bel map mp_harbor gametype bel map 
> mp_hurtgen gametype bel map mp_pavlov gametype bel map mp_powcamp 
> gametype bel map mp_railyard gametype bel map mp_rocket gametype bel 
> map mp_ship"
>
>  
>
> //Uncomment for Deathmatch
> //set sv_mapRotation "gametype dm map mp_brecourt gametype dm map 
> mp_carentan gametype dm map mp_chateau gametype dm map mp_dawnville 
> gametype dm map mp_depot gametype dm map mp_harbor gametype dm map 
> mp_hurtgen gametype dm map mp_pavlov gametype dm map mp_powcamp 
> gametype dm map mp_railyard gametype dm map mp_rocket gametype dm map 
> mp_ship"
>
>  
>
> //Uncomment for Retrieval
> //set sv_mapRotation "gametype re map mp_brecourt gametype re map 
> mp_carentan gametype re map mp_chateau gametype re map mp_dawnville 
> gametype re map mp_depot gametype re map mp_harbor gametype re map 
> mp_hurtgen gametype re map mp_pavlov gametype re map mp_powcamp 
> gametype re map mp_railyard gametype re map mp_rocket gametype re map 
> mp_ship"
>
>  
>
>
> //Set this to your starting map, as in the Map option of fragzzPanel
> set sv_mapRotationCurrentmap "mp_brecourt"
>
>  
>
> This problem has been bugering since the first linux server.
>
>  
>
> Patrick
>
>------------------------------------------------------------------------
>
>This message has been 'sanitized'.  This means that potentially
>dangerous content has been rewritten or removed.  The following
>log describes which actions were taken.
>
>Sanitizer (start="1086788565"):
>  Forcing message to be multipart/mixed, to facilitate logging.
>  Writer (pos="1398"):
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>          Match (rule="8"):
>            ScanFile (file="/var/spool/filter/anomy/att-40c713d5-GQC-unnamed.txt"):
>              Scan succeeded, file is clean.
>
>            Enforced policy: accept
>
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>              Scan succeeded, file is clean.
>
>            Enforced policy: accept
>
>        Note: Styles and layers give attackers many tools to fool the
>        user and common browsers interpret Javascript code found
>        within style definitions.  References:
>         - http://www.securityfocus.com/bid/630
>         - http://archives.indenial.com/hypermail/bugtraq/2001/January2001/0512.html
>        Rewrote HTML tag: >>_style_<<
>                      as: >>_DEFANGED_style_<<
>        Rewrote HTML tag: >>_/style_<<
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>        Rewrote HTML tag: >>_span style='font-size:10.0pt; font-family:Tahoma;font-weight:bold'_<<
>                      as: >>_span DEFANGED_style="font-size:10.0pt; font-family:Tahoma;font-weight:bold"_<<
>        Rewrote HTML tag: >>_span style='font-weight:bold'_<<
>                      as: >>_span DEFANGED_style="font-weight:bold"_<<
>        Rewrote HTML tag: >>_span style='font-weight:bold'_<<
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>        Rewrote HTML tag: >>_span style='font-weight:bold'_<<
>                      as: >>_span DEFANGED_style="font-weight:bold"_<<
>        Rewrote HTML tag: >>_span style='font-weight:bold;font-style:italic'_<<
>                      as: >>_span DEFANGED_style="font-weight:bold;font-style:italic"_<<
>
>    Total modifications so far: 7
>
>
>Anomy 0.0.0 : Sanitizer.pm
>$Id: Sanitizer.pm,v 1.54 2002/02/15 16:59:07 bre Exp $
>  
>




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