[cod] Tiresome Problem

Richard Harrison richardnharrison at btinternet.com
Wed Jun 9 09:23:18 EDT 2004


is your 639.cfg your server config?

patrick at fragzzhost.com wrote:Hi
 
We are havening a problem with our Linux cod servers, the problem is folowing :
 
Server stops repsonding after a while if no activity is on it.
 
Server stops responding during game play aswell sometimes
 
When this happen the procces still runs but the server is not.
 
This problem happens on all our hardware for some reason. no errors
 
Heres a sample of our config of the servers
 
Command Line :
+set fs_game pam +set dedicated 2 +set fs_basepath /games/cod +set fs_homepath $HOME/cod +set fs_userpath $HOME/cod +net_ip xx.xxx.xx.xxx +net_port xxxxx +set sv_maxclients 12 +exec mapcycle.cfg +exec 639.cfg +set map_rotate +set sv_punkbuster 1 +pb_sv_enable"
 
 
Server Config:

seta protocol "1" 
seta sv_pure "1"  
seta g_logsync "0" 
seta sv_gamespy "1" 
seta sv_floodprotect "1" 
seta g_forceteamspectate "1" 
seta sv_invulnerabletime "3" 
seta g_teamkillwarn "3" 
seta g_teamkillkick "5"  
seta g_teamswitchdelay "10" 
seta sv_maxping "250" 
seta sv_maxrate "20000" 
 
seta scr_motd "message of the day here" 
seta g_allowvote "0" 
 

//General Game Default Deion 
seta scr_allow_bar "1" //0 - disable weapon 1 - enable weapon 
seta scr_allow_bren "1" 
seta scr_allow_enfield "1" 
seta scr_allow_fg42 "1" 
seta scr_allow_kar98k "1" 
seta scr_allow_kar98ksniper "1" 
seta scr_allow_m1carbine "1" 
seta scr_allow_m1garand "1" 
seta scr_allow_mp40 "1" 
seta scr_allow_mp44 "1" 
seta scr_allow_nagant "1" 
seta scr_allow_nagantsniper "1" 
seta scr_allow_panzerfaust "1" 
seta scr_allow_ppsh "1" 
seta scr_allow_springfield "1" 
seta scr_allow_sten "1" 
seta scr_allow_thompson "1" 
seta scr_allow_vote "0" //Allow call voting 
seta scr_drawfriend "1" //Draws a team icon over teammates 
seta scr_forcerespawn "0" //Force respawning - DM & TDM 
seta scr_friendlyfire "2" //0 - off 1 - on 2 - reflect damage 
 

//Behind Enemy Lines Default Deion 
seta scr_bel_alivepointtime "10" //Number of seconds to get a point for staying alive as allied 
seta scr_bel_scorelimit "50" //Map score limit 
seta scr_bel_timelimit "20" //Map time limit, in minutes - 0 to 1440 
 
//Deathmatch Default Deion 
seta scr_dm_scorelimit "250" //Map score limit 
seta scr_dm_timelimit "20" //Map time limit - 0 to 1440, in minutes 
 
//Retrieval Default Deion 
seta scr_re_graceperiod "15" //Time at round start where spawning and weapon choosing is still allowed, 0 - 60 in seconds 
seta scr_re_roundlength "10" //Map round length in minutes 
seta scr_re_roundlimit "5" //Max Number of round wins per map 
seta scr_re_scorelimit "0" //Map score limit 
seta scr_re_showcarrier "0" //Show the objective carrier on compass 
seta scr_re_timelimit "15" //Map time limit, in minutes - 0 to 1440 
 
//Search and Destroy Default Deion 
seta scr_sd_graceperiod "15" //Time at round start where spawning and weapon choosing is still allowed, 0 - 60 seconds 
seta scr_sd_roundlength "10" //round length 
seta scr_sd_roundlimit "5" //Max Number of round wins per map 
seta scr_sd_scorelimit "0" //Map team score limit per map 
seta scr_sd_timelimit "15" //Map time limit, in minutes - 0 to 1440 
 
//Team Deathmatch Default Deion 
seta scr_tdm_scorelimit "300" //Map score limit 
seta scr_tdm_timelimit "25" // time limit for your game in minutes
 

seta sv_showstats "0"
seta sv_showshots "0"
seta developer "0" 
seta scr_allow_panzerfaust "0"
seta scr_sd_roundlimit "10"
seta scr_sd_roundlength "4"
seta scr_sd_graceperiod "15"
seta scr_sd_timelimit "0"
seta scr_friendlyfire "1"
seta scr_allow_vote "0"
seta scr_drawfriend "1"
seta scr_killcam "0"
seta scr_freelook "0"
seta scr_spectateenemy "0"
seta scr_teambalance "0"
seta sv_minPing "0"
seta sv_cheats "0"
seta g_allowVote "0"
seta logfile "1"
 
// PAM CB Mode Settings
seta pam_mode "cb_ladder"
seta g_matchwarmuptime "10"
seta g_roundwarmuptime "0"
seta g_matchintermission "0"
seta sv_noDropSniper "0"
seta sv_alliedSniperLimit "99"
seta sv_alliedSMGLimit "99"
seta sv_alliedMGLimit "99"
seta sv_axisSniperLimit "99"
seta sv_axisSMGLimit "99"
seta sv_axisMGLimit "99"
seta g_teamswitch "none"
set sv_hostname "xx"
set sv_maxclients 12
set g_needpass "1"
set g_password "xxx"
set g_gametype "sd"
set mp_gametype "sd"
set rconpassword 
g_motd "xx"
timelimit "20"
set mp_timelimit "20"
g_teamForceBalance "0"
g_allowVote "0"
g_friendlyfire "1"
g_warmup "15"
g_doWarmup "1"
map mp_dawnville
 
Mapcycle;
 
// put two forward-slashes into the gametypes which you aren't using!
 
//Uncomment for Search and Destroy
set sv_mapRotation "gametype sd map mp_brecourt gametype sd map mp_carentan gametype sd map mp_dawnville gametype sd map mp_depot gametype sd map mp_harbor gametype sd map mp_hurtgen gametype sd map mp_pavlov gametype sd map mp_powcamp gametype sd map mp_railyard gametype sd map mp_rocket"
 
//Uncomment for TDM
//set sv_mapRotation "gametype tdm map mp_brecourt gametype tdm map mp_carentan gametype tdm map mp_chateau gametype tdm map mp_dawnville gametype tdm map mp_depot gametype tdm map mp_harbor gametype tdm map mp_hurtgen gametype tdm map mp_pavlov gametype tdm map mp_powcamp gametype tdm map mp_railyard gametype tdm map mp_rocket gametype tdm map mp_ship"
 
//Uncomment for Behind Enemy Lines
//set sv_mapRotation "gametype bel map mp_brecourt gametype bel map mp_carentan gametype bel map mp_chateau gametype bel map mp_dawnville gametype bel map mp_depot gametype bel map mp_harbor gametype bel map mp_hurtgen gametype bel map mp_pavlov gametype bel map mp_powcamp gametype bel map mp_railyard gametype bel map mp_rocket gametype bel map mp_ship"
 
//Uncomment for Deathmatch
//set sv_mapRotation "gametype dm map mp_brecourt gametype dm map mp_carentan gametype dm map mp_chateau gametype dm map mp_dawnville gametype dm map mp_depot gametype dm map mp_harbor gametype dm map mp_hurtgen gametype dm map mp_pavlov gametype dm map mp_powcamp gametype dm map mp_railyard gametype dm map mp_rocket gametype dm map mp_ship"
 
//Uncomment for Retrieval
//set sv_mapRotation "gametype re map mp_brecourt gametype re map mp_carentan gametype re map mp_chateau gametype re map mp_dawnville gametype re map mp_depot gametype re map mp_harbor gametype re map mp_hurtgen gametype re map mp_pavlov gametype re map mp_powcamp gametype re map mp_railyard gametype re map mp_rocket gametype re map mp_ship"
 

//Set this to your starting map, as in the Map option of fragzzPanel
set sv_mapRotationCurrentmap "mp_brecourt"

 
This problem has been bugering since the first linux server.
 
Patrick

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://icculus.org/pipermail/cod/attachments/20040609/853b07c9/attachment.htm>


More information about the Cod mailing list