[cod] patch

CODBoards Admin delogic at codboards.com
Fri Jan 30 16:10:01 EST 2004


I'd expect that. I have my server running pure and I won't be installing
any mods for a few days.

deLogic.
COD Boards Admin - http://www.codboards.com/
Patch available for quick download at the COD Boards Downloads Center
http://www.codboards.com/index.php?showforum=30 


-----Original Message-----
From: [MC] Hammer [mailto:hammer at mcgamers.com] 
Sent: Friday, January 30, 2004 2:55 PM
To: cod at icculus.org
Subject: Re: [cod] patch

All mods that have changed the standard gametype scripts will fail!
Also, any new gametype mods currently out there are broken.  Any mods
that reworked game menus are broken as well.  I would say at this point
all mods based on CoD MP 1.1 need to be fixed to work in 1.2.   :-(

--Hammer


----- Original Message ----- 
From: "Mario Benito Ríos" <mariob at menta.net>
To: <cod at icculus.org>
Sent: Friday, January 30, 2004 3:39 PM
Subject: Re: [cod] patch


| I agree. It seems that several mods cause compile errors. I've removed

| all of them and 1.2 servers works fine now.
| 
| VG Ops wrote:
| 
| > I applied the patch using xdelta and I got this error when tries to 
| > run the server..
| >
| >
| > ------- Game Initialization -------
| > gamename: Call of Duty
| > gamedate: Jan 26 2004
| >
| > ******* script compile error *******
| > unknown function: (file 'maps\mp\gametypes\tdm.gsc', line 682)
| > maps\mp\gametypes\_teams::loadout();^M
| > *
| > ************************************
| > ********************
| > ERROR: ^Uscript compile error
| > (see console for details)
| > ********************
| >
| >
| > Turned out the reason was that I had the PoolMaster Realism Mod 
| > installed. Once that was removed it worked.
| >
| >
| >
| > Bryan Kuhn wrote:
| >
| >> friday morning!
| >>
| >>  
| >>
| >
| >
| >






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