[cod] cod also crashes on my sometimes on fedora.
booker
booker at lava.net
Mon Jan 26 13:24:41 EST 2004
The only reason I have that on is because I tried Autokicker
(autokicker.com) and mohstats which in their docs say to have developer on.
Of course I haven't tried it with developer off with both programs. But in
my case it's not because I had some idea...when really the "helper" apps I
want to use say so.
Booker
> -----Original Message-----
> From: Troy Chinnery [mailto:t_chinnery at iprimus.com.au]
> Sent: Monday, January 26, 2004 4:24 AM
> To: cod at icculus.org
> Subject: Re: [cod] cod also crashes on my sometimes on fedora.
>
> Turn 'developer' off. I can't believe people still haven't got the
> idea....
>
> booker wrote:
> > Below is a tail end of my console_mp_server.log file after a crash. I
> hope
> > I didn't spell a map wrong in my config :/. Anybody got any ideas to
> the
> > cause?
> >
> > Booker
> >
> > SV packet 80.222.83.129:28960 : getinfo
> > SV packet 81.129.111.140:1860 : getstatus
> > SV packet 81.185.116.191:1025 : getinfo
> > SV packet 172.131.172.27:3704 : getstatus
> > SV packet 195.162.81.164:1025 : getinfo
> > SV packet 24.52.7.245:28960 : getinfo
> > SV packet 172.179.13.78:28960 : getinfo
> > SV packet 62.241.247.91:28960 : getinfo
> > Going from CS_ZOMBIE to CS_FREE for
> > SV packet 81.165.211.58:28960 : getinfo
> >
> > ******* script runtime error *******
> > dead entity is not an entity: (file 'maps\mp\gametypes\tdm.gsc', line
> 604)
> > lpattacknum = attacker getEntityNumber();
> > *
> > called from:
> > (file 'maps\mp\gametypes\tdm.gsc', line 600)
> > checkScoreLimit();
> > *
> > called from:
> > (file 'maps\mp\gametypes\_callbacksetup.gsc', line 65)
> > [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage,
> > sMeansOfDeath, sWeapon, vDir, sHitLoc);
> > *
> > ************************************
> > cvar set com_errorMessage ^Uscript runtime error
> > (see console for details)
> > ********************
> > ERROR: ^Uscript runtime error
> > (see console for details)
> > ********************
> > ----- Server Shutdown -----
> > Sending heartbeat to codmaster.activision.com
> > Sending heartbeat to codauthorize.activision.com
> > Sending heartbeat to master0.gamespy.com
> > Sending heartbeat to master.gamespy.com
> > ==== ShutdownGame ====
> > cvar set sv_running 0
> > ---------------------------
> > Hunk_Clear: reset the hunk ok
> > Server is not running.
> >
> >
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