[cod] cod also crashes on my sometimes on fedora.

Troy Chinnery t_chinnery at iprimus.com.au
Mon Jan 26 09:24:20 EST 2004


Turn 'developer' off. I can't believe people still haven't got the idea....

booker wrote:
> Below is a tail end of my console_mp_server.log file after a crash.  I hope
> I didn't spell a map wrong in my config :/.  Anybody  got any ideas to the
> cause?
> 
> Booker
> 
> SV packet 80.222.83.129:28960 : getinfo
> SV packet 81.129.111.140:1860 : getstatus
> SV packet 81.185.116.191:1025 : getinfo
> SV packet 172.131.172.27:3704 : getstatus
> SV packet 195.162.81.164:1025 : getinfo
> SV packet 24.52.7.245:28960 : getinfo
> SV packet 172.179.13.78:28960 : getinfo
> SV packet 62.241.247.91:28960 : getinfo
> Going from CS_ZOMBIE to CS_FREE for
> SV packet 81.165.211.58:28960 : getinfo
> 
> ******* script runtime error *******
> dead entity is not an entity: (file 'maps\mp\gametypes\tdm.gsc', line 604)
>   lpattacknum = attacker getEntityNumber();
>                 *
> called from:
> (file 'maps\mp\gametypes\tdm.gsc', line 600)
>     checkScoreLimit();
>     *
> called from:
> (file 'maps\mp\gametypes\_callbacksetup.gsc', line 65)
>  [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage,
> sMeansOfDeath, sWeapon, vDir, sHitLoc);
>          *
> ************************************
>       cvar set com_errorMessage ^Uscript runtime error
> (see console for details)
> ********************
> ERROR: ^Uscript runtime error
> (see console for details)
> ********************
> ----- Server Shutdown -----
> Sending heartbeat to codmaster.activision.com
> Sending heartbeat to codauthorize.activision.com
> Sending heartbeat to master0.gamespy.com
> Sending heartbeat to master.gamespy.com
> ==== ShutdownGame ====
>       cvar set sv_running 0
> ---------------------------
> Hunk_Clear: reset the hunk ok
> Server is not running.
> 
> 



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