CoD and my struggle with NAT

cod at cod at
Wed Jan 7 07:30:28 EST 2004

Hi all here am back again with more news

.. Yes I’m still not stopped
.. ;-)

A little update after asking Actvision for some help and all the good
ideas here (thanks for that) I went to a couple of friends of mine who are
a lot more Linux/Network goeroes then I am and the have looked at it and
came with an answer that was a little bit shocking for me. The answer was
now I no for sure I am screwed

The gave a little push in the following direction. Activision made a
mistake to not make the server NAT/Firewall/Multihome aware this is an
issue that was already on the internet in games like Diablo etc. where
they fixed it (I really don’t know how).

My friends said this method that activision used is a lot better then the
Method of EA because in the actvision method the server owner doesn’t get
the cd-keys in and can’t steal them (See a post of me a while back). But
this method also brings some problem (DUHHHHH). A fix would be that it is
possible on the server to config it and say if you use a NAT/Firewall with
a private address like 10.5.x.x/192.168.x.x etc. etc. to give you an
opportunity to give an other address in a config file (public address) the
will use to auth by activision. This method is like a proxy so activision
should create a little proxy in there server for nat etc.

We all came to the conclusion when the hype is gone the came will die
because the private range users who want to play it will not be able to do

So is there a way I can connect to activision or talk to somebody who
build the linux binary version who can help me with this problem. Please
Please help my server is going up in the list and is full every day now,
and in this way also I have to stop it because I like to host if I can be
a part of it

So please who can get me in contact with one of those guys or are they in
this mailing group?????


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