[cod] And with the patch the problem with NAT is back

MightyMike ik_ben_mike at hotmail.com
Wed Feb 11 03:08:59 EST 2004


quote tubesock:
> Why is it that every Q3 based game/server I've worked on works properly
> behind firewalls and doesn't seem to experience the same fragmented packet
> problem on things like /rcon status over 14 players?
>
> I've used Q3, JKII, SoF2, RtCW, Enemy Territory with none of these
problems.
>
> Thanks,
> Tube
thats because your status isn't so full with data now with the guid there
are about 8 chars a player more then before ...
and not every Q3 based game has this problem ... i know whit mohaa that it
was around 20 players that your packages being split up

Greetz Mike



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