[cod] And with the patch the problem with NAT is back

Bryan Kuhn bryan at infinityward.com
Mon Feb 9 14:16:21 EST 2004


no eta

Monday, February 9, 2004, 10:53:28 AM, you wrote:
> Bryan,

> Oooh thanks for these beautiful words. You are my life saver. Thanks for the
> willing ear, and maybe the sollution i wait and will eat up all my
> fingernails.. Thanks mate. Can you give an idea when the new patch will
> come???

> Regards
> Quint

> ----- Original Message -----
> From: "Bryan Kuhn" <bryan at infinityward.com>
> To: <cod at icculus.org>
> Sent: Monday, February 09, 2004 17:53
> Subject: Re: [cod] And with the patch the problem with NAT is back


>> That because firewalls are dropping fragmented packets.
>>
>> I think we have a solution to the auth problems behind firewalls so it
>> should be fixed next patch.
>>
>> Monday, February 9, 2004, 4:40:37 AM, you wrote:
>> > I think this is also related to the problem of not being able to do a
>> > status.  It seems everyone behind a firewall and NAT cannot do a /rcon
>> > status.
>>
>> > John Kennington
>> > Assistant Director - Operations
>> > BuzzCard Center
>> > Georgia Institute of Technology
>> > 350 Ferst Dr. NW
>> > Houston Bookstore Mall
>> > Atlanta, GA  30332
>> > 404-385-2961
>> > 678-283-3385 Cell
>> > 404-894-2049 FAX
>> > http://www.buzzcard.gatech.edu/
>> > BuzzCard FAQs:  http://www.buzzcard.gatech.edu/faqs/index.htm
>>
>> > -----Original Message-----
>> > From: Boy_One (COD System Admin) [mailto:cod at kaleplek.net]
>> > Sent: Monday, February 09, 2004 6:22 AM
>> > To: cod at icculus.org
>> > Subject: Re: [cod] And with the patch the problem with NAT is back
>>
>> > Hi Troy,
>>
>> > Thanks for this this is the first one who understands my problem. And
>> > you
>> > are almost right. What i did was i tcpdump to see what was send and what
>> > was
>> > recieved.
>>
>> > Here the mechanisme in a nutshelf....
>>
>> > client connects to server > server asked codauth and client to auth
>> > client
>> ip >> auth server then gets connection from different ip(client) and says
>> > ok.
>> >> server is still waiting for auth server to say ok for the client who
>> > is
>> > trying to connect (internal ip adress).
>>
>> > This is my problem beacuse the server is waiting until the 10.5.1.123 ip
>> > adress is AUTH by activision and never gets an ack to it so no
>> > connection to
>> > server.
>> > And in the 1.1 version it timed out after 25 seconds waiting. But in
>> > this
>> > new version no luck. So it looks like the fixed this problem(like they
>> > sayd
>> > in an earlyer mail) but know i want to know what they did and how to
>> > solve
>> > this.
>>
>> > Regards
>> > Quint
>>
>>
>> > ----- Original Message -----
>> > From: "Troy Chinnery" <t_chinnery at iprimus.com.au>
>> > To: <cod at icculus.org>
>> > Sent: Sunday, February 08, 2004 12:37
>> > Subject: Re: [cod] And with the patch the problem with NAT is back
>>
>>
>> >> Those other two replies are obviously clueless. I don't know if I can
>> > offer a
>> >> solution, but perhaps just an underthought-out idea.
>> >> Is it the server that sends the authentication packet? I thought, the
>> > client
>> >> sends their key to an auth server, and the game server then asks the
>> > auth
>> >> server if the client at the connecting IP has a valid key. The auth
>> > server
>> >> obviously, not aware of this internal IP, replies "CD key in use"
>> > (because
>> > it
>> >> recently got an auth request for that key). If this is the case, then
>> > maybe an
>> >> iptables rule on your gateway, that prevents any internal IP except
>> > the
>> > game
>> >> server from communicating.
>> >>
>> >> Or if that's all wrong, maybe you can run a packet inspection program,
>> >> inspecting packets from the game server to codauthorise for internal
>> > IP's,
>> > and
>> >> blocking them.
>> >>
>> >> Just some things to ponder.
>> >>
>> >> cod at kaleplek.net wrote:
>> >> > Yes this works if you want to use a private server. But i'm using a
>> > public
>> >> > server and then when i do this i won't show up in any list on the
>> >> > internet(ASE/gamespy).
>> >> >
>> >> > Lets give some background to everyone to put it in the light again :
>> >> >
>> >> > Internal workstation      Nat Server internal/external
>> >> >                            (with cod running on it)
>> >> > 10.5.1.123 -------------> 10.5.1.1 / 62.216.16.89 -------> Internet
>> >> >
>> >> > Connecting from my machine results that the server is seeing that
>> > adress
>> >> > is local and not remote and connects me not through nat but
>> > internal.
>> > Then
>> >> > the server is asking to authenticate me with my internal address by
>> >> > Activision. This is dropped by activision because private spaces are
>> > not
>> >> > allowed on the internet.
>> >> >
>> >> > What i'm looking for is a workaround/fix that is saying when it is a
>> >> > private range don't Authenticate on the internet everything else do
>> >> > Authenticate. Or even better when i can say don't Authenticate ETH1.
>> >> >
>> >> > Please is there somebody who know how to do this, or can push me in
>> > the
>> >> > right direction.
>> >> >
>> >> > Thanks
>> >> > Greetz
>> >> > Quint
>> >> >
>> >> >
>> >> >
>> >> >>You can add a line in your hosts file that points
>> >> >>codauthorize.activision.com at 127.0.0.1
>> >> >>
>> >> >>  _____
>> >> >>
>> >> >>From: orr [mailto:orr at cadetmail.uscga.edu]
>> >> >>Sent: 06 February 2004 02:30
>> >> >>To: cod at icculus.org
>> >> >>Subject: RE: [cod] And with the patch the problem with NAT is back
>> >> >>
>> >> >>I have the exact same problem there, shipmate.  Except i never even
>> > got
>> >> >>it to work for 1.1 and gave up... i figured patching to 1.2 would
>> > fix
>> >> >>it. That's not the case, eh?  How do I get my LAN server to stop
>> >> >>checking for a cd key (yes, i AM flagging +set dedicated 1)
>> >> >>
>> >> >>Thx
>> >> >>
>> >> >>-Tim
>> >> >>-----Original Message-----
>> >> >>From: Boy_One (COD System Admin) [mailto:cod at kaleplek.net]
>> >> >>Sent: Saturday, January 31, 2004 7:08 PM
>> >> >>To: cod at icculus.org
>> >> >>Subject: [cod] And with the patch the problem with NAT is back
>> >> >>Hi all,
>> >> >>
>> >> >>I posted this before and with your help i got it working to log on
>> > to my
>> >> >>own server. But now with the patch installed the problem is back.
>> > For
>> >> >>you who doesn't know my problem a little info.
>> >> >>
>> >> >>I have a server running on my linux machine at home. This machine
>> > also
>> >> >>gives me NAT to the internet. Now when i try to connect to it from
>> >> >>inside my LAN he tries to AUTH me by activision with my internal
>> > network
>> >> >>address.
>> >> >>
>> >> >>Before the patch he timed out and let me in. But now with the new
>> > patch
>> >> >>it is starting allover again. I know somebody said this was put on a
>> >> >>list to look at and maybe solve it. Is this done so and if the
>> > answer is
>> >> >>yes,  is there a cvar i have to set to let me connect to my server
>> >> >>again. Or is my nightmare back... :-( I hope not. Who can help me...
>> >> >>
>> >> >>Regards
>> >> >>Quint
>> >> >>
>> >> >
>> >> >
>> >> >
>> >> >
>> >> >
>> >> >
>> >>
>>
>>
>>
>>






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