[cod] And with the patch the problem with NAT is back

Boy_One (COD System Admin) cod at kaleplek.net
Mon Feb 9 13:53:28 EST 2004


Bryan,

Oooh thanks for these beautiful words. You are my life saver. Thanks for the
willing ear, and maybe the sollution i wait and will eat up all my
fingernails.. Thanks mate. Can you give an idea when the new patch will
come???

Regards
Quint

----- Original Message -----
From: "Bryan Kuhn" <bryan at infinityward.com>
To: <cod at icculus.org>
Sent: Monday, February 09, 2004 17:53
Subject: Re: [cod] And with the patch the problem with NAT is back


> That because firewalls are dropping fragmented packets.
>
> I think we have a solution to the auth problems behind firewalls so it
> should be fixed next patch.
>
> Monday, February 9, 2004, 4:40:37 AM, you wrote:
> > I think this is also related to the problem of not being able to do a
> > status.  It seems everyone behind a firewall and NAT cannot do a /rcon
> > status.
>
> > John Kennington
> > Assistant Director - Operations
> > BuzzCard Center
> > Georgia Institute of Technology
> > 350 Ferst Dr. NW
> > Houston Bookstore Mall
> > Atlanta, GA  30332
> > 404-385-2961
> > 678-283-3385 Cell
> > 404-894-2049 FAX
> > http://www.buzzcard.gatech.edu/
> > BuzzCard FAQs:  http://www.buzzcard.gatech.edu/faqs/index.htm
>
> > -----Original Message-----
> > From: Boy_One (COD System Admin) [mailto:cod at kaleplek.net]
> > Sent: Monday, February 09, 2004 6:22 AM
> > To: cod at icculus.org
> > Subject: Re: [cod] And with the patch the problem with NAT is back
>
> > Hi Troy,
>
> > Thanks for this this is the first one who understands my problem. And
> > you
> > are almost right. What i did was i tcpdump to see what was send and what
> > was
> > recieved.
>
> > Here the mechanisme in a nutshelf....
>
> > client connects to server > server asked codauth and client to auth
> > client
> ip >> auth server then gets connection from different ip(client) and says
> > ok.
> >> server is still waiting for auth server to say ok for the client who
> > is
> > trying to connect (internal ip adress).
>
> > This is my problem beacuse the server is waiting until the 10.5.1.123 ip
> > adress is AUTH by activision and never gets an ack to it so no
> > connection to
> > server.
> > And in the 1.1 version it timed out after 25 seconds waiting. But in
> > this
> > new version no luck. So it looks like the fixed this problem(like they
> > sayd
> > in an earlyer mail) but know i want to know what they did and how to
> > solve
> > this.
>
> > Regards
> > Quint
>
>
> > ----- Original Message -----
> > From: "Troy Chinnery" <t_chinnery at iprimus.com.au>
> > To: <cod at icculus.org>
> > Sent: Sunday, February 08, 2004 12:37
> > Subject: Re: [cod] And with the patch the problem with NAT is back
>
>
> >> Those other two replies are obviously clueless. I don't know if I can
> > offer a
> >> solution, but perhaps just an underthought-out idea.
> >> Is it the server that sends the authentication packet? I thought, the
> > client
> >> sends their key to an auth server, and the game server then asks the
> > auth
> >> server if the client at the connecting IP has a valid key. The auth
> > server
> >> obviously, not aware of this internal IP, replies "CD key in use"
> > (because
> > it
> >> recently got an auth request for that key). If this is the case, then
> > maybe an
> >> iptables rule on your gateway, that prevents any internal IP except
> > the
> > game
> >> server from communicating.
> >>
> >> Or if that's all wrong, maybe you can run a packet inspection program,
> >> inspecting packets from the game server to codauthorise for internal
> > IP's,
> > and
> >> blocking them.
> >>
> >> Just some things to ponder.
> >>
> >> cod at kaleplek.net wrote:
> >> > Yes this works if you want to use a private server. But i'm using a
> > public
> >> > server and then when i do this i won't show up in any list on the
> >> > internet(ASE/gamespy).
> >> >
> >> > Lets give some background to everyone to put it in the light again :
> >> >
> >> > Internal workstation      Nat Server internal/external
> >> >                            (with cod running on it)
> >> > 10.5.1.123 -------------> 10.5.1.1 / 62.216.16.89 -------> Internet
> >> >
> >> > Connecting from my machine results that the server is seeing that
> > adress
> >> > is local and not remote and connects me not through nat but
> > internal.
> > Then
> >> > the server is asking to authenticate me with my internal address by
> >> > Activision. This is dropped by activision because private spaces are
> > not
> >> > allowed on the internet.
> >> >
> >> > What i'm looking for is a workaround/fix that is saying when it is a
> >> > private range don't Authenticate on the internet everything else do
> >> > Authenticate. Or even better when i can say don't Authenticate ETH1.
> >> >
> >> > Please is there somebody who know how to do this, or can push me in
> > the
> >> > right direction.
> >> >
> >> > Thanks
> >> > Greetz
> >> > Quint
> >> >
> >> >
> >> >
> >> >>You can add a line in your hosts file that points
> >> >>codauthorize.activision.com at 127.0.0.1
> >> >>
> >> >>  _____
> >> >>
> >> >>From: orr [mailto:orr at cadetmail.uscga.edu]
> >> >>Sent: 06 February 2004 02:30
> >> >>To: cod at icculus.org
> >> >>Subject: RE: [cod] And with the patch the problem with NAT is back
> >> >>
> >> >>I have the exact same problem there, shipmate.  Except i never even
> > got
> >> >>it to work for 1.1 and gave up... i figured patching to 1.2 would
> > fix
> >> >>it. That's not the case, eh?  How do I get my LAN server to stop
> >> >>checking for a cd key (yes, i AM flagging +set dedicated 1)
> >> >>
> >> >>Thx
> >> >>
> >> >>-Tim
> >> >>-----Original Message-----
> >> >>From: Boy_One (COD System Admin) [mailto:cod at kaleplek.net]
> >> >>Sent: Saturday, January 31, 2004 7:08 PM
> >> >>To: cod at icculus.org
> >> >>Subject: [cod] And with the patch the problem with NAT is back
> >> >>Hi all,
> >> >>
> >> >>I posted this before and with your help i got it working to log on
> > to my
> >> >>own server. But now with the patch installed the problem is back.
> > For
> >> >>you who doesn't know my problem a little info.
> >> >>
> >> >>I have a server running on my linux machine at home. This machine
> > also
> >> >>gives me NAT to the internet. Now when i try to connect to it from
> >> >>inside my LAN he tries to AUTH me by activision with my internal
> > network
> >> >>address.
> >> >>
> >> >>Before the patch he timed out and let me in. But now with the new
> > patch
> >> >>it is starting allover again. I know somebody said this was put on a
> >> >>list to look at and maybe solve it. Is this done so and if the
> > answer is
> >> >>yes,  is there a cvar i have to set to let me connect to my server
> >> >>again. Or is my nightmare back... :-( I hope not. Who can help me...
> >> >>
> >> >>Regards
> >> >>Quint
> >> >>
> >> >
> >> >
> >> >
> >> >
> >> >
> >> >
> >>
>
>
>
>





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