[cod] And with the patch the problem with NAT is back

Boy_One (COD System Admin) cod at kaleplek.net
Mon Feb 9 05:56:23 EST 2004


I dont want it but the server is Authenticating me with my private adress
thats the problem. If the server can change my private 10.xx.xsx.xx adress
to my public i don't have any problems with it.

Greetz
Quint
Boy_One
----- Original Message -----
From: "Paul Bowsher" <boffbowsh at fatboylan.co.uk>
To: <cod at icculus.org>
Sent: Friday, February 06, 2004 14:47
Subject: RE: [cod] And with the patch the problem with NAT is back


> No, there's no way of doing that with any of the in game codes. Why don't
> you want internal clients to authenticate with the master server?
>
> -----Original Message-----
> From: cod at kaleplek.net [mailto:cod at kaleplek.net]
> Sent: 06 February 2004 15:04
> To: cod at icculus.org
> Subject: RE: [cod] And with the patch the problem with NAT is back
>
> Yes this works if you want to use a private server. But i'm using a public
> server and then when i do this i won't show up in any list on the
> internet(ASE/gamespy).
>
> Lets give some background to everyone to put it in the light again :
>
> Internal workstation      Nat Server internal/external
>                            (with cod running on it)
> 10.5.1.123 -------------> 10.5.1.1 / 62.216.16.89 -------> Internet
>
> Connecting from my machine results that the server is seeing that adress
> is local and not remote and connects me not through nat but internal. Then
> the server is asking to authenticate me with my internal address by
> Activision. This is dropped by activision because private spaces are not
> allowed on the internet.
>
> What i'm looking for is a workaround/fix that is saying when it is a
> private range don't Authenticate on the internet everything else do
> Authenticate. Or even better when i can say don't Authenticate ETH1.
>
> Please is there somebody who know how to do this, or can push me in the
> right direction.
>
> Thanks
> Greetz
> Quint
>
>
> > You can add a line in your hosts file that points
> > codauthorize.activision.com at 127.0.0.1
> >
> >   _____
> >
> > From: orr [mailto:orr at cadetmail.uscga.edu]
> > Sent: 06 February 2004 02:30
> > To: cod at icculus.org
> > Subject: RE: [cod] And with the patch the problem with NAT is back
> >
> > I have the exact same problem there, shipmate.  Except i never even got
> > it to work for 1.1 and gave up... i figured patching to 1.2 would fix
> > it. That's not the case, eh?  How do I get my LAN server to stop
> > checking for a cd key (yes, i AM flagging +set dedicated 1)
> >
> > Thx
> >
> > -Tim
> > -----Original Message-----
> > From: Boy_One (COD System Admin) [mailto:cod at kaleplek.net]
> > Sent: Saturday, January 31, 2004 7:08 PM
> > To: cod at icculus.org
> > Subject: [cod] And with the patch the problem with NAT is back
> > Hi all,
> >
> > I posted this before and with your help i got it working to log on to my
> > own server. But now with the patch installed the problem is back. For
> > you who doesn't know my problem a little info.
> >
> > I have a server running on my linux machine at home. This machine also
> > gives me NAT to the internet. Now when i try to connect to it from
> > inside my LAN he tries to AUTH me by activision with my internal network
> > address.
> >
> > Before the patch he timed out and let me in. But now with the new patch
> > it is starting allover again. I know somebody said this was put on a
> > list to look at and maybe solve it. Is this done so and if the answer is
> > yes,  is there a cvar i have to set to let me connect to my server
> > again. Or is my nightmare back... :-( I hope not. Who can help me...
> >
> > Regards
> > Quint
> >
>
>





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