[cod] Remote logging tool codlog.pl version 0.1

Adam Dixon adixon at adam.com.au
Sat Feb 7 03:42:24 EST 2004


I had a go with this tool, is there a way of;
- Enabling multiple senders to send to one host instance and all go in to
the one log file? (eg 5 cod servers into one log reciever for generation) At
the moment it appears that you can only enable one host to recieve udp
packets from, cant you just go -h /path/sendinghosts (where sendinghosts is
a list of ips which are your server)?
- Turning on or off the per map logfile for option of one big logfile. or
perhaps perday logfile, 20040207.log etc?

Those are the two features I crave most.

----- Original Message ----- 
From: "Kendokan" <kendokan at amateur-hour.net>
To: <cod at icculus.org>
Sent: Wednesday, February 04, 2004 2:51 PM
Subject: [cod] Remote logging tool codlog.pl version 0.1


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> I have no idea if a similar tool already exists, but I needed this and it
> was fun to write. Some of you might find it useful.
>
> http://amateur-hour.net/download/codlog-0.1.tar.gz
>
> This Perl script codlog.pl tails a file, in particular games_mp.log, and
> sends it to a remote server over an IP network via UDP. If you are
> familiar with HL/CS's logaddress command, I wrote this to provide the same
> functionality. In other words, as events are added to your game server's
> log file they are also sent across an IP network to a remote server for
> storage.
>
> The same script will operate as either a log sender or a log receiver, set
> by a command-line switch. Essentially, just make sure that the required
> CPAN modules are installed on your servers and put a copy of codlog.pl on
> both servers. You use a command-line switch to set the mode, sender or
> receiver. The receiver also creates a new log file for each map, which
> should make parsing stats with mohstats faster since you can keep the
> cache file.
>
> Usage: codlog.pl [OPTIONS]
>   -h, --help           display this help and exit
>   -s, --sender         runs as a log file sender
>   -r, --receiver       runs as a log file receiver
>   -a, --address        address to send to or receive from
>   -p, --port           UDP port to send to or receive on
>   -f, --file           log file to send (sender mode only)
>   -d, --directory      directory to store log files in (receiver mode
only)
>   -e, --echo           echo sent or received info to console
>
>
> For example, on the game server:
>
> /path/to/codlog.pl --sender --file /path/to/.callofduty/main/games_mp.log
> - --address web.server.ip.address --port 2001 --echo
>
> On the web server:
>
> /path/to/codlog.pl --receiver --directory /path/to/cod/log/files --address
> game.server.ip.address --port 2001 --echo
>
> The File::Tail CPAN module is required and can be found at
> http://search.cpan.org/~mgrabnar/File-Tail-0.98. The other modules should
> come as part of your standard Perl installation.
>
> Important things to note:
>
> Documentation is scarce (read: this email is the entire documentation at
> this point). I'll be happy to answer whatever questions I can.
>
> This is a very early version, completed maybe half an hour ago.
>
> Log files are sent via UDP with no error correction, encryption, or any
> other network technology invented after about 1980 or so. Network problems
> mean you will lose log information in transit. This will not affect the
> log file on the game server, of course, just what the web server receives.
> But hey, if the network connection on either your game or your web server
> was crap, you wouldn't be hosting anything on it, right?
>
> Running this script will have very little impact on your bandwidth. I
> don't have an exact figure, but I'd guess maybe 2kb per second, depending
> on how busy your server is and how quickly your players are shooting one
> another.
>
> I have no idea if this will run under Windows. It probably will.
>
> Bug reports are welcomed.
>
> This script is released under the GPL. Modify it to your hearts content,
> but any changes must also be publicly released with the copyright header
> intact (add yourself to it).
>
>      -doug/kendokan
>
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