[cod] server not showing in browsing list

Bryan Kuhn bryan at infinityward.com
Tue Feb 3 18:44:43 EST 2004


Ok new plan! If your server isn't showing up now you should just have to
quit, then start it up again.

-----Original Message-----
From: Ron Orrick [mailto:ron at orrick.de] 
Sent: Tuesday, February 03, 2004 3:15 PM
To: cod at icculus.org
Subject: Re: [cod] server not showing in browsing list

rorrick.homelinux.com
67.167.108.244

----- Original Message ----- 
From: "Bryan Kuhn" <bryan at infinityward.com>
To: <cod at icculus.org>
Sent: Tuesday, February 03, 2004 4:40 PM
Subject: RE: [cod] server not showing in browsing list


> We just restarted the master server an hour ago so that should have
cleared
> out the servers that were showing up wrong. What are the ips of your
> servers?
>
> -----Original Message-----
> From: Adam Dixon [mailto:adixon at adam.com.au]
> Sent: Tuesday, February 03, 2004 2:28 PM
> To: cod at icculus.org
> Subject: Re: [cod] server not showing in browsing list
>
> I dont know about anyone else, However I am also having issues getting
> my servers showing up. I did that 2 hour trick last night, and brought
> them all up around 2 hours and 30minutes later, and then went and
> refreshed the in game browser. It did indeed show up. However one is
> still missing out of it, I have no idea why.
>
> The only entry I have in master lists is the codmaster.
>
> I can only see one of my servers in the ASE program ( out of 5, 2
> windows, 3 linux all on different machines), I have no idea why that is
> the case, do I need to add ASE as a master server also (I dont use this
> program however many people seem to) Anyone care to give me info on that
> at all?
> They are called GamingSA.com COD * (where * is tdm, dm, sd etc etc)
>
> Adam
>
> Joe Brown wrote:
>
> > Daniel M. Temme wrote:
> >
> >> On Tuesday 03 February 2004 14:20, Luke wrote:
> >>
> >>
> >>> First, I follow your logic, Joe. But, that cant be how the
> >>> master server list works. If my server was only pinged by
> >>> the master server every two hours, then why is it that if
> >>> I terminate the server now and then use my in-game browser
> >>> two minutes later it doesnt show up? Apparently, their
> >>> must be more to the process than a two-hour list check.
> >>>
> >>
> >>
> >> I may be wrong but I think that the client would try to ping the
> >> server and just not show it if it isn't running.
> >>
> >
> > Right on Dan.  The client pings each address in the list recieved from
> > the master.  If it doesn't recive a reply from that ping or "getinfo"
> > command, the server isn't listed.  Thought I said that, though.
> >
> > Heartbeats (or pings) go out, from game servers every so often (about
> > once every 5 min.) to the master and the master also pings each server
> > about once ever 5 min.  Not "only" once every 2 hours.  With q3 it
> > takes about two hours to be dropped from the master's listing.
> >
> >>> If we assume the issue is that it takes two hours for an
> >>> upgraded server to time out from the master server than
> >>> why is it that one of my servers shows up correctly, and
> >>> did so from the very minute I upgraded the server? It was
> >>> only down for less than 10 minutes while I installed the
> >>> patch..... and this was the same ammount of time that the
> >>> other COd server in question was down, and it didnt show
> >>> up for an entire day. When it did, the info was all wrong?
> >>>
> >
> > Probably the one running on port 28960.  I have no idea why that one
> > is special.  I guess 28960 is a magic number for CoD. :)
> >
> >> Does anyone know what info is actually stored/used on the master
> >> servers? It appears that all the filtering is happening client side
> >> so there really wouldn't be much of a need to handle more then ip,
> >> maxplayers and maybe gametype, OS and whether or not it's dedicated.
> >> This prolly is a moot issue but I'm curious.
> >>
> >
> > It's not too hard to figure out, just takes some patients and a packet
> > sniffer.  I haven't updated recon http://recon.sourceforge.net to work
> > with CoD...  It's written in the Python language using wxPython for
> > the gui interface.  It is a game server browser for Q3.  I use it to
> > watch CoD server status, but haven't udated it to work specifically
> > with CoD.
> >
> > I used a packet sniffer to figure out how Q3 talks to
> > monster.idsoftware.com and deciphered the packets sent back and forth.
> >
> >>> For instance, why are 90% of the server for many, many
> >>> players reporting that their pings are one (1) in the
> >>> in-game browser, even though they are reporting everthing
> >>> else properly?
> >>
> >>
> >> This has irritated me, too. Since I got the cable line I'm getting
> >> used to pretty good pings but all the 1's really didn't seem right
> >> ;). And it was actually quite a large ammount of servers showing up
> >> with that.
> >>
> >> Have a nice day
> >>
> >>
> > I had problems with recon reporting pings of 1 also, at one time.  The
> > problem occoured because some server somewhere was spitting out too
> > many packets and I had made no plan for extra packets in the code.
> > The extra packets threw off the timing of anticipated packets.
> >
> > I'm getting the itch to do some hacking in Python, so I might update
> > recon to do CoD server browsing.
> >
>
>
>
>






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