[cod] Status command

Kendokan kendokan at amateur-hour.net
Tue Feb 3 18:29:33 EST 2004


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I'm running IPCop (Linux 2.4 kernel iptables-based firewall) and am not
seeing the issue.

     -d


> This seems to be from firewalls/routers dropping fragmented udp packets.
> If
> sniff the wire you can see this. I suspect most firewalls are dropping
> fragmented udp packets. Can someone check their firewall logs to see if
> that’s the case?
>
> -----Original Message-----
> From: tubesock [mailto:tube at quakeshit.com]
> Sent: Tuesday, February 03, 2004 2:48 PM
> To: cod at icculus.org
> Subject: RE: [cod] Status command
>
> That's actually not a 'real' RCON status you are receiving, that is just a
> tcp query, which returns serverinfo and players.
>
> (RCON output of status would include GUID, IP of each player)
>
> Also, uptime does not seem to be a factor at all.
>
> So far, I have tried every program out there, and have not been able to
> get
> a true /rcon status of any CoD server with 24 players on it.  Programs
> like
> qstat and others that do query's to the the tcp port will return a player
> list/ping/score and the basic server info, in raw form:
>
> g_gametype\tdm\gamename\Call of Duty\gamestartup\02-03-2004
> 02:01:36\mapname\mp_brecourt\protocol\2\scr_friendlyfire\2\scr_killcam\0\sho
> rtversion\1.2\sv_allowAnonymous\0\sv_floodProtect\1\sv_hostname\QuakeShit
> CoD 1.2 TDM
> Server\sv_maxclients\26\sv_maxPing\0\sv_maxRate\25000\sv_minPing\0\sv_privat
> eClients\2\sv_pure\1\pswrd\0\mod\0
> 3 19 "SLAYER_SOD"
> 9 50 "^1HiIMnew"
> 0 78 "snipe_killer"
> 3 105 "The_Bearded_One"
> 8 101 "Kilgar"
> 12 64 "Achilles"
> 4 131 "danceswithsheep"
> 16 48 "[OBC]Litt'l Hellian"
> 13 61 "_LoneSoldier"
> 5 96 "BallisticBushmaster"
> 4 119 "Squidward"
> 1 44 "^2[NJ] ^3S^4rA ^1CAMACHO"
> 2 51 "^1yojimbo"
> 4 47 "NAZI FUNK"
> 1 50 "Capt. Butt  Munch"
> 7 67 "aeron81"
> 10 59 "TH ^1*FF"
> 0 95 "Gordbomb"
> 8 45 "Zulu"
> 5 150 "rabidchaka"
>
> -----Original Message-----
> From: John Kennington [mailto:john.kennington at buzzcard.gatech.edu]
> Sent: Tuesday, February 03, 2004 4:39 AM
> To: cod at icculus.org
> Subject: RE: [cod] Status command
>
> No.  I don't see it on a windows server.  But I do see it on Linux.  The
> magic number appears to be somewhere between 15 and 17.  The log will
> post the command, but there is no response.  Now, for the weird
> part..... If I use a 3rd party software like Autokick or AR Tray Spy, I
> can get a status, but NOT in the game console.
>
> John Kennington
> Assistant Director - Operations
> BuzzCard Center
> Georgia Institute of Technology
> 350 Ferst Dr. NW
> Houston Bookstore Mall
> Atlanta, GA  30332
> 404-385-2961
> 678-283-3385 Cell
> 404-894-2049 FAX
> http://www.buzzcard.gatech.edu/
> BuzzCard FAQs:  http://www.buzzcard.gatech.edu/faqs/index.htm
>
> -----Original Message-----
> From: Bryan Kuhn [mailto:bryan at infinityward.com]
> Sent: Tuesday, February 03, 2004 2:39 AM
> To: cod at icculus.org
> Subject: Re: [cod] Status command
>
> does anyone get this on windows?
>
> Monday, February 2, 2004, 9:16:34 PM, you wrote:
>> Any plans on getting the status command working on the
>> Linuxdedicated server with 24 or so clients.  I haven?t tested the
>> windowsversion to see if it works? and I don?t know what the exact #
>> ofplayers breaks the status command, but it makes it awfully hard to
>> admin aserver when you can?t get the client/slot # of the player you
>> wish tokick/ban.
>
>>
>
>> Thanks,
>
>> Tube
>
>
>
>
>
>
>
>
>
>


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