[cod] Status command
Kendokan
kendokan at amateur-hour.net
Tue Feb 3 17:58:39 EST 2004
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Using rcon.pl:
$ rcon status
map: mp_rocket
num score ping guid name lastmsg address qport
rate
- --- ----- ---- ------ --------------- ------- --------------------- -----
- -----
0 0 90 514504 SuPerJuDge^7 0 24.208.82.199:28960
53375 25000
1 0 999 212366 [kata]klism^7 237850 80.15.172.65:1043
181 25000
2 8 60 401939 YouDieNowMoFo^7 50 67.164.250.121:28960
55893 25000
3 5 220 100614 Gilberto^7 0 172.166.170.204:28960
59220 5000
4 0 210 164733 KillerMan (SWE)^7 0 81.225.246.87:28960
11557 25000
5 4 187 451877 CoolMack^7 50 218.163.121.161:-231
65323 25000
6 0 56 315023 ShakaMan^7 50 24.19.148.61:-5415
58492 25000
7 7 115 326828 HAASTYLE^7 0 24.34.90.148:28960
60875 25000
8 0 66 368066 Ace^7 0 207.216.157.117:28960
25536 5000
9 5 193 525391 ansrjsdyd^7 50 210.123.113.233:28960
40164 25000
10 3 110 266862 VOCABSR 2450_620^7^7 0
68.32.179.163:28960 48394 25000
11 0 118 105300 Rycielle^7 0 216.75.167.163:-30850
469 25000
12 0 59 514418 Rambo_destroyer^7 150 24.16.101.13:28960
50409 25000
13 6 117 381917 SGT. SLAUGHTER^7 50 24.168.76.43:28960
39924 25000
14 1 200 497161 660r raptor^7 0 67.71.131.7:28960
43086 25000
15 0 81 214913 Jaxxon^7 0 205.206.217.127:28960
54642 25000
16 0 51 155432 lostrocker^7 0 216.158.235.69:28960
45091 25000
17 1 91 549737 Mini Me^7 0 24.15.113.160:28960
60875 25000
18 2 73 445031 shotagain ^^^^^^^^^^^^7 0
64.151.1.192:28960 26277 25000
19 1 200 475398 Barrel^7 0 62.251.127.3:11983
46796 25000
20 2 128 407527 deadshot270^7 50 24.214.214.190:18308
27804 25000
21 0 999 369886 SCORPIO^7 237850 69.128.60.17:28960
50192 25000
22 1 257 519731 ^^0BlackStorm^^0[G^1E^3R]^7 50
80.138.253.180:28960 57241 25000
23 0 129 110865 Dead Man Walking^7 0 4.41.111.146:28960
16121 25000
24 -3 51 489155 SPyD3R^7 0 68.124.226.99:28960
43792 25000
25 0 57 444534 Pooder^7 50 68.229.22.122:28960
11416 25000
26 4 120 402225 Pooch^7 0 24.168.16.161:11057
45457 25000
27 6 272 467672 MirkoChampion^7 0 80.135.39.181:28960
19752 25000
28 0 999 543156 Killer Angel^7 237850 68.106.95.133:28960
43412 25000
29 0 101 339853 Leleb^7 0 24.242.244.164:-24572
37869 25000
30 1 137 364078 Brain Schnide^7 50 66.43.210.113:-5325
37045 25000
31 3 58 105556 InnerHomerJ^7 50 66.74.145.88:28960
27334 25000
32 3 103 535537 DecEit^7 0 66.72.235.242:10483
32795 25000
33 3 171 532616 Jackal^7 0 172.164.7.226:28960
31304 25000
34 -1 193 526811 Unknown Soldier^7 0 68.108.213.118:-32564
63775 5000
35 2 50 495245 5hole_em^7 0 24.199.40.90:28960
21738 25000
36 4 143 439356 PSYKO, Dragon Mercenary^7 0 216.104.110.3:6293
55498 25000
37 2 309 542683 woody^7 0 217.44.12.49:28960
49226 5000
38 0 106 552683 Capt. Mills^7 350 24.126.4.207:28960
7667 25000
39 3 103 432114 Trick^7 0 68.41.48.195:-30544
60875 25000
> That's actually not a 'real' RCON status you are receiving, that is just a
> tcp query, which returns serverinfo and players.
>
> (RCON output of status would include GUID, IP of each player)
>
> Also, uptime does not seem to be a factor at all.
>
> So far, I have tried every program out there, and have not been able to
> get
> a true /rcon status of any CoD server with 24 players on it. Programs
> like
> qstat and others that do query's to the the tcp port will return a player
> list/ping/score and the basic server info, in raw form:
>
> g_gametype\tdm\gamename\Call of Duty\gamestartup\02-03-2004
> 02:01:36\mapname\mp_brecourt\protocol\2\scr_friendlyfire\2\scr_killcam\0\sho
> rtversion\1.2\sv_allowAnonymous\0\sv_floodProtect\1\sv_hostname\QuakeShit
> CoD 1.2 TDM
> Server\sv_maxclients\26\sv_maxPing\0\sv_maxRate\25000\sv_minPing\0\sv_privat
> eClients\2\sv_pure\1\pswrd\0\mod\0
> 3 19 "SLAYER_SOD"
> 9 50 "^1HiIMnew"
> 0 78 "snipe_killer"
> 3 105 "The_Bearded_One"
> 8 101 "Kilgar"
> 12 64 "Achilles"
> 4 131 "danceswithsheep"
> 16 48 "[OBC]Litt'l Hellian"
> 13 61 "_LoneSoldier"
> 5 96 "BallisticBushmaster"
> 4 119 "Squidward"
> 1 44 "^2[NJ] ^3S^4rA ^1CAMACHO"
> 2 51 "^1yojimbo"
> 4 47 "NAZI FUNK"
> 1 50 "Capt. Butt Munch"
> 7 67 "aeron81"
> 10 59 "TH ^1*FF"
> 0 95 "Gordbomb"
> 8 45 "Zulu"
> 5 150 "rabidchaka"
>
> -----Original Message-----
> From: John Kennington [mailto:john.kennington at buzzcard.gatech.edu]
> Sent: Tuesday, February 03, 2004 4:39 AM
> To: cod at icculus.org
> Subject: RE: [cod] Status command
>
> No. I don't see it on a windows server. But I do see it on Linux. The
> magic number appears to be somewhere between 15 and 17. The log will
> post the command, but there is no response. Now, for the weird
> part..... If I use a 3rd party software like Autokick or AR Tray Spy, I
> can get a status, but NOT in the game console.
>
> John Kennington
> Assistant Director - Operations
> BuzzCard Center
> Georgia Institute of Technology
> 350 Ferst Dr. NW
> Houston Bookstore Mall
> Atlanta, GA 30332
> 404-385-2961
> 678-283-3385 Cell
> 404-894-2049 FAX
> http://www.buzzcard.gatech.edu/
> BuzzCard FAQs: http://www.buzzcard.gatech.edu/faqs/index.htm
>
> -----Original Message-----
> From: Bryan Kuhn [mailto:bryan at infinityward.com]
> Sent: Tuesday, February 03, 2004 2:39 AM
> To: cod at icculus.org
> Subject: Re: [cod] Status command
>
> does anyone get this on windows?
>
> Monday, February 2, 2004, 9:16:34 PM, you wrote:
>> Any plans on getting the status command working on the
>> Linuxdedicated server with 24 or so clients. I haven?t tested the
>> windowsversion to see if it works? and I don?t know what the exact #
>> ofplayers breaks the status command, but it makes it awfully hard to
>> admin aserver when you can?t get the client/slot # of the player you
>> wish tokick/ban.
>
>>
>
>> Thanks,
>
>> Tube
>
>
>
>
>
>
>
>
>
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