[cod] server not showing in browsing list

Adam Dixon adixon at adam.com.au
Tue Feb 3 17:56:57 EST 2004


GamingSA.com Call of Duty BEL
203.13.37.47:28960
GamingSA.com Call of Duty DM
203.13.37.42:28960
GamingSA.com Call of Duty SD
203.13.37.58:28960
GamingSA.com Call of Duty TDM
203.13.37.38:28960
GamingSA.com Call Of Duty TDM#2
203.13.37.60:28960

Cool IP range huh. Thanks allot for the assistance.

Bryan Kuhn wrote:

>We just restarted the master server an hour ago so that should have cleared
>out the servers that were showing up wrong. What are the ips of your
>servers?
>
>-----Original Message-----
>From: Adam Dixon [mailto:adixon at adam.com.au] 
>Sent: Tuesday, February 03, 2004 2:28 PM
>To: cod at icculus.org
>Subject: Re: [cod] server not showing in browsing list
>
>I dont know about anyone else, However I am also having issues getting 
>my servers showing up. I did that 2 hour trick last night, and brought 
>them all up around 2 hours and 30minutes later, and then went and 
>refreshed the in game browser. It did indeed show up. However one is 
>still missing out of it, I have no idea why.
>
>The only entry I have in master lists is the codmaster.
>
>I can only see one of my servers in the ASE program ( out of 5, 2 
>windows, 3 linux all on different machines), I have no idea why that is 
>the case, do I need to add ASE as a master server also (I dont use this 
>program however many people seem to) Anyone care to give me info on that 
>at all?
>They are called GamingSA.com COD * (where * is tdm, dm, sd etc etc)
>
>Adam
>
>Joe Brown wrote:
>
>  
>
>>Daniel M. Temme wrote:
>>
>>    
>>
>>>On Tuesday 03 February 2004 14:20, Luke wrote:
>>> 
>>>
>>>      
>>>
>>>>First, I follow your logic, Joe. But, that cant be how the
>>>>master server list works. If my server was only pinged by
>>>>the master server every two hours, then why is it that if
>>>>I terminate the server now and then use my in-game browser
>>>>two minutes later it doesnt show up? Apparently, their
>>>>must be more to the process than a two-hour list check.
>>>>  
>>>>        
>>>>
>>>I may be wrong but I think that the client would try to ping the 
>>>server and just not show it if it isn't running.
>>>
>>>      
>>>
>>Right on Dan.  The client pings each address in the list recieved from 
>>the master.  If it doesn't recive a reply from that ping or "getinfo" 
>>command, the server isn't listed.  Thought I said that, though.
>>
>>Heartbeats (or pings) go out, from game servers every so often (about 
>>once every 5 min.) to the master and the master also pings each server 
>>about once ever 5 min.  Not "only" once every 2 hours.  With q3 it 
>>takes about two hours to be dropped from the master's listing.
>>
>>    
>>
>>>>If we assume the issue is that it takes two hours for an
>>>>upgraded server to time out from the master server than
>>>>why is it that one of my servers shows up correctly, and
>>>>did so from the very minute I upgraded the server? It was
>>>>only down for less than 10 minutes while I installed the
>>>>patch..... and this was the same ammount of time that the
>>>>other COd server in question was down, and it didnt show
>>>>up for an entire day. When it did, the info was all wrong?
>>>>
>>>>        
>>>>
>>Probably the one running on port 28960.  I have no idea why that one 
>>is special.  I guess 28960 is a magic number for CoD. :)
>>
>>    
>>
>>>Does anyone know what info is actually stored/used on the master 
>>>servers? It appears that all the filtering is happening client side 
>>>so there really wouldn't be much of a need to handle more then ip, 
>>>maxplayers and maybe gametype, OS and whether or not it's dedicated. 
>>>This prolly is a moot issue but I'm curious.
>>>
>>>      
>>>
>>It's not too hard to figure out, just takes some patients and a packet 
>>sniffer.  I haven't updated recon http://recon.sourceforge.net to work 
>>with CoD...  It's written in the Python language using wxPython for 
>>the gui interface.  It is a game server browser for Q3.  I use it to 
>>watch CoD server status, but haven't udated it to work specifically 
>>with CoD.
>>
>>I used a packet sniffer to figure out how Q3 talks to 
>>monster.idsoftware.com and deciphered the packets sent back and forth.
>>
>>    
>>
>>>>For instance, why are 90% of the server for many, many
>>>>players reporting that their pings are one (1) in the
>>>>in-game browser, even though they are reporting everthing
>>>>else properly?   
>>>>        
>>>>
>>>This has irritated me, too. Since I got the cable line I'm getting 
>>>used to pretty good pings but all the 1's really didn't seem right 
>>>;). And it was actually quite a large ammount of servers showing up 
>>>with that.
>>>
>>>Have a nice day
>>> 
>>>
>>>      
>>>
>>I had problems with recon reporting pings of 1 also, at one time.  The 
>>problem occoured because some server somewhere was spitting out too 
>>many packets and I had made no plan for extra packets in the code.  
>>The extra packets threw off the timing of anticipated packets.
>>
>>I'm getting the itch to do some hacking in Python, so I might update 
>>recon to do CoD server browsing.
>>
>>    
>>
>
>
>
>  
>

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