[cod] server not showing in browsing list

Bryan Kuhn bryan at infinityward.com
Tue Feb 3 17:40:26 EST 2004


We just restarted the master server an hour ago so that should have cleared
out the servers that were showing up wrong. What are the ips of your
servers?

-----Original Message-----
From: Adam Dixon [mailto:adixon at adam.com.au] 
Sent: Tuesday, February 03, 2004 2:28 PM
To: cod at icculus.org
Subject: Re: [cod] server not showing in browsing list

I dont know about anyone else, However I am also having issues getting 
my servers showing up. I did that 2 hour trick last night, and brought 
them all up around 2 hours and 30minutes later, and then went and 
refreshed the in game browser. It did indeed show up. However one is 
still missing out of it, I have no idea why.

The only entry I have in master lists is the codmaster.

I can only see one of my servers in the ASE program ( out of 5, 2 
windows, 3 linux all on different machines), I have no idea why that is 
the case, do I need to add ASE as a master server also (I dont use this 
program however many people seem to) Anyone care to give me info on that 
at all?
They are called GamingSA.com COD * (where * is tdm, dm, sd etc etc)

Adam

Joe Brown wrote:

> Daniel M. Temme wrote:
>
>> On Tuesday 03 February 2004 14:20, Luke wrote:
>>  
>>
>>> First, I follow your logic, Joe. But, that cant be how the
>>> master server list works. If my server was only pinged by
>>> the master server every two hours, then why is it that if
>>> I terminate the server now and then use my in-game browser
>>> two minutes later it doesnt show up? Apparently, their
>>> must be more to the process than a two-hour list check.
>>>   
>>
>>
>> I may be wrong but I think that the client would try to ping the 
>> server and just not show it if it isn't running.
>>
>
> Right on Dan.  The client pings each address in the list recieved from 
> the master.  If it doesn't recive a reply from that ping or "getinfo" 
> command, the server isn't listed.  Thought I said that, though.
>
> Heartbeats (or pings) go out, from game servers every so often (about 
> once every 5 min.) to the master and the master also pings each server 
> about once ever 5 min.  Not "only" once every 2 hours.  With q3 it 
> takes about two hours to be dropped from the master's listing.
>
>>> If we assume the issue is that it takes two hours for an
>>> upgraded server to time out from the master server than
>>> why is it that one of my servers shows up correctly, and
>>> did so from the very minute I upgraded the server? It was
>>> only down for less than 10 minutes while I installed the
>>> patch..... and this was the same ammount of time that the
>>> other COd server in question was down, and it didnt show
>>> up for an entire day. When it did, the info was all wrong?
>>>
>
> Probably the one running on port 28960.  I have no idea why that one 
> is special.  I guess 28960 is a magic number for CoD. :)
>
>> Does anyone know what info is actually stored/used on the master 
>> servers? It appears that all the filtering is happening client side 
>> so there really wouldn't be much of a need to handle more then ip, 
>> maxplayers and maybe gametype, OS and whether or not it's dedicated. 
>> This prolly is a moot issue but I'm curious.
>>
>
> It's not too hard to figure out, just takes some patients and a packet 
> sniffer.  I haven't updated recon http://recon.sourceforge.net to work 
> with CoD...  It's written in the Python language using wxPython for 
> the gui interface.  It is a game server browser for Q3.  I use it to 
> watch CoD server status, but haven't udated it to work specifically 
> with CoD.
>
> I used a packet sniffer to figure out how Q3 talks to 
> monster.idsoftware.com and deciphered the packets sent back and forth.
>
>>> For instance, why are 90% of the server for many, many
>>> players reporting that their pings are one (1) in the
>>> in-game browser, even though they are reporting everthing
>>> else properly?   
>>
>>
>> This has irritated me, too. Since I got the cable line I'm getting 
>> used to pretty good pings but all the 1's really didn't seem right 
>> ;). And it was actually quite a large ammount of servers showing up 
>> with that.
>>
>> Have a nice day
>>  
>>
> I had problems with recon reporting pings of 1 also, at one time.  The 
> problem occoured because some server somewhere was spitting out too 
> many packets and I had made no plan for extra packets in the code.  
> The extra packets threw off the timing of anticipated packets.
>
> I'm getting the itch to do some hacking in Python, so I might update 
> recon to do CoD server browsing.
>






More information about the Cod mailing list