[cod] server not showing in browsing list

cod at kaleplek.net cod at kaleplek.net
Tue Feb 3 11:04:57 EST 2004


A little question with this is can you please look at the problem with NAT
in the next patch???? I don't get any response on this, and i know i'm not
the only one who has problems with this. I don't understand why it is back
after the patch and no one is replying on my question. My server is
getting very empty now because all clients are updated but can't connect
to my 1.1 server.

If i read this below something is changed how the cd-key/server
announcement etc. is done. Please give my a push in the right direction so
i don't have to find it out all over again (see my early mails)

Gr.
Quint


> Next patch???  So we have to contend with servers not showing until IW
> decides to release the next patch in the distant future??  That is just
> not acceptable.  An interim patch for this is needed asap.
>
> John Kennington
> Assistant Director - Operations
> BuzzCard Center
> Georgia Institute of Technology
> 350 Ferst Dr. NW
> Houston Bookstore Mall
> Atlanta, GA  30332
> 404-385-2961
> 678-283-3385 Cell
> 404-894-2049 FAX
> http://www.buzzcard.gatech.edu/
> BuzzCard FAQs:  http://www.buzzcard.gatech.edu/faqs/index.htm
>
> -----Original Message-----
> From: Bryan Kuhn [mailto:bryan at infinityward.com]
> Sent: Monday, February 02, 2004 11:12 PM
> To: cod at icculus.org
> Subject: Re: [cod] server not showing in browsing list
>
> We are going to fix this in the next patch. For now you will just have
> to let them timeout on the master server.
>
> Monday, February 2, 2004, 7:58:35 PM, you wrote:
>> You probably need to have your servers off-line for ~2 hours.
>
>> Q3 master server requires ~2 hours to drop a server from the list, so
> it
>> makes sense that CoD master would require similiar amount of time.
>
>> I mange 4 servers on one box and only the one on port 27960 was
> showing
>> up in the master server list until I took the remaining ones off line
>> for ~2 hours.  Presumably they were still in the master list as 1.1
>> servers. They were never down long enough during the changeover from
> 1.1
>> to 1.2 to be dropped from that list.
>
>> AFAIK the master server doesn't keep any information on a servers
> except
>> address, protocol and maybe server type.  Clients request a list from
>> the master based on a couple of qualifiers and recieve a bunch of ip
>> addresses.  Then they ping each address the master sends to get the
>> details.  A command "getinfo" or "getstatus" is issued by the in-game
>> server browser, or utils like ASE.  The amount of time it takes to
>> retrieve the details is the "ping" time.  If a 1.1 server replies to a
>> 1.2 client, the answer is probably not formatted correctly and you end
>> up with garbage in the game-browser.
>
>> I guess the master server only populates the database of active
> servers
>> the first time they hear from a game server.  Then they ping the game
>> server every so often to see if it's still alive.  If they haven't
> heard
>> from a server after a period of time (~2 hours) that server gets
> dropped
>> from the list of active servers.  The next time it shows up again, it
>> gets a new entry in the master server listing.
>
>> Now a lot of that is conjecture and educated guessing based on Q3
>> experience, but it's fairly accurate.
>
>> Dunno if they'll fix the master server...  I wouldn't say it's broke,
>> you guys are just too fast at upgrading all of your CoD servers :)







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