[cod] FW: 1.3 Mod question (driving me nuts)
[TRT]TazAnimal!{*}
tazanimal at rifleteam.com
Sat Apr 3 15:45:16 EST 2004
Thanks for the hint Bryan. However, doing the print reveals that
the means of death is in fact a match for MOD_GRENADE_SPLASH.
So, you think the shellshock may be broken?
[TRT]TazAnimal{*}
Brett Stinson
TazAnimal at rifleteam.com <mailto:TazAnimal at rifleteam.com>
-----Original Message-----
From: Bryan Kuhn [mailto:bryan at infinityward.com]
Sent: Friday, April 02, 2004 4:14 PM
To: cod at icculus.org
Subject: Re: [cod] FW: 1.3 Mod question (driving me nuts)
"try doing a print to see if the means of death is in
fact the MOD_GRENADE_SPLASH so that he can see if the shellshock script
command is broken or if it's his script."
Friday, April 2, 2004, 12:42:08 PM, you wrote:
> So... no one here has any thoughts on this?
> :-(
> [TRT]TazAnimal{*}
> Brett Stinson
> TazAnimal at rifleteam.com <mailto:TazAnimal at rifleteam.com>
> -----Original Message-----
> From: [TRT]TazAnimal!{*} [mailto:tazanimal at rifleteam.com]
> Sent: Monday, March 29, 2004 3:47 PM
> To: cod at icculus.org
> Subject: 1.3 Mod question (driving me nuts)
> All:
> OK. Ever since 1.3 came out I have been trying like crazy to fix my
> rifles only mod that worked in 1.1 and 1.2.
> I had to make changes in it to get it to work at all in 1.3 (to be
> expected).
> However, there are a couple of things that still do not work.
> 1) I had used some of "tiny's" shell shock code and created shell shock
> grenades,
> here is an example:
> In the "Callback_playerDamage" routine....
> if ( isalive(self) )
> {
> if ( sMeansOfDeath == "MOD_GRENADE_SPLASH" )
> self shellshock("default", "5");
> }
> This worked like a charm in 1.2, it no longer does anything in 1.3.
> 2) I had modified the weapons files for the static MP42's so that they
> would be
> disabled.
> They are still disabled in all the old maps, but they are not in the two
new
> maps.
> Since it is the weapon files, I can't figure out what it is about the new
> maps that won't
> allow them to be disabled.
> If anyone has any insight on either issue, I would appreciate any help I
can
> get. :-)
> [TRT]TazAnimal{*}
> Brett Stinson
> TazAnimal at rifleteam.com <mailto:TazAnimal at rifleteam.com>
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