[cod] testing
Luke
luke at techfreak.org
Fri Oct 31 14:43:17 EST 2003
Thanks Bryan,
I will turn off developer and see if that helps.
Bryan Kuhn said:
> Don't run with developer on and you won't get script
> errors.
>
> -----Original Message-----
> From: Luke [mailto:luke at techfreak.org]
> Sent: Friday, October 31, 2003 10:59 AM
> To: cod at icculus.org
> Subject: [cod] testing
>
> In testing the Linux pre-release server I have gotten this
> error a couple of times:
>
> ******* script runtime error *******
> dead entity is not an entity: (file
> 'maps\mp\gametypes\tdm.gsc', line 604)
> lpattacknum = attacker getEntityNumber();
> *
> called from:
> (file 'maps\mp\gametypes\tdm.gsc', line 600)
> checkScoreLimit();
> *
> called from:
> (file 'maps\mp\gametypes\_callbacksetup.gsc', line 65)
> [[level.callbackPlayerKilled]](eInflictor, eAttacker,
> iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc);
> *
> ************************************
> ********************
> ERROR: script runtime error
> (see console for details)
> ********************
> ----- Server Shutdown -----
> Sending heartbeat to codmaster.activision.com
> ==== ShutdownGame ====
> ---------------------------
> Hunk_Clear: reset the hunk ok
>
>
> Any ideas what is causing this to crash?
>
More information about the Cod
mailing list