[cod] What to expect when new patch comes out.

Bryan Kuhn bryan at infinityward.com
Wed Nov 26 15:03:39 EST 2003


Its a different protocol version, so you won't be able to connect to
old servers. The linux binary should be out at the same time.

Wednesday, November 26, 2003, 12:01:33 PM, you wrote:
> There's all this stuff going around about a new patch coming out soon for
> cod. But how does this impending patch apply to the linux dedicated server
> binary?

> Will a new linux dedicated binary come out at the same time?
> If not, will newly patched cod clients be able to connect to linux dedicated
> version 1.1?  
> Or will there be a patch that can be applied to already installed linux
> servers?

> Just wanted to set my expectations correctly, mahalo,
> mrdafoose

>> -----Original Message-----
>> From: Bryan Kuhn [mailto:bryan at infinityward.com]
>> Sent: Wednesday, November 26, 2003 8:42 AM
>> To: cod at icculus.org
>> Subject: Re[2]: [cod] Seg Fault
>> 
>> What's your config file do? and try removing the mod?
>> 
>> Wednesday, November 26, 2003, 11:30:55 AM, you wrote:
>> > Same problem.  Seg Fault.
>> 
>> > Steven Hartland wrote:
>> 
>> >> Try removing:
>> >> +set net_ip 000.000.000.000
>> >> And using a standard config.
>> >>
>> >>     Steve / K
>> >> ----- Original Message -----
>> >> From: "Mike Hobbs" <mhobbs at rowsdower.net>
>> >> To: <cod at icculus.org>
>> >> Sent: Wednesday, November 26, 2003 4:56 PM
>> >> Subject: [cod] Seg Fault
>> >>
>> >> > Red Hat 9
>> >> > Dual PIII/733MHz
>> >> > 512mb RAM
>> >> > Kernel: 2.4.20-20.9smp
>> >> >
>> >> > Machine is patched with all the latest security/bug fixes.
>> >> >
>> >> > 99% of the time it just seg faults when I run it, on occasion it will
>> >> > start up but I never get to see it in the in game browser.
>> >> >
>> >> > tyra:/usr/local/games/CoD% sh cod.sh
>> >> > COD MP 1.1 build linux-i386 Nov 13 2003
>> >> > ----- FS_Startup -----
>> >> > Current search path:
>> >> > /homes/mhobbs/.callofduty/main
>> >> > /usr/local/games/CoD/main/zzz_TWL_mod.pk3 (5 files)
>> >> > /usr/local/games/CoD/main/pak6.pk3 (3 files)
>> >> > /usr/local/games/CoD/main/pak5.pk3 (4858 files)
>> >> > /usr/local/games/CoD/main/pak4.pk3 (1668 files)
>> >> > /usr/local/games/CoD/main/pak3.pk3 (1992 files)
>> >> > /usr/local/games/CoD/main/pak2.pk3 (694 files)
>> >> > /usr/local/games/CoD/main/pak1.pk3 (2642 files)
>> >> > /usr/local/games/CoD/main/pak0.pk3 (12828 files)
>> >> > /usr/local/games/CoD/main
>> >> > /usr/local/games/CoD/main/localized_english_pak1.pk3 (3736 files)
>> >> > /usr/local/games/CoD/main/localized_english_pak0.pk3 (1204 files)
>> >> >
>> >> > File Handles:
>> >> > ----------------------
>> >> > 29630 files in pk3 files
>> >> > execing default_mp.cfg
>> >> > couldn't exec language.cfg
>> >> > execing config_mp_server.cfg
>> >> > couldn't exec autoexec_mp.cfg
>> >> > Hunk_Clear: reset the hunk ok
>> >> > Opening IP socket: 000.000.000.000:28960
>> >> > Hostname: <removed>
>> >> > IP: 000.000.000.000
>> >> > --- Common Initialization Complete ---
>> >> > execing twlconfig.cfg
>> >> > sv_pakNames is read only.
>> >> > sv_paks is read only.
>> >> > sv_referencedPakNames is read only.
>> >> > sv_referencedPaks is read only.
>> >> > sv_running is read only.
>> >> > sv_serverid is read only.
>> >> > cod.sh: line 1:  5670 Segmentation fault      ./cod_lnxded +set
>> >> > dedicated 2 +set net_ip 000.000.000.000 +set net_port 28960 +set
>> ttycon
>> >> > 0 +exec twlconfig.cfg
>> >> > tyra:/usr/local/games/CoD%
>> >> >
>> >> > Any help would be much appreciated.
>> >> >
>> >> >






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