[cod] Waiting for CDKey Authentication [EXE_AWATINGCDKEYAUTH] never stop

Nathan Peters natedog550 at hotmail.com
Wed Nov 26 11:50:02 EST 2003


There were a few of us with the same prob.  Here's what I did to make it
work.  In your execute line for the server I set my net_port to 28960  Then
in /etc/hosts  add a new line like this:

ip address of your machine    codauthorize.activision.com

example: 125.125.125.155    codauthorize.activision.com

Then I opened ports 28960 and 28961 on my router.  Not sure if that was
necessary but did it neways.  Mine works fine now and was doing exactly what
urs is.  Oh and I took out the set net_ip also.  Hope this works for u it
did for me.  TTYL

Nathan


----- Original Message ----- 
From: "Daniel Rudolph" <lists at daniel-rudolph.de>
To: <cod at icculus.org>
Sent: Wednesday, November 26, 2003 10:11 AM
Subject: [cod] Waiting for CDKey Authentication [EXE_AWATINGCDKEYAUTH] never
stop


Waiting for CDKey Authentication [EXE_AWATINGCDKEYAUTH] never stop

Hi,

I have that really annoying problem. I already wrote a mail similar to
that one but maybe someone (best from IW) can try to help me this time.


If i want to join some Linux Servers (that i host myself) i cant connect
because if the cdkey auth problem. You dont see a message that something
is wrong with the key just a waiting for cd auth message...
I tryed to wait over 400 seconds already but no luck.
Once i got connected after 120 but nothing changed and 20 secs later not
working again.

The biggest problem is that i also host game servers and i dont what can
be wrong on the servers. Strange is that most customers can connect with
any problem but i cant.
I read some post about network problems but I cant see any. Auth Server
is resolving ok, we have ping under 20ms, no packet loss.

I can show you some logfile examples that show whats going on.
So we start a server all fine but i (141.30.225.46) cant connect because
  the key problem but others can.
Just to be sure i have reinstalled the game some times with my original
cd plates and nothing changed for me – same problem.

 >./cod_lnxded  +set net_ip 62.4.70.136 +set net_port 22222 +set ttycon
0 +exec rzg.cfg +set dedicated 2 +set developer 2

COD MP 1.1 build linux-i386 Nov 13 2003
----- FS_Startup -----
Current search path:
/home/enforcer/.callofduty/main
/home/users/rzg/cod/main/zzzzz_Hammer_Fixes_1.2.pk3 (8 files)
/home/users/rzg/cod/main/user_ultrarealism1.pk3 (34 files)
/home/users/rzg/cod/main/pak6.pk3 (3 files)
/home/users/rzg/cod/main/pak5.pk3 (4858 files)
/home/users/rzg/cod/main/pak4.pk3 (1668 files)
/home/users/rzg/cod/main/pak3.pk3 (1992 files)
/home/users/rzg/cod/main/pak2.pk3 (694 files)
/home/users/rzg/cod/main/pak1.pk3 (2642 files)
/home/users/rzg/cod/main/pak0.pk3 (12828 files)
/home/users/rzg/cod/main
/home/users/rzg/cod/main/localized_english_pak1.pk3 (3736 files)
/home/users/rzg/cod/main/localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
29667 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
execing config_mp_server.cfg
couldn't exec autoexec_mp.cfg
Hunk_Clear: reset the hunk ok
Warning: cvar "sv_cheats" given initial values: "0" and "1"
Opening IP socket: 62.4.70.136:22222
Hostname: debian-136
Alias: gs3
Alias: gs3.eliott-ness
IP: 62.4.70.136
--- Common Initialization Complete ---
execing rzg.cfg
g_gametype will be changed upon restarting.
------ Server Initialization ------
Server: mp_brecourt
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
/home/enforcer/.callofduty/main
/home/users/rzg/cod/main/zzzzz_Hammer_Fixes_1.2.pk3 (8 files)
/home/users/rzg/cod/main/user_ultrarealism1.pk3 (34 files)
/home/users/rzg/cod/main/pak6.pk3 (3 files)
/home/users/rzg/cod/main/pak5.pk3 (4858 files)
/home/users/rzg/cod/main/pak4.pk3 (1668 files)
/home/users/rzg/cod/main/pak3.pk3 (1992 files)
/home/users/rzg/cod/main/pak2.pk3 (694 files)
/home/users/rzg/cod/main/pak1.pk3 (2642 files)
/home/users/rzg/cod/main/pak0.pk3 (12828 files)
/home/users/rzg/cod/main
/home/users/rzg/cod/main/localized_english_pak1.pk3 (3736 files)
/home/users/rzg/cod/main/localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
29667 files in pk3 files
Sys_LoadDll(/home/enforcer/.callofduty/main/game.mp.i386.so)... failed
Sys_LoadDll(/home/users/rzg/cod/main/game.mp.i386.so)... ok
Sys_LoadDll(game) found **vmMain** at  0x48a6add4
Sys_LoadDll(game) succeeded!
------- Game Initialization -------
gamename: main
gamedate: Nov 13 2003
0 teams with 0 entities
-----------------------------------
-----------------------------------
Resolving codmaster.activision.com
codmaster.activision.com resolved to 63.146.124.59:20510
Sending heartbeat to codmaster.activision.com
SV packet 62.197.75.223:28960 : getinfo
Hitch warning: 2660 msec frame time
Warning: cvar "scr_allow_vote" given initial values: "1" and "0"
SV packet 67.23.100.117:28960 : getinfo
SV packet 80.222.115.253:28960 : getinfo
SV packet 81.79.133.224:28960 : getinfo
SV packet 213.251.108.27:28960 : getinfo
SV packet 81.49.72.247:28960 : getinfo
SV packet 217.42.178.59:28960 : getinfo
SV packet 80.199.171.58:28960 : getinfo
SV packet 141.30.225.46:2688 : getstatus
SV packet 141.30.225.46:2688 : getstatus
SV packet 141.30.225.46:2688 : getstatus
SV packet 80.137.111.188:28960 : getinfo
SV packet 80.248.116.164:28960 : getinfo
SV packet 212.20.141.66:-18618 : getstatus
SV packet 217.225.5.108:28960 : getinfo
SV packet 217.238.97.159:28960 : getinfo
SV packet 81.84.112.133:28960 : getinfo
SV packet 217.238.93.29:28960 : getinfo
SV packet 172.180.66.3:28960 : getinfo
SV packet 62.79.142.167:28960 : getinfo
SV packet 217.120.118.210:3202 : getstatus
SV packet 68.10.176.57:28960 : getinfo
SV packet 141.30.225.46:2693 : getstatus
SV packet 141.30.225.46:2693 : getstatus
SV packet 141.30.225.46:2693 : getstatus
SV packet 141.30.225.46:2694 : getstatus
SV packet 81.128.39.32:-32662 : getinfo
SV packet 80.160.94.80:17292 : getinfo
SV packet 141.30.225.46:28960 : getchallenge
Resolving codauthorize.activision.com
codauthorize.activision.com resolved to 63.146.124.59:20500
sending getIpAuthorize for 141.30.225.46:28960
SV packet 24.10.47.97:28960 : getinfo
SV packet 80.36.58.80:28960 : getinfo
SV packet 63.146.124.59:20500 : ipAuthorize
SV packet 141.30.225.46:28960 : getchallenge
sending getIpAuthorize for 141.30.225.46:28960
SV packet 63.146.124.59:20500 : ipAuthorize
SV packet 141.30.225.46:28960 : getchallenge
sending getIpAuthorize for 141.30.225.46:28960
SV packet 62.80.116.156:28960 : getinfo
SV packet 63.146.124.59:20500 : ipAuthorize
SV packet 211.242.234.14:28960 : getinfo
SV packet 217.42.165.218:28960 : getinfo
SV packet 141.30.225.46:28960 : getchallenge
sending getIpAuthorize for 141.30.225.46:28960
SV packet 63.146.124.59:20500 : ipAuthorize
SV packet 80.222.115.253:28960 : getinfo
SV packet 210.82.111.67:-9474 : getinfo
SV packet 213.15.69.3:8272 : getstatus
SV packet 194.251.249.103:27243 : getstatus
SV packet 220.70.179.59:28960 : getinfo
SV packet 81.204.170.19:10245 : getinfo
SV packet 80.13.60.37:28960 : getinfo
SV packet 68.2.198.22:-32503 : getinfo
SV packet 66.153.61.227:-4682 : getstatus
SV packet 217.85.240.233:16701 : getinfo
SV packet 213.224.141.87:28960 : getinfo
SV packet 24.202.80.233:28960 : getinfo
SV packet 217.149.102.82:10532 : getstatus
SV packet 68.164.152.122:28960 : getinfo
SV packet 68.110.74.76:28960 : getinfo
SV packet 213.17.38.18:-387 : getinfo
SV packet 62.243.148.217:28960 : getinfo
SV packet 172.180.66.3:28960 : getinfo
SV packet 80.181.205.126:1145 : getinfo
SV packet 66.124.225.44:28960 : getinfo
SV packet 213.203.74.206:3831 : getstatus
SV packet 194.251.249.103:27243 : getstatus
SV packet 150.101.114.202:-2647 : getstatus
SV packet 217.211.109.109:28960 : getinfo
SV packet 24.202.80.233:28960 : getinfo
SV packet 80.201.194.146:28960 : getinfo
SV packet 213.203.74.206:28960 : getchallenge
sending getIpAuthorize for 213.203.74.206:28960
SV packet 63.146.124.59:20500 : ipAuthorize
SV packet 213.203.74.206:28960 : getchallenge
sending getIpAuthorize for 213.203.74.206:28960
SV packet 63.146.124.59:20500 : ipAuthorize
SV packet 62.195.48.46:23014 : getstatus
SV packet 81.76.160.103:28960 : getinfo
SV packet 213.203.74.206:28960 : getchallenge
sending getIpAuthorize for 213.203.74.206:28960
SV packet 63.146.124.59:20500 : ipAuthorize
SV packet 213.203.74.206:28960 : getchallenge
sending getIpAuthorize for 213.203.74.206:28960
SV packet 63.146.124.59:20500 : ipAuthorize
SV packet 68.18.88.133:-15434 : getinfo
SV packet 220.70.179.59:28960 : getinfo
SV packet 213.203.74.206:28960 : getchallenge
sending getIpAuthorize for 213.203.74.206:28960
SV packet 63.146.124.59:20500 : ipAuthorize
SV packet 217.123.76.114:28960 : getinfo
SV packet 81.83.113.196:28960 : getinfo
SV packet 210.82.111.67:-7813 : getinfo
SV packet 213.203.74.206:28960 : getchallenge
sending getIpAuthorize for 213.203.74.206:28960
SV packet 63.146.124.59:20500 : ipAuthorize
SV packet 213.203.74.206:28960 : getchallenge
sending getIpAuthorize for 213.203.74.206:28960
SV packet 63.146.124.59:20500 : ipAuthorize
SV packet 62.194.233.77:28960 : getinfo
SV packet 213.203.74.206:28960 : getchallenge
sending getIpAuthorize for 213.203.74.206:28960
SV packet 63.146.124.59:20500 : ipAuthorize
SV packet 80.110.10.192:28960 : getinfo
SV packet 80.163.37.125:1484 : getstatus
SV packet 61.63.48.124:16896 : getinfo
SV packet 217.42.178.59:28960 : getinfo
sending getIpAuthorize for 212.194.177.31:28960
SV packet 63.146.124.59:20500 : ipAuthorize
SV packet 212.194.177.31:28960 : connect
SVC_DirectConnect ()
Client 0 connecting with 100 challenge ping

The last guy can connect without any problems without any reason i see.
I dont see any problem why it behaves that way.

Some more details.

About the Server:
    Server is visible on game spy.
    Server is located in France.
    Server is an Dual System with high memory support in Kernel.


About the Players.

The Player that can connect i dont know. Its a customer.
The 141.30.225.46 is me.
Im using the key from an original German version.
My Network setup is a kind of tricky. My internal ip is not the internet
  ip. I also have 2 external ips.
But the rigth ip is authed – it is the one i use on SNat for that
connection so no problem as far as i can see.
I can join some other Servers also some in USA. Im not sure that they
all check the key but some will do i think.

It looks that i dont have that Problem on Windows based Servers.

Maybe you can explain little more how auth is working
(if not because security - well)

So it is working for most of our customers but not for me who is sitting
behind an linux router. (Yes my setup is ok i can play on non key
checking servers and other games and stuff - if you want you can see an
tcpdump)
I also know a person with same problem and direct connected windows machine.

If you need more details please let me know but man I really want to get
this problem solved.

Cya and THX for ANY ideas.
Daniel

PS: you are very welcome to make any test you like we also can talk
about monitored ssh access.











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