AW: [cod] Server help Please

Timo Paterson kenny at buzz-t-hard.de
Sat Nov 22 13:32:01 EST 2003


Anthony Quon wrote:
> You just need a +map_rotate at the end of your startup line.
> ----- Original Message -----
> From: "Macris, TheodorX N" <theodorx.n.macris at intel.com>
> To: <cod at icculus.org>
> Sent: Friday, November 21, 2003 9:10 PM
> Subject: [cod] Server help Please
> 
> 
>> Im just getting this running and it seems real similar to my SoF2
>> servers, but it is hanging I think. This is what I get (and then it
>> justs sits there) I am still checking on the status of port 28960
>> (do I need this if I run the game on port 20110?)):
>> 
>> #--#./cod_lnxded +set net_port 20110 +exec server.cfg
>> 
>> COD MP 1.1 build linux-i386 Nov 13 2003
>> ----- FS_Startup -----
>> Current search path:
>> /home/cod/.callofduty/main
>> /home/cod/main/pak6.pk3 (3 files)
>> /home/cod/main/pak5.pk3 (4858 files)
>> /home/cod/main/pak4.pk3 (1668 files)
>> /home/cod/main/pak3.pk3 (1992 files)
>> /home/cod/main/pak2.pk3 (694 files)
>> /home/cod/main/pak1.pk3 (2642 files)
>> /home/cod/main/pak0.pk3 (12828 files)
>> /home/cod/main
>> /home/cod/main/localized_english_pak1.pk3 (3736 files)
>> /home/cod/main/localized_english_pak0.pk3 (1204 files)
>> 
>> File Handles:
>> ----------------------
>> 29625 files in pk3 files
>> execing default_mp.cfg
>> couldn't exec language.cfg
>> couldn't exec config_mp_server.cfg
>> couldn't exec autoexec_mp.cfg
>> Hunk_Clear: reset the hunk ok
>> Opening IP socket: localhost:20110
>> Hostname: pdxllc.pdxclan.com
>> Alias: pdxllc
>> IP: 216.183.109.45
>> --- Common Initialization Complete ---
>> Started tty console (use +set ttycon 0 to disable)
>> execing server.cfg
>> 
>> Netstat returns this. I am running on port 20110.:
>> Active Internet connections (servers and established)
>> Proto Recv-Q Send-Q Local Address           Foreign Address
>> State udp        0      0 *:20110                 *:*
>> 
>> 
>> If I then type
>> #map mp_chateau
>> I get this
>> 
>> Hunk_Clear: reset the hunk ok
>> ----- FS_Startup -----
>> Current search path:
>> /home/cod/.callofduty/main
>> /home/cod/main/pak6.pk3 (3 files)
>> /home/cod/main/pak5.pk3 (4858 files)
>> /home/cod/main/pak4.pk3 (1668 files)
>> /home/cod/main/pak3.pk3 (1992 files)
>> /home/cod/main/pak2.pk3 (694 files)
>> /home/cod/main/pak1.pk3 (2642 files)
>> /home/cod/main/pak0.pk3 (12828 files)
>> /home/cod/main
>> /home/cod/main/localized_english_pak1.pk3 (3736 files)
>> /home/cod/main/localized_english_pak0.pk3 (1204 files)
>> 
>> File Handles:
>> ----------------------
>> 29625 files in pk3 files
>> Sys_LoadDll(/home/cod/.callofduty/main/game.mp.i386.so)... failed
>> Sys_LoadDll(/home/cod/main/game.mp.i386.so)... ok
>> Sys_LoadDll(game) found **vmMain** at  0x40970dd4
>> Sys_LoadDll(game) succeeded!
>> ------- Game Initialization -------
>> gamename: main
>> gamedate: Nov 13 2003
>> 0 teams with 0 entities
>> -----------------------------------
>> -----------------------------------
>> Hitch warning: 4280 msec frame time
>> Resolving codmaster.activision.com
>> codmaster.activision.com resolved to 63.146.124.59:20510
>> Sending heartbeat to codmaster.activision.com
>> 
>> So, now the game IS running and I can connect to it via IP, but not
>> via the server browser. Help on any of these issues would be great.
>> 1. why isn't map being loaded automatically.
>> 2. why no master server listing.
>> 3. does anyone have a complete list of the ports needed
>> 
>> 
>> [cod at pdxllc cod]$ cat server.cfg
>> seta sv_hostname "{LLC}WestCoast" // name of your server as listed
>> in the in game browser seta g_privatepassword "" // set your private
>> password here, works with sv_privateclients seta rconPassword "" //
>> set your rcon password 
>> seta g_log "server.log" // what you wish to name your log file
>> seta protocol "1"
>> seta sv_pure "1"  // pure servers, will not allow anyone to play on
>> your server with custom pk3 files loaded into their main dir.
>> seta g_logsync "0"
>> seta sv_gamespy "1" // 1 = your server will be listed on gamespy 0 =
>> your server will not be listed on gamespy
>> seta sv_floodprotect "1"
>> seta g_forceteamspectate "1"
>> seta sv_invulnerabletime "3"
>> seta g_teamkillwarn "3" // number of team kills before a warning is
>> issued seta g_teamkillkick "5"  // number of team kills before
>> client is kicked seta g_teamswitchdelay "10" seta sv_maxping "250"
>> // max ping a client can have to connect to yoru server, only
>> checked when client is joining 
>> seta sv_maxrate "10000" // bandwidth your server is allowing for each
>> client. Please see other guide on how to calculate this
>> 
>> seta scr_motd "HTTP://WWW.LLC-OPS.NET" // this will be displayed on
>> the server menu when clients join seta sv_maxclients "20" // Max
>> number of players 
>> seta sv_privateclients "2" // leave blank unless you wish to have
>> private clients on your server.
>> seta g_password ""  // game password if you want a private server
>> seta g_allowvote "0"
>> 
>> 
>> //General Game Default Deion
>> seta scr_allow_bar "1" //0 - disable weapon 1 - enable weapon
>> seta scr_allow_bren "1"
>> seta scr_allow_enfield "1"
>> seta scr_allow_fg42 "1"
>> seta scr_allow_kar98k "1"
>> seta scr_allow_kar98ksniper "1"
>> seta scr_allow_m1carbine "1"
>> seta scr_allow_m1garand "1"
>> seta scr_allow_mp40 "1"
>> seta scr_allow_mp44 "1"
>> seta scr_allow_nagant "1"
>> seta scr_allow_nagantsniper "1"
>> seta scr_allow_panzerfaust "0"
>> seta scr_allow_ppsh "1"
>> seta scr_allow_springfield "1"
>> seta scr_allow_sten "1"
>> seta scr_allow_thompson "1"
>> seta scr_allow_vote "0" //Allow call voting
>> seta scr_drawfriend "1" //Draws a team icon over teammates
>> seta scr_forcerespawn "0" //Force respawning - DM & TDM
>> seta scr_friendlyfire "2" //0 - off 1 - on 2 - reflect damage
>> 
>> 
>> //Behind Enemy Lines Default Deion
>> seta scr_bel_alivepointtime "10" //Number of seconds to get a point
>> for staying alive as allied seta scr_bel_scorelimit "50" //Map score
>> limit 
>> seta scr_bel_timelimit "20" //Map time limit, in minutes - 0 to 1440
>> 
>> //Deathmatch Default Deion
>> seta scr_dm_scorelimit "250" //Map score limit
>> seta scr_dm_timelimit "20" //Map time limit - 0 to 1440, in minutes
>> 
>> //Retrieval Default Deion
>> seta scr_re_graceperiod "15" //Time at round start where spawning and
>> weapon choosing is still allowed, 0 - 60 in seconds
>> seta scr_re_roundlength "10" //Map round length in minutes
>> seta scr_re_roundlimit "5" //Max Number of round wins per map
>> seta scr_re_scorelimit "0" //Map score limit
>> seta scr_re_showcarrier "0" //Show the objective carrier on compass
>> seta scr_re_timelimit "15" //Map time limit, in minutes - 0 to 1440
>> 
>> //Search and Destroy Default Deion
>> seta scr_sd_graceperiod "15" //Time at round start where spawning and
>> weapon choosing is still allowed, 0 - 60 seconds
>> seta scr_sd_roundlength "10" //round length
>> seta scr_sd_roundlimit "5" //Max Number of round wins per map
>> seta scr_sd_scorelimit "0" //Map team score limit per map
>> seta scr_sd_timelimit "15" //Map time limit, in minutes - 0 to 1440
>> 
>> //Team Deathmatch Default Deion
>> seta scr_tdm_scorelimit "300" //Map score limit
>> seta scr_tdm_timelimit "25"
>> 
>> //  Map Rotation
>> set sv_mapRotation "gametype sd map mp_brecourt gametype sd map
>> mp_carentan gametype sd map mp_dawnville gametype sd map mp_depot
>> gametype sd map mp_harbor gametype sd map mp_hurtgen gametype sd map
>> mp_pavlov gametype sd map mp_railyard gametype sd map mp_rocket "
>> set sv_mapRotationCurrentmap "mp_brecourt "

i use this:

nohup ./cod_lnxded +set dedicated 1 +com_hunkMegs 92 +exec my_server.cfg
+map_rotate>/dev/null &

put this line into a shell script and start it.

hf & mfg kenny




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