[cod] Server help Please

Jake mjtorr at cox.net
Sat Nov 22 05:38:26 EST 2003


Any other ways?
----- Original Message -----
From: "Willem van der Poel" <willem at snt.utwente.nl>
To: <cod at icculus.org>
Sent: Saturday, November 22, 2003 4:11 AM
Subject: Re: [cod] Server help Please


> Well you could try and host the server in "screen"
> asin:
> screen -A -m -d -S <name> <what to execute>
> When you are done with that you can recall the servers console by typing
> "screen -x <name>" And close it again by pressing "ctrl + a + d" (detach
the
> screen).
>
> Regards,
>
> William
> Gamescom // FTPcom // Goldenstrike head admin
> mail: willem at snt.utwente.nl
> PGP: 0x0A233B8A
>
> ----- Original Message -----
> From: "Jake" <mjtorr at cox.net>
> To: <cod at icculus.org>
> Sent: Saturday, November 22, 2003 10:41 AM
> Subject: Re: [cod] Server help Please
>
>
> > What do I add to the command so that when I close my SSH client it
doesn't
> > stop the server?
> > ----- Original Message -----
> > From: "Sac" <sac at jolt.co.uk>
> > To: <cod at icculus.org>
> > Sent: Saturday, November 22, 2003 3:10 AM
> > Subject: RE: [cod] Server help Please
> >
> >
> > > Quick comment on the command line and server.cfg. Don't use the name
> > > server.cfg as that filename already exists in pak0.pk3. Also add
> > +map_rotate
> > > to the command line to initiate the map rotation.
> > >
> > > Rob Ashford aka Sac
> > >
> > > Jolt Public Admin: Call of Duty - RTCW (Head Admin) - Enemy Territory
> > > Irc (QuakeNet):        #CoD.jolt - #rtcw.jolt - #et.jolt
> > > Web:             www.cod.jolt.co.uk - www.rtcw.jolt.co.uk
> > >
> > > -----Original Message-----
> > > From: Macris, TheodorX N [mailto:theodorx.n.macris at intel.com]
> > > Sent: 22 November 2003 02:11
> > > To: cod at icculus.org
> > > Subject: [cod] Server help Please
> > >
> > > Im just getting this running and it seems real similar to my SoF2
> > > servers, but it is hanging I think. This is what I get (and then it
> > > justs sits there) I am still checking on the status of port 28960 (do
I
> > > need this if I run the game on port 20110?)):
> > >
> > > #--#./cod_lnxded +set net_port 20110 +exec server.cfg
> > >
> > > COD MP 1.1 build linux-i386 Nov 13 2003
> > > ----- FS_Startup -----
> > > Current search path:
> > > /home/cod/.callofduty/main
> > > /home/cod/main/pak6.pk3 (3 files)
> > > /home/cod/main/pak5.pk3 (4858 files)
> > > /home/cod/main/pak4.pk3 (1668 files)
> > > /home/cod/main/pak3.pk3 (1992 files)
> > > /home/cod/main/pak2.pk3 (694 files)
> > > /home/cod/main/pak1.pk3 (2642 files)
> > > /home/cod/main/pak0.pk3 (12828 files)
> > > /home/cod/main
> > > /home/cod/main/localized_english_pak1.pk3 (3736 files)
> > > /home/cod/main/localized_english_pak0.pk3 (1204 files)
> > >
> > > File Handles:
> > > ----------------------
> > > 29625 files in pk3 files
> > > execing default_mp.cfg
> > > couldn't exec language.cfg
> > > couldn't exec config_mp_server.cfg
> > > couldn't exec autoexec_mp.cfg
> > > Hunk_Clear: reset the hunk ok
> > > Opening IP socket: localhost:20110
> > > Hostname: pdxllc.pdxclan.com
> > > Alias: pdxllc
> > > IP: 216.183.109.45
> > > --- Common Initialization Complete ---
> > > Started tty console (use +set ttycon 0 to disable)
> > > execing server.cfg
> > >
> > > Netstat returns this. I am running on port 20110.:
> > > Active Internet connections (servers and established)
> > > Proto Recv-Q Send-Q Local Address           Foreign Address
> > > State udp        0      0 *:20110                 *:*
> > >
> > >
> > > If I then type
> > > #map mp_chateau
> > > I get this
> > >
> > > Hunk_Clear: reset the hunk ok
> > > ----- FS_Startup -----
> > > Current search path:
> > > /home/cod/.callofduty/main
> > > /home/cod/main/pak6.pk3 (3 files)
> > > /home/cod/main/pak5.pk3 (4858 files)
> > > /home/cod/main/pak4.pk3 (1668 files)
> > > /home/cod/main/pak3.pk3 (1992 files)
> > > /home/cod/main/pak2.pk3 (694 files)
> > > /home/cod/main/pak1.pk3 (2642 files)
> > > /home/cod/main/pak0.pk3 (12828 files)
> > > /home/cod/main
> > > /home/cod/main/localized_english_pak1.pk3 (3736 files)
> > > /home/cod/main/localized_english_pak0.pk3 (1204 files)
> > >
> > > File Handles:
> > > ----------------------
> > > 29625 files in pk3 files
> > > Sys_LoadDll(/home/cod/.callofduty/main/game.mp.i386.so)... failed
> > > Sys_LoadDll(/home/cod/main/game.mp.i386.so)... ok
> > > Sys_LoadDll(game) found **vmMain** at  0x40970dd4
> > > Sys_LoadDll(game) succeeded!
> > > ------- Game Initialization -------
> > > gamename: main
> > > gamedate: Nov 13 2003
> > > 0 teams with 0 entities
> > > -----------------------------------
> > > -----------------------------------
> > > Hitch warning: 4280 msec frame time
> > > Resolving codmaster.activision.com
> > > codmaster.activision.com resolved to 63.146.124.59:20510
> > > Sending heartbeat to codmaster.activision.com
> > >
> > > So, now the game IS running and I can connect to it via IP, but not
via
> > > the server browser. Help on any of these issues would be great.
> > > 1. why isn't map being loaded automatically.
> > > 2. why no master server listing.
> > > 3. does anyone have a complete list of the ports needed
> > >
> > >
> > > [cod at pdxllc cod]$ cat server.cfg
> > > seta sv_hostname "{LLC}WestCoast" // name of your server as listed in
> > > the in game browser
> > > seta g_privatepassword "" // set your private password here, works
with
> > > sv_privateclients
> > > seta rconPassword "" // set your rcon password
> > > seta g_log "server.log" // what you wish to name your log file
> > > seta protocol "1"
> > > seta sv_pure "1"  // pure servers, will not allow anyone to play on
your
> > > server with custom pk3 files loaded into their main dir.
> > > seta g_logsync "0"
> > > seta sv_gamespy "1" // 1 = your server will be listed on gamespy 0 =
> > > your server will not be listed on gamespy
> > > seta sv_floodprotect "1"
> > > seta g_forceteamspectate "1"
> > > seta sv_invulnerabletime "3"
> > > seta g_teamkillwarn "3" // number of team kills before a warning is
> > > issued
> > > seta g_teamkillkick "5"  // number of team kills before client is
kicked
> > > seta g_teamswitchdelay "10"
> > > seta sv_maxping "250" // max ping a client can have to connect to yoru
> > > server, only checked when client is joining
> > > seta sv_maxrate "10000" // bandwidth your server is allowing for each
> > > client. Please see other guide on how to calculate this
> > >
> > > seta scr_motd "HTTP://WWW.LLC-OPS.NET" // this will be displayed on
the
> > > server menu when clients join
> > > seta sv_maxclients "20" // Max number of players
> > > seta sv_privateclients "2" // leave blank unless you wish to have
> > > private clients on your server.
> > > seta g_password ""  // game password if you want a private server
> > > seta g_allowvote "0"
> > >
> > >
> > > //General Game Default Deion
> > > seta scr_allow_bar "1" //0 - disable weapon 1 - enable weapon
> > > seta scr_allow_bren "1"
> > > seta scr_allow_enfield "1"
> > > seta scr_allow_fg42 "1"
> > > seta scr_allow_kar98k "1"
> > > seta scr_allow_kar98ksniper "1"
> > > seta scr_allow_m1carbine "1"
> > > seta scr_allow_m1garand "1"
> > > seta scr_allow_mp40 "1"
> > > seta scr_allow_mp44 "1"
> > > seta scr_allow_nagant "1"
> > > seta scr_allow_nagantsniper "1"
> > > seta scr_allow_panzerfaust "0"
> > > seta scr_allow_ppsh "1"
> > > seta scr_allow_springfield "1"
> > > seta scr_allow_sten "1"
> > > seta scr_allow_thompson "1"
> > > seta scr_allow_vote "0" //Allow call voting
> > > seta scr_drawfriend "1" //Draws a team icon over teammates
> > > seta scr_forcerespawn "0" //Force respawning - DM & TDM
> > > seta scr_friendlyfire "2" //0 - off 1 - on 2 - reflect damage
> > >
> > >
> > > //Behind Enemy Lines Default Deion
> > > seta scr_bel_alivepointtime "10" //Number of seconds to get a point
for
> > > staying alive as allied
> > > seta scr_bel_scorelimit "50" //Map score limit
> > > seta scr_bel_timelimit "20" //Map time limit, in minutes - 0 to 1440
> > >
> > > //Deathmatch Default Deion
> > > seta scr_dm_scorelimit "250" //Map score limit
> > > seta scr_dm_timelimit "20" //Map time limit - 0 to 1440, in minutes
> > >
> > > //Retrieval Default Deion
> > > seta scr_re_graceperiod "15" //Time at round start where spawning and
> > > weapon choosing is still allowed, 0 - 60 in seconds
> > > seta scr_re_roundlength "10" //Map round length in minutes
> > > seta scr_re_roundlimit "5" //Max Number of round wins per map
> > > seta scr_re_scorelimit "0" //Map score limit
> > > seta scr_re_showcarrier "0" //Show the objective carrier on compass
> > > seta scr_re_timelimit "15" //Map time limit, in minutes - 0 to 1440
> > >
> > > //Search and Destroy Default Deion
> > > seta scr_sd_graceperiod "15" //Time at round start where spawning and
> > > weapon choosing is still allowed, 0 - 60 seconds
> > > seta scr_sd_roundlength "10" //round length
> > > seta scr_sd_roundlimit "5" //Max Number of round wins per map
> > > seta scr_sd_scorelimit "0" //Map team score limit per map
> > > seta scr_sd_timelimit "15" //Map time limit, in minutes - 0 to 1440
> > >
> > > //Team Deathmatch Default Deion
> > > seta scr_tdm_scorelimit "300" //Map score limit
> > > seta scr_tdm_timelimit "25"
> > >
> > > //  Map Rotation
> > > set sv_mapRotation "gametype sd map mp_brecourt gametype sd map
> > > mp_carentan gametype sd map mp_dawnville gametype sd map mp_depot
> > > gametype sd map mp_harbor gametype sd map mp_hurtgen gametype sd map
> > > mp_pavlov gametype sd map mp_railyard gametype sd map mp_rocket "
> > > set sv_mapRotationCurrentmap "mp_brecourt "
> > >
> >
>
>




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