[cod] Server help Please

Jake mjtorr at cox.net
Sat Nov 22 04:41:51 EST 2003


What do I add to the command so that when I close my SSH client it doesn't
stop the server?
----- Original Message -----
From: "Sac" <sac at jolt.co.uk>
To: <cod at icculus.org>
Sent: Saturday, November 22, 2003 3:10 AM
Subject: RE: [cod] Server help Please


> Quick comment on the command line and server.cfg. Don't use the name
> server.cfg as that filename already exists in pak0.pk3. Also add
+map_rotate
> to the command line to initiate the map rotation.
>
> Rob Ashford aka Sac
>
> Jolt Public Admin: Call of Duty - RTCW (Head Admin) - Enemy Territory
> Irc (QuakeNet):        #CoD.jolt - #rtcw.jolt - #et.jolt
> Web:             www.cod.jolt.co.uk - www.rtcw.jolt.co.uk
>
> -----Original Message-----
> From: Macris, TheodorX N [mailto:theodorx.n.macris at intel.com]
> Sent: 22 November 2003 02:11
> To: cod at icculus.org
> Subject: [cod] Server help Please
>
> Im just getting this running and it seems real similar to my SoF2
> servers, but it is hanging I think. This is what I get (and then it
> justs sits there) I am still checking on the status of port 28960 (do I
> need this if I run the game on port 20110?)):
>
> #--#./cod_lnxded +set net_port 20110 +exec server.cfg
>
> COD MP 1.1 build linux-i386 Nov 13 2003
> ----- FS_Startup -----
> Current search path:
> /home/cod/.callofduty/main
> /home/cod/main/pak6.pk3 (3 files)
> /home/cod/main/pak5.pk3 (4858 files)
> /home/cod/main/pak4.pk3 (1668 files)
> /home/cod/main/pak3.pk3 (1992 files)
> /home/cod/main/pak2.pk3 (694 files)
> /home/cod/main/pak1.pk3 (2642 files)
> /home/cod/main/pak0.pk3 (12828 files)
> /home/cod/main
> /home/cod/main/localized_english_pak1.pk3 (3736 files)
> /home/cod/main/localized_english_pak0.pk3 (1204 files)
>
> File Handles:
> ----------------------
> 29625 files in pk3 files
> execing default_mp.cfg
> couldn't exec language.cfg
> couldn't exec config_mp_server.cfg
> couldn't exec autoexec_mp.cfg
> Hunk_Clear: reset the hunk ok
> Opening IP socket: localhost:20110
> Hostname: pdxllc.pdxclan.com
> Alias: pdxllc
> IP: 216.183.109.45
> --- Common Initialization Complete ---
> Started tty console (use +set ttycon 0 to disable)
> execing server.cfg
>
> Netstat returns this. I am running on port 20110.:
> Active Internet connections (servers and established)
> Proto Recv-Q Send-Q Local Address           Foreign Address
> State udp        0      0 *:20110                 *:*
>
>
> If I then type
> #map mp_chateau
> I get this
>
> Hunk_Clear: reset the hunk ok
> ----- FS_Startup -----
> Current search path:
> /home/cod/.callofduty/main
> /home/cod/main/pak6.pk3 (3 files)
> /home/cod/main/pak5.pk3 (4858 files)
> /home/cod/main/pak4.pk3 (1668 files)
> /home/cod/main/pak3.pk3 (1992 files)
> /home/cod/main/pak2.pk3 (694 files)
> /home/cod/main/pak1.pk3 (2642 files)
> /home/cod/main/pak0.pk3 (12828 files)
> /home/cod/main
> /home/cod/main/localized_english_pak1.pk3 (3736 files)
> /home/cod/main/localized_english_pak0.pk3 (1204 files)
>
> File Handles:
> ----------------------
> 29625 files in pk3 files
> Sys_LoadDll(/home/cod/.callofduty/main/game.mp.i386.so)... failed
> Sys_LoadDll(/home/cod/main/game.mp.i386.so)... ok
> Sys_LoadDll(game) found **vmMain** at  0x40970dd4
> Sys_LoadDll(game) succeeded!
> ------- Game Initialization -------
> gamename: main
> gamedate: Nov 13 2003
> 0 teams with 0 entities
> -----------------------------------
> -----------------------------------
> Hitch warning: 4280 msec frame time
> Resolving codmaster.activision.com
> codmaster.activision.com resolved to 63.146.124.59:20510
> Sending heartbeat to codmaster.activision.com
>
> So, now the game IS running and I can connect to it via IP, but not via
> the server browser. Help on any of these issues would be great.
> 1. why isn't map being loaded automatically.
> 2. why no master server listing.
> 3. does anyone have a complete list of the ports needed
>
>
> [cod at pdxllc cod]$ cat server.cfg
> seta sv_hostname "{LLC}WestCoast" // name of your server as listed in
> the in game browser
> seta g_privatepassword "" // set your private password here, works with
> sv_privateclients
> seta rconPassword "" // set your rcon password
> seta g_log "server.log" // what you wish to name your log file
> seta protocol "1"
> seta sv_pure "1"  // pure servers, will not allow anyone to play on your
> server with custom pk3 files loaded into their main dir.
> seta g_logsync "0"
> seta sv_gamespy "1" // 1 = your server will be listed on gamespy 0 =
> your server will not be listed on gamespy
> seta sv_floodprotect "1"
> seta g_forceteamspectate "1"
> seta sv_invulnerabletime "3"
> seta g_teamkillwarn "3" // number of team kills before a warning is
> issued
> seta g_teamkillkick "5"  // number of team kills before client is kicked
> seta g_teamswitchdelay "10"
> seta sv_maxping "250" // max ping a client can have to connect to yoru
> server, only checked when client is joining
> seta sv_maxrate "10000" // bandwidth your server is allowing for each
> client. Please see other guide on how to calculate this
>
> seta scr_motd "HTTP://WWW.LLC-OPS.NET" // this will be displayed on the
> server menu when clients join
> seta sv_maxclients "20" // Max number of players
> seta sv_privateclients "2" // leave blank unless you wish to have
> private clients on your server.
> seta g_password ""  // game password if you want a private server
> seta g_allowvote "0"
>
>
> //General Game Default Deion
> seta scr_allow_bar "1" //0 - disable weapon 1 - enable weapon
> seta scr_allow_bren "1"
> seta scr_allow_enfield "1"
> seta scr_allow_fg42 "1"
> seta scr_allow_kar98k "1"
> seta scr_allow_kar98ksniper "1"
> seta scr_allow_m1carbine "1"
> seta scr_allow_m1garand "1"
> seta scr_allow_mp40 "1"
> seta scr_allow_mp44 "1"
> seta scr_allow_nagant "1"
> seta scr_allow_nagantsniper "1"
> seta scr_allow_panzerfaust "0"
> seta scr_allow_ppsh "1"
> seta scr_allow_springfield "1"
> seta scr_allow_sten "1"
> seta scr_allow_thompson "1"
> seta scr_allow_vote "0" //Allow call voting
> seta scr_drawfriend "1" //Draws a team icon over teammates
> seta scr_forcerespawn "0" //Force respawning - DM & TDM
> seta scr_friendlyfire "2" //0 - off 1 - on 2 - reflect damage
>
>
> //Behind Enemy Lines Default Deion
> seta scr_bel_alivepointtime "10" //Number of seconds to get a point for
> staying alive as allied
> seta scr_bel_scorelimit "50" //Map score limit
> seta scr_bel_timelimit "20" //Map time limit, in minutes - 0 to 1440
>
> //Deathmatch Default Deion
> seta scr_dm_scorelimit "250" //Map score limit
> seta scr_dm_timelimit "20" //Map time limit - 0 to 1440, in minutes
>
> //Retrieval Default Deion
> seta scr_re_graceperiod "15" //Time at round start where spawning and
> weapon choosing is still allowed, 0 - 60 in seconds
> seta scr_re_roundlength "10" //Map round length in minutes
> seta scr_re_roundlimit "5" //Max Number of round wins per map
> seta scr_re_scorelimit "0" //Map score limit
> seta scr_re_showcarrier "0" //Show the objective carrier on compass
> seta scr_re_timelimit "15" //Map time limit, in minutes - 0 to 1440
>
> //Search and Destroy Default Deion
> seta scr_sd_graceperiod "15" //Time at round start where spawning and
> weapon choosing is still allowed, 0 - 60 seconds
> seta scr_sd_roundlength "10" //round length
> seta scr_sd_roundlimit "5" //Max Number of round wins per map
> seta scr_sd_scorelimit "0" //Map team score limit per map
> seta scr_sd_timelimit "15" //Map time limit, in minutes - 0 to 1440
>
> //Team Deathmatch Default Deion
> seta scr_tdm_scorelimit "300" //Map score limit
> seta scr_tdm_timelimit "25"
>
> //  Map Rotation
> set sv_mapRotation "gametype sd map mp_brecourt gametype sd map
> mp_carentan gametype sd map mp_dawnville gametype sd map mp_depot
> gametype sd map mp_harbor gametype sd map mp_hurtgen gametype sd map
> mp_pavlov gametype sd map mp_railyard gametype sd map mp_rocket "
> set sv_mapRotationCurrentmap "mp_brecourt "
>




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