[cod] New Linux COD server crash!

Bryan Kuhn bryan at infinityward.com
Fri Nov 21 12:30:07 EST 2003


Thats not a linux bug, its a script error. But you shouldn't be
running with developer on unless your developing a mod.

Friday, November 21, 2003, 9:16:13 AM, you wrote:

> Less than 12 hours...

> ******* script runtime error *******
> dead entity is not an entity: (file 'maps\mp\gametypes\tdm.gsc', line 604)
>   lpattacknum = attacker getEntityNumber();
>                 *
> called from:
> (file 'maps\mp\gametypes\tdm.gsc', line 600)
>     checkScoreLimit();
>     *
> called from:
> (file 'maps\mp\gametypes\_callbacksetup.gsc', line 65)
>  [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage,
> sMeansOfDeath, sWeapon, vDir, sHitLoc);
>          *
> ************************************
> ********************
> ERROR: script runtime error
> (see console for details)
> ********************
> ----- Server Shutdown -----
> Sending heartbeat to codmaster.activision.com
> ==== ShutdownGame ====
> ---------------------------
> Hunk_Clear: reset the hunk ok
> status
> Server is not running.






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