[cod] linux server

SalesBBGN sales at thebbgn.net
Mon Nov 17 19:17:19 EST 2003


I'm with you there..I'm waiting for the official release also....



-----Original Message-----
From: Luke [mailto:luke at techfreak.org]
Sent: Monday, November 17, 2003 8:02 PM
To: cod at icculus.org
Subject: RE: [cod] linux server


Not that im ungrateful for the work you do, Ryan.... but
that memory leak is not sustainable - I have to restart
the game process every four hours or it chews through a
gig or ram and then lags badly.

but, I guess if it cant be fixed, it cant be fixed....

Luke / handgrenade

Andy Hoult said:
> Seem to be hints of beginning of December on IWNation.
> (for a patch anyway)
> No mem leak fix til next time around sounds ominous lol :p
>
> Swap: 1052248K av,  678772K used
> # uptime
>  12:04am  up  7:24
>
> Hmmm...lol :) 3gigs of RAM on that too btw :)
>
>
> Regards,
>
> Andy Hoult
> AKA Gonkster
> Jolt Administrator
> www.jolt.co.uk
>
>
> -----Original Message-----
> From: Don Kukral [mailto:dk at donkeypit.com]
> Sent: 17 November 2003 23:55
> To: cod at icculus.org
> Subject: Re: [cod] linux server
>
> Is there any new status on this?  Something other than "It
> has a memory
> leak.. etc etc.."?  Some kind of time frame on a release
> would be much
> appreciated.
>
> -dk
>
> Ryan C. Gordon wrote:
>
>>
>> I just passed on a new build to Activision QA, they're
>> going to hit it
>> hard on Monday and hopefully it'll hit the streets
>> shortly thereafter.
>>
>> For those using the original Linux version, the
>> incorrect udp port
>> binding is fixed, and jumping on someone's head doesn't
>> kill you or
>> teleport you to the sky anymore. Still trying to find
>> that memory
>> leak, Steve; that'll probably get fixed in a later
>> build.
>>
>> --ryan.
>>
>
>
>
>






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