[cod] banning people.

Matthew E. Evans | Computer Networks MEvans at cpunetworks.com
Mon Dec 29 09:44:32 EST 2003


Hence why I said you could dead route them or have your "isp" do it ;-)

On Mon, 29 Dec 2003 09:43:49 -0500
"James Landi" <jim at landi.net> wrote:

> Yes, this was the best way to ban someone in the old MOH days, and works
> wonderfully if you have root access.
> 
> -Jim
> Rudedog
> Codadmin.com
> Mohadmn.com
> 
> 
>  
> -----Original Message-----
> From: Matthew E. Evans | Computer Networks [mailto:MEvans at cpunetworks.com] 
> Sent: Monday, December 29, 2003 9:27 AM
> To: cod at icculus.org
> Subject: Re: [cod] banning people.
> 
> There most certainly is. . . you could always dead route or have that person
> dead routed by your isp:
> 
> Syntax to do this in linux:
> 
> /sbin/route add x.x.x.x gw 127.0.0.1
> 
> We are setting a route so that all network traffic from that host goes to
> localhost, and since cod does not listen on localhost traffic will not get
> routed to him, effectivly banning him.
> 
> However if he has a dynamic ip like most dsl accounts, he can simply
> reconnect, and away he is playing on your server again. If someone really,
> really, really wants to get on your server no method of banning will help
> much. So you have to take a much diffrent aproach to banning, and getting
> rid of someone you don't want playing on your server. This is something that
> can not be taught or explained, and requires alot of patiants at times, but
> it's funner, and keeps you interested in the game rather than getting pissed
> at some dimwit.
> 
> Respectivly Submitted,
> Matt
> 
> On Mon, 29 Dec 2003 09:05:32 -0500
> "James Landi" <jim at landi.net> wrote:
> 
> > There is no working ban feature in CoD right now.  You can only ban a
> name,
> > which if the client changes he can rejoin.  CDkey banning will be part of
> > the next patch, when released..
> > 
> >  
> > 
> > FYI, MOH does not auth, cd keys in any way shape or form.  The key is only
> > required to install the game.
> > 
> >  
> > 
> > -Jim
> > 
> > Rudedog
> > 
> > Codadmin.com
> > 
> > Mohadmin.com
> > 
> >  
> > 
> >   _____  
> > 
> > From: delogic @ CODBoards [mailto:delogic at codboards.com] 
> > Sent: Monday, December 29, 2003 1:22 AM
> > To: cod at icculus.org
> > Subject: RE: [cod] banning people.
> > 
> >  
> > 
> > Thanks. But client number is not unique, correct? Or is it the slot
> number?
> > 
> >  
> > 
> > Regards,
> > 
> > deLogic.
> > 
> > Admin - COD Boards
> > 
> > http://www.codboards.com/
> > 
> > The first dedicated community for Call Of Duty.
> > 
> >  
> > 
> >  
> > 
> > -----Original Message-----
> > From: David A. Fuess [mailto:david at fuess.net] 
> > Sent: Monday, December 29, 2003 12:03 AM
> > To: cod at icculus.org
> > Subject: Re: [cod] banning people.
> > 
> >  
> > 
> > To ban players use:
> > 
> > banClient <client number>
> > 
> > or
> > 
> > banUser <player name>
> > 
> > Dave
> > 
> > At 10:37 PM 12/28/2003 -0600, you wrote:
> > 
> > 
> > 
> > 
> > I was wondering what command you could put in..while in RCON to ban a
> player
> > instead of just kicking them.
> > 
> >  
> > 
> >  
> > 
> > Regards,
> > 
> > deLogic.
> > 
> > Admin - COD Boards
> > 
> > http://www.codboards.com/
> > 
> > The first dedicated community for Call Of Duty.
> > 
> >  
> > 
> >  
> > 
> >  
> > 
> > 
> 
> 
> 
> 
> 
> 



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