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<DIV><SPAN class=328540919-23072005><FONT face=Arial color=#0000ff
size=2>Because not everyone enjoys having to spend zillions of hours on end to
really be able to enjoy the game..see everything..fps have always been easier to
jump into it for a few quick games without being uberly restricted. bf2's
unlocks toe that line IMHO, but they had somewhat of a clue and didn't make them
uber-guns or anything.</FONT></SPAN></DIV>
<DIV><SPAN class=328540919-23072005><FONT face=Arial color=#0000ff
size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=328540919-23072005><FONT face=Arial color=#0000ff size=2>My two
cents..I still am on staff roster at what at least was a pretty large rpg
(circle/diku) mud (lord knows I spent enough time at that game!), and have
tried my fair share of mmorpg's over the years, and still remain a fps fan
for those reasons over all.</FONT></SPAN></DIV>
<DIV><SPAN class=328540919-23072005><FONT face=Arial color=#0000ff
size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=328540919-23072005><FONT face=Arial color=#0000ff size=2>I
don't see any other super great games coming out..Nothing's impressed me that
much..I'm waiting for a better pc halo (dont even say unreal) sorta game myself.
Halo kinda sucked imo, but combine it with bf2's better points and it could turn
out pretty cool I'd think.</FONT></SPAN></DIV>
<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
<DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma
size=2>-----Original Message-----<BR><B>From:</B> Mark J. DeFilippis
[mailto:defilm@acm.org]<BR><B>Sent:</B> Saturday, July 23, 2005 12:33
PM<BR><B>To:</B> bf1942@icculus.org<BR><B>Subject:</B> Re: [bf1942] v.103
Announcement<BR><BR></FONT></DIV><FONT size=3><BR>A Tiger never changes it's
stripes.<BR><BR>Surprised? Why? Metal Of Honor. Nuf
said.<BR><BR>We still have no BF2 server up, and the disappointment<BR>has
turned it's focus on me, the multi-game clan founder,<BR>to anger at the game
flaws. But gamers have short memories...<BR><BR>With COD2 in pre-sales
now, and Day of Defeat H/L Mod going<BR>in to Pre-sale for Summer 2005
release, BF2 will be quickly<BR>forgotten. Not even to mention the MMRPG
that are sucking people<BR>from the Genre. WOW, Guilded, Matrix , and
one popping up<BR>daily, How long before someone sees the light and
says:<BR><BR>"Damn, look at the WWII FPS, Imagine a MMRPG where you are<BR>a
soldier in the overall wars of WW2, and Realm's are campaigns,<BR>you have a
career, skill". Honestly, I would dump the clan thing<BR>in a second and
Jump at this. A recent poll on {TRv} website<BR>was almost
unanimous. It could be awesome!<BR><BR>Geez, this is a really good
business idea come to think of it.<BR>Which in my life, since I am always late
on execution, it is<BR>already in development somewhere and not yet
announced.<BR>I am always a step too late... Great strategic vision, as
that<BR>is what I do for a living, and being right is what they pay me
for.<BR>But late on any entrepreneurial execution. Damn.<BR><BR>Anyone
heard anything like this?<BR><BR><BR>Mark J.
DeFilippis<BR>{Trv}Team-Ravage<BR><A href="http://www.team-ravage.com/"
eudora="autourl">www.team-ravage.com<BR><BR><BR></A>At 05:56 PM 7/22/2005, you
wrote:<BR>
<BLOCKQUOTE class=cite cite="" type="cite">> Let *us* test them. Admins
are the best front-line guys to funnel problem<BR>> reports and filter
out the chaff from their users. Look at the way UT2004<BR>> handles
this.<BR>><BR>> Are they paying attention to the bug reports and RFE's
on the technical<BR>> wiki?<BR><BR>I think it's safe to say at this point
that Dice and EA have some serious<BR>issues with communication. EA
also has a particularly nasty habit of not<BR>thinking things through which
almost certainly means that they not only<BR>aren't paying attention to the
bug reports on the wiki but they also don't<BR>care one whit about them
either. One would think that common sense would<BR>drive them to the
same conclusions we have reached about testing new code<BR>yet here we are
receiving the mushroom treatment once again.<BR><BR>Sadly, this isn't the
only issue being ignored. Many here have made other<BR>very simple and
reasonable requests that have yet to be even acknowledged.<BR>After all, how
hard would it be for someone to actually respond to questions<BR>like
whether or not we can expect documentation on the python interface?
It<BR>literally takes 10 seconds to say something like, "I'll check on it
and let<BR>you know next Thursday. I'm really swamped right now." or
"EA won't allow<BR>me to reply to that question." or simply "No, we aren't
going to release<BR>that information." Instead we are forced to rely
on second-hand information<BR>from people who are in EA's inner circle of
ranked server providers (thanks<BR>to you guys for helping spread the word)
and occasional replies to only a<BR>few selected messages from the Dice
crew. The rest of the time we get<BR>nothing at all and are left to
fend for ourselves. The fact that nobody has<BR>addressed some of the
valid issues that have been raised is nothing short of<BR>insulting.
This lack of communication is undeniably deliberate as well as<BR>completely
unprofessional. What I find most unusual is that both
Andreas's<BR>aren't more engaged. We all know them to be reasonable
people who care<BR>about this product yet they are conspicuously
absent. Why they are not<BR>taking the time to sound off on these
issues is quite puzzling indeed.<BR><BR>If true accountability ever becomes
part of the equation we will be able to<BR>expect better results.
Until that happens, I wager we can expect more of<BR>the same
unresponsiveness we have been getting so far. EA has no
incentive<BR>to do anything other than what they're doing right now which
equates to zero<BR>motivation for change. I just hope that someone
proves this theory wrong<BR>and actually takes the initiative to start
working with the community to<BR>make things
better.<BR><BR><BR>Shockwave</FONT></BLOCKQUOTE><X-SIGSEP>
<P></X-SIGSEP><TT>-------------------------------------------------------------------------------<BR>Mark
J.
DeFilippis
defilm@acm.org<BR>
defilm@ieee.org<BR><BR><BR></TT></P></BLOCKQUOTE></BODY></HTML>