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Great job, I'll test it tonight.<br>
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<div class="moz-signature"><big><font face="Verdana" size="-2"><big><!-- SGT -->Mortis<br>
European Tactical Battlefield Forces<!--<a href="http://www.theartofwarfare.net">The Art Of Warfare</a> - BF<br>
The Gryphons--></big></font></big></div>
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Forrest Thiessen schreef:
<blockquote cite="mid42D06499.3070002@alum.mit.edu" type="cite">
<pre wrap="">Paul Bowsher wrote:
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<pre wrap="">Call rcon_invoke('admin.listPlayers') then parse that. Only way at the
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<pre wrap=""><!---->moment
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<pre wrap="">On 6/27/05, Panic <a class="moz-txt-link-rfc2396E" href="mailto:panic@battlefield.no"><panic@battlefield.no></a> wrote:
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<pre wrap="">Does anyone here know how I can access a players keyhash in python? I
find the .getProfileId, and there is of course the .index, but I can't
find anything that has to do with the keyhash. Anyone in the know on
this one?
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Ok, ok. . . I had a need to get at key hashes, so I broke down and wrote
a Python function that uses a regular expression to parse the results of
admin.listPlayers, and posted it on the wiki:
<a class="moz-txt-link-freetext" href="http://bf2.fun-o-matic.org/index.php/Scripts:playerData">http://bf2.fun-o-matic.org/index.php/Scripts:playerData</a>
It puts the results (including key hashes, IP addresses, etc.) into a
Python dictionary, so it should be easy to cut and paste for use it lots
of applications.
--Forrest (aka "Woody")
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