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<DIV><SPAN class=078051820-16062005><FONT face=Arial color=#0000ff size=2>Heck,
can we write a python -> sql connector!? If so, no more parser and LIVE stats
updates! The php end of it is easy if we can get the game feeding events into an
sql database. Maybe even have it funnel all the logs to one sql db then parse
that db for the data we want, still need a parser but might be easier to
manage..Hmmm..</FONT></SPAN></DIV>
<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
<DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma
size=2>-----Original Message-----<BR><B>From:</B> Joe
[mailto:sechon@blackmud.com]<BR><B>Sent:</B> Thursday, June 16, 2005 3:16
PM<BR><B>To:</B> bf1942@icculus.org<BR><B>Subject:</B> RE: [bf1942] BF2 Event
Logging<BR><BR></FONT></DIV>
<DIV><SPAN class=156411120-16062005><FONT face=Arial color=#0000ff size=2>I
asked shiny about supporting bf2 with selectbf and he just avoided the
question, then failed to respond at all. I'm more interested in writing my own
from the ground up than working with that pile of patches. A _LOT_ of work
would be needed to be done to selectbf to bring it to the point where it can
handle bf2's features fully, and well, I just don't see it worthwhile in it's
current state. I've pulled it apart complete including the parser to change
things here and there, and we can do this so much faster by dropping that crap
java parser and moving on I'd say.</FONT></SPAN></DIV>
<BLOCKQUOTE>
<DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma
size=2>-----Original Message-----<BR><B>From:</B> Forrest Thiessen
[mailto:thiessen@alum.mit.edu]<BR><B>Sent:</B> Thursday, June 16, 2005 2:49
PM<BR><B>To:</B> bf1942@icculus.org<BR><B>Subject:</B> Re: [bf1942] BF2
Event Logging<BR><BR></FONT></DIV>Ugh. Looking through some of the
Python stuff, I saw the "hooks" that could be used to do this, so you're
right, it can be done. . . I was kind of hoping BF2 would start out with the
same XML log files that BFV introduced, though, and then left it to the
"community" to take it further.<BR><BR>I guess I'll give some thought to
what it would take to implement BFV-style XML logs. Again,
ugh.<BR><BR>--Forrest<BR><BR><BR>Brigham Stevens wrote:
<BLOCKQUOTE cite=mid42B1D69D.5050108@vikingmind.com type="cite"><PRE wrap="">I believe there is no default logging.
It is something that you have to hook into with python to come up with
an actual log file. EA left it for the community to implement... I'm
hoping that someone (heheh) will fix it up so the log files are close to
the old log format and then we can fix up selectbf easily to do it, but
it might make sense to do something else.
Forrest Thiessen wrote:
</PRE>
<BLOCKQUOTE type="cite"><PRE wrap="">Has anyone figured out how to turn on event logging in the BF2 demo
server? I've tried several obvious things (like sv.serverEventLogging
1), with no joy.
--Forrest
</PRE></BLOCKQUOTE><PRE wrap=""><!---->
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