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<DIV><FONT face=Arial color=#0000ff size=2><A
href="http://largedownloads.ea.com/pub/misc/bfv_1_2_debug.zip">http://largedownloads.ea.com/pub/misc/bfv_1_2_debug.zip</A></FONT></DIV>
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<DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma
size=2>-----Original Message-----<BR><B>From:</B> Brigham Stevens
[mailto:brs@vikingmind.com]<BR><B>Sent:</B> Thursday, March 03, 2005 1:24
PM<BR><B>To:</B> bf1942@icculus.org<BR><B>Subject:</B> Re: [bf1942]
BF1942_debug.exe for 161?<BR><BR></FONT></DIV>Andreas, thanks for your answer!
The link to the 1.6 debug.exe has fallen from EA's site, and I don't believe I
have it anymore, could you please send us one? I am having some problems with
a map I created that works fine when I run locally using the quickpack
launcher to test it, but it fails when I host it on my linux server and I'm
hoping the debug exe will help me discover the problem.<BR><BR>Andreas
Fredriksson wrote:
<BLOCKQUOTE cite=mid4D204F68A11D64409DA0E69C487F1CC4A62A02@gandalf.dice.se
type="cite">
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<P><FONT size=2>There's no significant changes in 1.61 apart from a few
internet-related bug fixes so all mod content will work unmodified with the
1.6 community debug version.<BR><BR>// Andreas<BR><BR>-----Original
Message-----<BR>From: Brigham Stevens [<A
href="mailto:brs@vikingmind.com">mailto:brs@vikingmind.com</A>]<BR>Sent: Wed
3/2/2005 8:55 PM<BR>To: <A class=moz-txt-link-abbreviated
href="mailto:bf1942@icculus.org">bf1942@icculus.org</A><BR>Subject: [bf1942]
BF1942_debug.exe for 161?<BR><BR>Now that we have all moved to 1.6.1 (ok
this was a while ago!) I was<BR>wondering if DICE ever released a debug
build to help debug our mods and<BR>maps. I have not found one anywhere, if
you know where I can find one<BR>thank you for your
help!<BR><BR></FONT></P></BLOCKQUOTE><BR></BLOCKQUOTE></BODY></HTML>