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<HTML><HEAD><TITLE>RE: [bf1942] running mod on dedicated Linux Server</TITLE>
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<DIV><FONT face=Arial size=2>Yer that was just a paste error. Tried your exact
line:</FONT></DIV>
<DIV><FONT face=Arial size=2>Without a file </FONT><FONT face=Arial
size=2>nothing is created, with a file it its not amended.</FONT></DIV>
<DIV><FONT face=Arial size=2>Here's the output from Filemon with a
file:</FONT></DIV>
<DIV><FONT face=Arial
size=2>18:07:30 BfVietnam.exe:3660 DIRECTORY D:\Games\Battlefield
Vietnam\mods\BfVietnam\ SUCCESS FileBothDirectoryInformation:
LevelCheck.con <BR>18:07:30 BfVietnam.exe:3660 OPEN D:\Games\Battlefield
Vietnam\mods\BfVietnam\LevelCheck.con SUCCESS Options: Open
Access:
All <BR>18:07:30 BfVietnam.exe:3660 DIRECTORY D:\Games\Battlefield
Vietnam\mods\BfVietnam\ SUCCESS FileBothDirectoryInformation:
LevelCheck.con <BR>18:07:30 BfVietnam.exe:3660 QUERY
INFORMATION D:\Games\Battlefield
Vietnam\mods\BfVietnam\LevelCheck.con SUCCESS Length:
8933 <BR>18:07:30 BfVietnam.exe:3660 READ
D:\Games\Battlefield
Vietnam\mods\BfVietnam\LevelCheck.con SUCCESS Offset: 0 Length:
65536 <BR>18:07:30 BfVietnam.exe:3660 CLOSE D:\Games\Battlefield
Vietnam\mods\BfVietnam\LevelCheck.con SUCCESS <BR></FONT></DIV>
<DIV><FONT face=Arial size=2>At no point does it try to write to th<FONT
face="Times New Roman" size=3>e file.</FONT></FONT></DIV>
<DIV><FONT face=Arial size=2><FONT face="Times New Roman"
size=3></FONT></FONT> </DIV>
<DIV><FONT face=Arial size=2><FONT face="Times New Roman" size=3>When it doesnt
exist u get:</FONT></FONT></DIV>
<DIV><FONT face=Arial
size=2>18:10:44 BfVietnam.exe:2324 DIRECTORY D:\Games\Battlefield
Vietnam\mods\BfVietnam\ NO SUCH FILE FileBothDirectoryInformation:
LevelCheck.con <BR></FONT></DIV>
<DIV><FONT face=Arial size=2>Again no attempt to create or write to the
file.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>BFV client version 1.01.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Totally get your point about the server version vs
client. Thats a git that one :(</FONT></DIV>
<DIV><FONT face=Arial size=2>I think the way forward with this is to educate the
mappers to ship a checksum</FONT></DIV>
<DIV><FONT face=Arial size=2>file with their maps. Could the checksum code be
amended to look at per</FONT></DIV>
<DIV><FONT face=Arial size=2>map checksum files? If so I believe this would be
the best way forward :)</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2> Steve / K</DIV></FONT>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV>----- Original Message ----- </DIV>
<BLOCKQUOTE dir=ltr
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV
style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
<A title=andy.berdan@dicecanada.com
href="mailto:andy.berdan@dicecanada.com">Andy Berdan</A> </DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A title=bf1942@icculus.org
href="mailto:'bf1942@icculus.org'">'bf1942@icculus.org'</A> </DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Wednesday, May 26, 2004 5:49
PM</DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> RE: [bf1942] running mod on
dedicated Linux Server</DIV>
<DIV><BR></DIV>
<P><FONT size=2>-----BEGIN PGP SIGNED MESSAGE-----</FONT> <BR><FONT
size=2>Hash: SHA1</FONT> </P>
<P><FONT size=2>> D:\Games\Battlefield Vietnam>BfVietnam +game BfVietnam
+restart 1 +hostServer 1+generateMD5 Ho_Chi_Minh_Trail</FONT> </P>
<P><FONT size=2>I'm not sure if that's just a typo, but there should be a
space before every '+'</FONT> </P>
<P><FONT size=2>I've tested it locally, and it works for me, with the
following exact command line:</FONT> <BR><FONT size=2>C:\Program Files\EA
Games\Battlefield Vietnam>BfVietnam +game BfVietnam +restart 1 +hostServer
1 +generateMD5 Ho_Chi_Minh_Trail</FONT></P>
<P><FONT size=2>> Could really do with this being added to the server as
its us guys</FONT> <BR><FONT size=2>> that have to maintain it i.e. clans
requesting custom maps / new</FONT> <BR><FONT size=2>> mods etc. Having to
use a client to regen is really no use :(</FONT> </P>
<P><FONT size=2>That won't generally work. The server and the client
don't necessarily have the same content in the rfa files. The
LevelCheck.con file is used for the server to verify client data. The
actual rfas don't have to be in sync.</FONT></P>
<P><FONT size=2>> Saying that what are the effects of a new map being
added</FONT> <BR><FONT size=2>> and not having its MD5 added I've not heard
of any complaints</FONT> <BR><FONT size=2>> but then again some people just
don't report some issues :P</FONT> </P>
<P><FONT size=2>I believe that it simply won't check the sums for that
map. Andreas should be able to confirm or deny this -- the content check
system is his brainchild. :)</FONT></P>
<P><FONT size=2>Andy.</FONT> </P></BLOCKQUOTE><br>================================================<br>
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