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<DIV><FONT face=Arial size=2>I've not seen it here ( client or server package ).
SDK may be?</FONT></DIV>
<DIV><FONT face=Arial size=2>Or if you tell us the format I'm </FONT><FONT
face=Arial size=2>sure we can knock up our own :)</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2> Steve / K</FONT></DIV>
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<DIV style="FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV
style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
<A title=andreas.fredriksson@dice.se
href="mailto:andreas.fredriksson@dice.se">Andreas Fredriksson</A> </DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A title=bf1942@icculus.org
href="mailto:bf1942@icculus.org">bf1942@icculus.org</A> ; <A
title=bf1942@icculus.org
href="mailto:bf1942@icculus.org">bf1942@icculus.org</A> </DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Tuesday, May 25, 2004 11:15
PM</DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> RE: [bf1942] running mod on
dedicated Linux Server</DIV>
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<P><FONT size=2>Actually BF:V doesn't support disabling content checking. It
was one of the mistakes I had the chance to correct on my brief visit to
Canada to help ship the game.<BR><BR>Essentially you need the MD5 hashes to
make things happy, but I'm not sure of Dice Canada included the necessary
support stuff to build them. Really it's just a simple set of commands you
need to run from a client install, but the beauty of it is that is won't break
as easily as did the bf1942 system.<BR><BR>Andy, do you know if the
MD5-building script shipped with the game?<BR><BR>//
Andreas<BR></FONT></P></BLOCKQUOTE><br>================================================<br>
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