<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<HTML>
<HEAD>
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=us-ascii">
<META NAME="Generator" CONTENT="MS Exchange Server version 5.5.2653.12">
<TITLE>1.01 Patch Released</TITLE>
</HEAD>
<BODY>
<P><FONT SIZE=2>-----BEGIN PGP SIGNED MESSAGE-----</FONT>
<BR><FONT SIZE=2>Hash: SHA1</FONT>
</P>
<P><FONT SIZE=2>> I hope this answers a few questions, and hopefully, very soon, I can answer</FONT>
<BR><FONT SIZE=2>> a few more. </FONT>
</P>
<P><FONT SIZE=2>Well, it would seem that I can answer one question... I've just been told that patch v1.01 has passed testing. So, I'm uploading the v1.01 linux server now.</FONT></P>
<P><FONT SIZE=2>However, I got notice of this literally as I was walking out the door, so Steve, could you make the appropriate announcements on the forums? I'll be back after the (Canadian) holiday weekend.</FONT></P>
<P><FONT SIZE=2>Oh, looks like it's done uploading... Enjoy!</FONT>
</P>
<P><FONT SIZE=2>Andy.</FONT>
</P>
<BR>
<P><FONT SIZE=2>Changes in this release:</FONT>
<BR><FONT SIZE=2>1.01.0 relay-race</FONT>
<BR><FONT SIZE=2> - general optimizations to reduce server lag</FONT>
<BR><FONT SIZE=2> - cdkey hash added to game.listplayers output</FONT>
<BR><FONT SIZE=2> game.listPlayers uses the new format:</FONT>
<BR><FONT SIZE=2> #Id:<id> - <name> is remote ip: <ip>:<port> hash:<cdkeyhash></FONT>
<BR><FONT SIZE=2> - gamespy port setting fixed</FONT>
<BR><FONT SIZE=2> game.gameSpyPort - now working</FONT>
<BR><FONT SIZE=2> game.gameSpyLANPort - now working</FONT>
<BR><FONT SIZE=2> game.ASEPort - removed (not supported by ASE SDK)</FONT>
<BR><FONT SIZE=2> - All Seeing Eye updates</FONT>
<BR><FONT SIZE=2> Battlefield Vietnam games no longer appear in 1942 ASE list.</FONT>
<BR><FONT SIZE=2> Player details should appear correctly in ASE server list.</FONT>
<BR><FONT SIZE=2> - pid file change: write .pid file to +overlayPath (if set) or</FONT>
<BR><FONT SIZE=2> the root path, if unset; the win32 dedicated frontend needs</FONT>
<BR><FONT SIZE=2> it in the root path.</FONT>
<BR><FONT SIZE=2> - xml changes (I forgot to put this in the release notes, sorry):</FONT>
<BR> <FONT SIZE=2>ADDED:</FONT>
<BR> <FONT SIZE=2>gamePaused event (no parameters)</FONT>
<BR> <FONT SIZE=2>gameUnpaused event (no parameters)</FONT>
<BR> <FONT SIZE=2>sayAll event (text parameter)</FONT>
<BR> <FONT SIZE=2>ip parameter to existing connectPlayer event</FONT>
<BR> <FONT SIZE=2>timestamp parameter in bf:log tag (see below)</FONT>
<BR> <FONT SIZE=2>endGame event</FONT>
<BR> <FONT SIZE=2>reason = timelimit, scoreLimit, tickets</FONT>
<BR> <FONT SIZE=2>winner = 1|2</FONT>
<BR> <FONT SIZE=2>winnerScore</FONT>
<BR> <FONT SIZE=2>loserScore</FONT>
<BR> <FONT SIZE=2>deployObject/undeployObject event</FONT>
<BR> <FONT SIZE=2>type</FONT>
<BR> <FONT SIZE=2>attachToHook/detachFromHook event</FONT>
<BR> <FONT SIZE=2>cargo</FONT>
<BR> <FONT SIZE=2>createVehicle event</FONT>
<BR> <FONT SIZE=2>type</FONT>
<BR> <FONT SIZE=2>team</FONT>
<BR> <FONT SIZE=2>CHANGED:</FONT>
<BR> <FONT SIZE=2>bf:log tag changed:</FONT>
<BR> <FONT SIZE=2><bf:log engine="<FULLVERSION>"</FONT>
<BR> <FONT SIZE=2>timestamp="<TIMESTAMP>"</FONT>
<BR> <FONT SIZE=2>xmlns:bf="<A HREF="http://www.dice.se/xmlns/bf/1.0" TARGET="_blank">http://www.dice.se/xmlns/bf/1.0</A>"></FONT>
<BR> <FONT SIZE=2>eg, for v1.01:</FONT>
<BR> <FONT SIZE=2><bf:log engine="BFVietnam v1.01"</FONT>
<BR> <FONT SIZE=2>timestamp="YYYYMMDD_HHMM"</FONT>
<BR> <FONT SIZE=2>xmlns:bf="<A HREF="http://www.dice.se/xmlns/bf/1.0" TARGET="_blank">http://www.dice.se/xmlns/bf/1.0</A>"></FONT>
<BR>
<BR><FONT SIZE=2>-----BEGIN PGP SIGNATURE-----</FONT>
<BR><FONT SIZE=2>Version: GnuPG v1.2.4 (MingW32)</FONT>
</P>
<P><FONT SIZE=2>iD8DBQFArle58G0w7PWWOXwRAkfHAJ0QxmcPVnjSFIIlJS3e20L+ccxxTACfXPIQ</FONT>
<BR><FONT SIZE=2>KvbsFfMhlb9q97zJIlyWxkM=</FONT>
<BR><FONT SIZE=2>=C4Tx</FONT>
<BR><FONT SIZE=2>-----END PGP SIGNATURE-----</FONT>
</P>
</BODY>
</HTML>