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<DIV><FONT face=Arial size=2>Hmmm the query format seems to be the same
here...</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>I pushed this status query to UDP port 23000
on my windows server:</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2> \players\status\</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>and received this response:</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>\hostname\Jungle Of DOOM!
-=BFV=-\hostport\15567\mapname\QUANG TRI
ALT\gametype\<BR>conquest\numplayers\0\maxplayers\30\gamemode\openplaying\password\0\gamever\v1.0<BR>\dedicated\1\status\4\game_id\bfvietnam\map_id\BFVietnam\sv_punkbuster\1\unknown<BR><A
href="file://\\timelimit\30\number_of_rounds\1\spawn_wave_time\15s\spawn_delay\3s\soldier_fri">\\timelimit\30\number_of_rounds\1\spawn_wave_time\15s\spawn_delay\3s\soldier_fri</A><BR>endly_fire\39%\vehicle_friendly_fire\40%\game_start_delay\30s\ticket_ratio\186%\<BR>allow_nose_cam\yes\external_view\on\us_team_ratio\1\nva_team_ratio\1\bandwidth_c<BR>hoke_limit\0\free_camera\off\auto_balance_teams\off\name_tag_distance\100\name_t<BR>ag_distance_scope\298\kickback\43%\kickback_on_splash\43%\soldier_friendly_fire_<BR>on_splash\40%\vehicle_friendly_fire_on_splash\42%\cpu\2400\cpu_given_to_ai\\bot_<BR>skill\\team_t0\axis\team_t1\allied\final\\queryid\1.1</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Some of the property names may have changed, but
the basic mechanics of the protocol appear to be the same,... When you
mentioned the new query format, is that what you ment? Or is there some
other difference in the linux version from windows? </FONT></DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV>----- Original Message ----- </DIV>
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<DIV
style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
<A title=brs@vikingmind.com href="mailto:brs@vikingmind.com">Brigham
Stevens</A> </DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A title=bf1942@icculus.org
href="mailto:bf1942@icculus.org">bf1942@icculus.org</A> </DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Wednesday, March 17, 2004 10:52
PM</DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [bf1942] BFVCC & BFVC3
?</DIV>
<DIV><BR></DIV>
<DIV><FONT face=Arial size=2>Yes.. can you please provide us with a pointer to
the new query format?</FONT></DIV>
<DIV><FONT face=Arial size=2>I just need to know what to send to the server on
the UDP port 23000 and hopefully the response will make sense like it (hehe)
did in the 'old format'.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>thanks!</FONT></DIV>
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<DIV style="FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV
style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
<A title=peter.chang@dicecanada.com
href="mailto:peter.chang@dicecanada.com">Peter Chang</A> </DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A title=bf1942@icculus.org
href="mailto:'bf1942@icculus.org'">'bf1942@icculus.org'</A> </DIV>
<DIV style="FONT: 10pt arial"><B>Cc:</B> <A
title=bjorn.hedberg@dicecanada.com
href="mailto:bjorn.hedberg@dicecanada.com">Bjorn Hedberg</A> ; <A
title=andy.berdan@dicecanada.com
href="mailto:andy.berdan@dicecanada.com">Andy Berdan</A> ; <A
title=tom.galt@dicecanada.com href="mailto:tom.galt@dicecanada.com">Tom
Galt</A> </DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Wednesday, March 17, 2004 3:44
PM</DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> RE: [bf1942] BFVCC & BFVC3
?</DIV>
<DIV><BR></DIV>
<P><FONT size=2>> From: Jon Wolberg [<A
href="mailto:jon@ecgnetwork.com">mailto:jon@ecgnetwork.com</A>]</FONT>
<BR><FONT size=2>> Subject: Re: [bf1942] BFVCC & BFVC3 ?</FONT>
<BR><FONT size=2>> </FONT><BR><FONT size=2>> Our pub is
204.157.1.222:15567</FONT> <BR><FONT size=2>> </FONT><BR><FONT
size=2>> The name is ECGNetwork.Com #2 BFV. In the ingame browser
it </FONT><BR><FONT size=2>> shows as 999</FONT> <BR><FONT size=2>>
once it gets over 16 players, but ASE shows it just fine.</FONT> <BR><FONT
size=2>> </FONT><BR><FONT size=2>> How would you able to fix
this?</FONT> </P>
<P><FONT size=2>you could patch the library?</FONT> </P>
<P><FONT size=2>in the hours i while away waiting for builds on my suck
machine, i poked around a little bit more at the gamespy layer. the problem
is that there is a hard limit for the amount of data that gets sent for the
handling of an 'old query' in the version of the library we're using.
</FONT></P>
<P><FONT size=2>nobody else seemed to have done this, but the place where
things get cut off is at position 2048, an odd # in the non-number theory
sense, and not coincidentally the gamespy hard limit.</FONT></P>
<P><FONT size=2>we're 'not allowed' to modify gamespy code, so that's out,
but can you guys just use whatever the 'new query' format is?</FONT></P>
<P><FONT size=2>\p</FONT> </P></BLOCKQUOTE></BLOCKQUOTE></BODY></HTML>